This will be the new home for all Glitches. The title is temporary, as we need to empty out the old Glitches page. Alphabetize the Glitches by their "Official Names" please.
2-P Battle Marble Gitch
This is a glitch that happens exclusively in Pikmin 2's 2-Player Battle mode. When this glitch occurs, Olimar orLouie get stuck in their respective marbles when plucking Pikmin, often after getting the marble-retieving roulette item.
The cause of this glitch is the fact that the player's marble usually cannot be moved by their own possessors, and it will often sit close to the Onion without the possibility of moving it. If a pikmin sprout lands underneath it, the player can make their captain attempt to pluck the sprout, only for them to get stuck inside of the marble.
Sometimes you can free your captain by rapidly moving your control stick/ randomly pressing buttons, or getting another marble-retreiving roulette item. If this does not work you must pause and quit.
This can actually be used strategically; if you can somehow get the opposing player to get trapped, you could get a few seconds of time.
Boulder Glitch
In Pikmin 2, the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the Five-man Napsack is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with Olimar, it is still possible to do it with Louie and the President. Do not touch any buttons during the flight, as it will cancel the climb.
Bridge Glitches
Moving through a bridge
Certain bridges in Pikmin 2 have 'soft' corners that allow Pikmin and captains to glitch through from beneath the bridge to its top. This can happen when they are following a captain, when they are ordered through it (with the analogue stick for captains and the C-stick for Pikmin), or when (for Pikmin) they are thrown through it. Very rarely, either Pikmin or captain may fall through the floor when performing the glitch, in which case the Pikmin dies, or the captain reappears at Hocotate Ship, similarly to the scales glitch.
Pikmin stuck underneath
This glitch involves a Pikmin getting stuck under a bridge in Pikmin 2, in water, but still alive. It cannot be whistled, and will only avoid death at sunset by being pushed out from under the bridge by a Captain into more open water. This glitch can occur in two ways:
[1]Two Purple Pikmin standing in the water.Added by Prezintenden
It often occurs in the Awakening Wood when Purple Pikmin attack anySheargrubs or in the Wistful Wild with the Cloaking Burrow-nit that are chewing on a bridge that is not fully constructed. The Pikmin must be thrown on top of the Sheargrubs. If exactly this is done, then it is possible that they will fall through the bridge into the water along with the carcass, sometimes sitting on top of it, but will not drown. A similar feat can be pulled off using a Yellow Wollywog, for example in Perplexing Pool, though the beast will remain on top. This occurs from on top of a constructed part of a bridge.
Another way in which this can occur is when Pikmin other than blues go underneath a bridge while 'swimming', or the bridge is built over them while under it. They may get stuck and will not move or drown until they have been removed from underneath the bridge. For the glitch to work the water must be deep and the bridge close to the water surface, such as the ones in the Awakening Wood near the Flitterbies or in the Perplexing Pool near the Citadel of Spiders.
Wollywogs and Yellow Wollywogs can also fall through bridges and get stuck in them in much the same way. This too is rare.
Two bridge sections
[2]Pikmin 1 bridge glitchAdded by Greenpickle
Very rarely, a bridge can be seen to have two distinct sections, one floating over the water. This occurs when Sheargrubseat the bridge abnormally. The bridge inPikmin 1's Distant Spring is a good example.
Carrying through a bridge
If Pikmin are drowning under a bridge, any idle Blue Pikmin on top of the bridge can still save it. The drowning Pikmin appears in the Blue Pikmin's hand as it performs the throwing animation.
Disappearing Pikmin
This is a glitch that is seen in both the New Play Control! and the original version of Pikmin. If Pikmin are whistled from under a certain bridge in The Forest Navel, a few Pikmin die for no reason, indicated by the Pikmin counter, without making a sound. They seem to get pushed under the map and die once they are completely through it as if they fell down a pit.
Spinning Olimar
In the New Play Control! version of Pikmin, while walking on a bridge, Olimar's body spins around for no apparent reason, but his head stays still. Trying to fix the camera behind him will make it spin in the direction in which Olimar's body was when the button was pressed.
Candypop-Bulbmin
Very rarely, if you throw 7 or 8 Bulbmin into a Candypop Bud in the Submerged Castle or Hole of Heroes, 5 will enter the Candypop Bud and become whatever color the Candypop is, and then one or two of the rest left over will fall sideways from the air (without touching the Candypop Bud), and sink into the ground. This is EXTREMELY rare, so it will definitely not happen every time, even if the conditions are correct.
If you want to attempt this glitch, bear in mind a few things:
- The Waterwraith must not have appeared in the sublevel yet.
- This is VERY hard, so do not expect to be able to do it the first, second, third, even tenth time you attempt it.
- You have to throw Bulbmin in; no other Pikmin will work.
- The Bulbmin have to fall in a perfect arc at the side of the Candypop Bud without touching it.
- Obviously, the first point does not apply in the Hole of Heroes.
Caves
- There is a glitch that can happen when proceeding to the next sublevel. In the animation where you jump into the hole, some of your pikmin may appear idle and won't jump in with you. Thankfully the Pikmin that don't jump in with you will appear on the next sublevel.
- If a Pikmin is suffering from a hazard (excluding Bombs and Electricity ) and you choose to go to the next sublevel, the Pikmin will still have the suffering animation when jumping down the hole. Luckily, they will be fine on the next sublevel. Similarly, if they make that last cry, and then you advance to the next floor, they will be alive with that hazard on their head, but they will still count to the pikmin lost count, even though they really didn't die.
In any Challenge Mode level, a glitch can be made to occur where a captain ends up inside the model of the cave to the next sublevel, or inside a geyser. This happens when the leader is standing where the model will appear whileThe Key is collected. Once he moves back out of the structure, however, it is not possible to walk back in. If any treasures or enemies (or their corpses) are in a similar position, they disappear and fall back down to the sublevel on top of the appearing structure from above; this is not a glitch, but, rather, an intended aspect of the game's design to keep treasures and enemies from becoming stuck in the models. Pikmin are pushed out of the way when the cave appears.
Chart
The Chart Glitch is a rare glitch only seen in Pikmin 1, as Pikmin 2 no longer uses a chart. Should no Pikmin have died or have been sprouted and the chart is shown to at the end of the day, the chart may say that the player has lost a certain amount of Pikmin and has also gained exactly the same amount again, regardless of the fact that nothing had happened during the day.
Crushing
In Pikmin, if an enemy is defeated, it usually falls to the ground. Occasionally, when an enemy falls, a few Pikmin could mysteriously vanish without a ghost sprite, or even a sound. There are several enemies that have this happen more frequently than others, and it also happens with more regularity when swarming enemies rather than throwing Pikmin at them. The Wollywog and Yellow Wollywog are a very good example of this glitch, thanks to their large size. There were also some demo videos that actually pictured a dying Yellow Wollywog falling on top of 3Blue Pikmin and ghosts appearing afterward. This may be viewed as a glitch, or completely natural. Although rare, this can also happen in Pikmin 2 when a treasure falls on Pikmin. Here are a list of enemies that may have this happening in Pikmin 1 at some times:
- Dwarf (Red) Bulborb
- Dwarf Bulbear
- Puffstool
- Puffy Blowhog
- Spotty (Red) Bulborb
- Spotty Bulbear
- Wollywog
- Yellow Wollywog
The glitch has not been fixed in the new play control version of Pikmin.
Cutscene Glitches
Box Glitch
In Pikmin 1, if ten Pikmin are directed to move one of the large cardboard boxes and are called back immediately, the cutscene will initiate, but the box will not move. The cutscene will therefore not finish, and it cannot be skipped, meaning the game must be restarted.
Paper Bag Glitch
In Pikmin 2, if the paper bag on Valley of Repose is weighed down then Pikmin immediantly called back, there is a slim chance that it will stay up, and in the cutscene Olimar and Louie will walk through it. The whole rest of day 1 the bag will stay this way.
Pikmin die during cutscenes
In Pikmin 2, it is possible for Pikmin to die if they are exposed to a hazard when a cutscene is triggered. The most noticable instance of this happening is in the Perplexing Pool if the player's pikmin are attacked by the Fiery Blowhog while walking by the Burgoening Spiderwort Mold for the first time. This will cause the game to trigger the cutscene to occur where the player first encounters the mold. Meanwhile, any pikmin that are on fire or even drowning in the water in the background will continue to do so and die in the few seconds before the Ship pauses the game to start talking. They will have no death noise, but the counter will automatically adjust itself once the cutscene is over.
Disappearing items
When a group of Pikmin are carrying an item in Pikmin 1, and it is not the one that initiated the cutscene, it will disappear. This can be seen when two ship parts are being carried close to each other: once the first part reaches the Dolphin and the cutscene starts, the second part will not be visible in the scene.
This glitch can also be seen if the player dismisses the Pikmin near the Main Engine. If the Pikmin are dismissed just prior to the cutscene, the Pikmin will start picking up the part, and once there are enough of them holding it, the part will disappear from the scene. The part is visible again when the player regains control over Olimar.
In Pikmin 2, after a boss has been defeated, if you try to get your pikmin to carry the corpse of the boss the Ship, if you time this right, the corpse will disappear during the cutscene and it will look like the pikmin carring the corpse are joining hands in a cirlce. This glitch can happen after the battle with Empress Bulblax, Emperor Bulblax, and some if not all bosses. It is not known if this glitch is in Pikmin 1.
Off-screen Louie
When the Titan Dweevil has been killed, Louie will fall to the ground and a cutscene will start. At this point, the C-stick or X-button can be used to swarm or dismiss the Pikmin underneath Louie when he lands, and the Pikmin will carry him off the screen when the cutscene starts. However, Louie will stop moving when the Ship starts speaking. This makes Louie the only treasure in the game that can be carried during a cutscene.
End of Day Cinematic Dissapearance
Very rarely, when pikmin are still working when the day ends and the pikmin are called back, the pikmin don't show up at all in the cutscene, and are not left behind, either, as if they were glitched into their Onion(s). (As seen in Chuggaaconroy's Pikmin LP.)
Floating Treasure
This is a glitch in Pikmin 2 where a treasure is seen floating. First, have a Pikmin carry a treasure (or beast in story mode), and just as the object is being beamed into the Research Pod or ship, quit the level or leave the cave. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.