Hermit Crawmad

Revision as of 14:40, February 7, 2008 by Greenpickle (talk | contribs)
30hermitcrawmad.png
Hermit Crawmad
Areas Perplexing Pool, Wistful Wild
Underground Areas Citadel of Spiders, Shower Room , Hole of Heroes, Dream Den
Attacks Eats Pikmin
Size 68 mm
Scientific Name Camabarus rustica
Family Crawmad

The Hermit Crawmad is an enemy in Pikmin 2 and the only known member of the Crawmad family. It resembles a lobster-type creature with large claws. It sits in its hole, and is usually found around watery areas even though it can survive on land. It will peek out of its hole when the Pikmin approach it, but it will attack if the Pikmin get near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin will get eaten. The only way to kill it is to lure it out and attack it before it goes back. It has surprisingly low defense for its appearance. After being killed, its hole dissappears. Larger versions of this enemy exist due to its size distribution being random, but are not considered a seperate species, neither do they give more Pokos or Pikmin.

Notes

Olimar's Notes

File:Hermitcrawmad.jpg
A Hermit Crawmad peeking out of its nest.

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While it's legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.

How to Kill

Pikmin

Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When he starts to turn around, swarm his backside.

Captains

Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. You will likely need to do this multiple times to finish it off.

See Also