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This article or section is a short summary on unused content in the Pikmin series. |
Some unused content is left inside the final version of some Pikmin games. There is information about prototype content, but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.
Pikmin
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A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing A will activate the option, with the specified value. The options, in order, display the following:
- Menu#Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
- A set of Voyage Log entries. Set #19 is untranslated for some reason.
- Saved game screen. Its value doesn't seem to do anything.
- A weird screen, possibly used to test sprites, effects and buttons.
- Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
- Ship log selection screen.
- Unlocked Voyage Logs. Acts weirdly.
- End of day screen.
- Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
- Final statistics.
- Title screen without background.
{{#ev:youtube|ZLF29ue4kdE}}
To access it, use the following Action Replay code on a European version of Pikmin:
R7RH-6BYQ-6QUW3 HJ4F-HEJZ-ACKEN 0Z7C-29CE-0C1BC
You can also access by using this code on an US version of Pikmin:
42NA-65DT-9YNBG HJ4F-HEJZ-ACKEN 0Z7C-29CE-0C1BC
Unused Voyage Log content
- Main article: Olimar's Voyage Log.
There are some unused voyage log entries, some unused untranslated second pages, some Japanese entries that don't relate to regular logs, and a function to display the text "1 day" in some messages that can never do that.
Unused monolog content
- Main article: Olimar's monologs.
There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese.
Unused areas
The following unused areas have been found inside the game's files:
Unused bomb-rock textures
Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.
Unused Enemies
- Main article: Iwagen.
Iwagen is a rock generator that resembles a vase of sorts. It doesn't have a health counter. {{#ev:youtube|v=FpNXS37RJjA}}
Unused Pikmin animations
There are a few animations for the Pikmin that aren't used.
{{#ev:youtube|5zcbEQqOVJk}}
Others
- There are 2 test blo files found inside
dataDir\screen\eng_blo
, "test.blo" and "test2.blo" - account.blo contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. account2.blo seems to contain the real text for the results screen.
Pikmin 2
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Unused graphics
Piklopedia dummy texture
A dummy Piklopedia icon can be found amidst the regular Piklopedia icon textures, in the game's files. Presumably, it was used during development to identify enemies with no icon at the time.
Unused scenes
Much like in the first game, each Onion was to be found dormant, and had their own "Boot Up" scene. These cutscenes go unused, but are still present in the game's files. {{#ev:youtube|v=Qs4GbCKMgZs}} {{#ev:youtube|v=dMJdjmYkGD8}} {{#ev:youtube|v=rTiI4y87O9o}}
Unused treasures
Some unused treasures exist inside Pikmin 2's game data. These treasures are actually disks of older Gamecube games: Pikmin, The Legend of Zelda: The Wind Waker, Luigi's Mansion, and Super Mario Sunshine.