The Forest Navel | |
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Ship parts | 9 |
Pikmin available | Blue |
Requirements | Collect 5 ship parts |
Music | {{{music}}} |
The Forest Navel (樹海のヘソ?, lit.: "Forest Navel") is the third area in the first Pikmin game. The entire area is underground and is accessed by a hole in a vast clearing of the forest. According to Captain Olimar, from high altitude it looks like a belly button, hence its name. This area is where Olimar meets Blue Pikmin for the first time. Nine pieces of his ship, the Dolphin, can be found in the area, as well as many new enemies. It is the only Pikmin area not to be remade in Pikmin 2, but remade in Pikmin 3 as downloadable content – it is known as Forgotten Cove.
General layout
The Forest Navel is composed mostly of watery areas. In the center lies the landing site, which is surrounded by Pellet Posies and several places to obtain nectar. To the west is where Blue Pikmin are originally found. This part consists of several small pools of water, all the way to the north of the map. To the west of that is a narrow path covered with fire geysers. To the south is a sandy beach where Fiery Blowhogs can be found. There are also some bridges that should be constructed so that Pikmin can get back to the ship. To the southwest lies a big lake with Wollywogs. To the southeast is a dark area with fire geysers and Common Glowcaps where the Puffstool can be found. And finally, to the east is the arena where Beady Long Legs is fought.
Bomb-rocks in this area are found in pipes, for a total of 25. There is one near the pool where the #1 Ionium Jet is found. There's another one next to the place the Gravity Jumper lies.
Enemies
- Fiery Blowhog x 5
- Breadbug x 1
- Wollywog x 4
- Puffstool x 1
- Honeywisp x 5
- Male Sheargrub x 7
- Shearwig x 11
- Iridescent Flint Beetle x 2
- Beady Long Legs x 1
- Pellet Posies xn17 (the 5 blue Posies near the blue Onion do not replenish when torn down)
Challenge Mode breakdown
Pikmin source | Seeds | Amount | Total |
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Starting Reds | 5 | 5 | |
Starting Yellows | 5 | 5 | |
Starting Blues | 5 | 5 | |
Red 1 pellets | 2 | 5 | 10 |
Red 5 pellets | 5 | 4 | 20 |
Red 10 pellets | 10 | 3 | 30 |
Red 20 pellets | 20 | 3 | 60 |
Yellow 1 pellets | 2 | 5 | 10 |
Yellow 5 pellets | 5 | 6 | 30 |
Yellow 10 pellets | 10 | 5 | 50 |
Yellow 20 pellets | 20 | 2 | 40 |
Blue 1 pellets | 2 | 8 | 16 |
Blue 5 pellets | 5 | 6 | 30 |
Blue 10 pellets | 10 | 4 | 40 |
Blue 20 pellets | 20 | 2 | 40 |
Pellet Posy | 2 | 2 | 4 |
Pellet Posy | 2 | 2 | 4 |
Pellet Posy | 2 | 2 | 4 |
Pellet Posy | 2 | 8 | 16 |
Breadbug | 13 | 1 | 13 |
Pearly Clamclamp | 50 | 1 | 50 |
Total | 482 |
Ship parts
Glitches
To do: Clean, and move to Glitches in Pikmin. |
There is a rare glitch that can happen in in this level. When the player defeats an enemy (usually the Wollywog), one or more Pikmin will vanish with no spirit shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the screen) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This glitch can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the Awakening Wood in Pikmin 2.
There is also a glitch that will cause Olimar to fall into the abyss by where the Libra is. In Challenge Mode, there are 3 large pellets in the very back area where the Analog Computer is in story mode. However, the path back to the onions is too narrow for all 3 pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all. Instead, he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the screen will not follow him. It's also possible to do it in Story Mode, by attracting shearwigs to the bridge and having them eat it.
To see a video of this glitch, click here.
If Olimar falls into the pit by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the Shearwigs by the Automatic Gear all the way to the island where the Libra is, which will cause them to start chewing the bridge.
Finally, the Libra glitch can also happen with the namesake ship part.
Gallery
Shearwigs next to the entrance to the Beady Long Legs arena.
The large dirt area that contains Fiery Blowhogs.
The location of the Gravity Jumper.
The entrance to the Puffstool area.
The entrance to the location where Blue Pikmin are first found.
The area where the Blue Pikmin Onion is first found.
The entrance to the path that leads to the Libra and the Analog Computer.
The northernmost section of the area, where the Analog Computer can be found.
The Beady Long Legs arena.
- DSC00459.JPG
Olimar and his Pikmin wait at one of The Forest Navel's rocky shores, near a Red 10-Pellet in Challenge Mode.
Preview image on the area selection menu.
Other images
The radar pattern for The Forest Navel.
Trivia
- There is a seemingly useless geyser near the bomb-rock location by the Gravity Jumper. If the player makes the Pikmin activate it and have Olimar use it, it will launch him up far into the air and make him land on the water. This has no relevance to getting any parts, nor does it aid Olimar in any way, meaning it could be an erroneous leftover from an Older version of the map.
- The map of The Forest Navel very vaguely resembles a Bulborb or Bulbear.
- All ship parts whose names begin with A are in the Forest Navel.
Pikmin areas |
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The Impact Site • The Forest of Hope • The Forest Navel • The Distant Spring • The Final Trial animtest • codetest • E3play_3 • map_06 • play_4 • route • shapetst • testmap • tuto1 • tuto2 |
The Forest Navel | ||||||||||
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