Pikmin 3
Hey! Pikmin

Data file

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
The data file icon on the KopPad.
This article is about the Pikmin 3 item. For the persistence of a playthrough's progress, see saved game.

Data files (メモデータ?, lit.: "Memo Data") are collectibles scattered around the surface of PNF-404 in Pikmin 3. They appear as glowing yellow SD cards that float in place. Data files may contain text and/or images, and there are 120 of them in all. There are 88 that must be physically picked up and 11 more received by doing certain optional tasks (such as collecting spacesuit gear). The remaining 21 are automatically obtained during progress through the main story.

Once one has been collected, it disappears from its spot, and is added to the Exploration Notes app on the KopPad. This app is unlocked after one data file is collected in the original Pikmin 3, or upon finding the KopPad in Pikmin 3 Deluxe. The app keeps a collection of all obtained data files. When the active leader touches a data file, a brief cutscene takes place, where the gameplay pauses, the leader is seen celebrating, and the data file is opened automatically. If, however, an inactive leader touches a data file, the object will still be collected, but the gameplay will not pause, nor will the file be opened – instead, the leader in question will announce they have found a data file. In the Hard and Ultra-Spicy difficulties in Pikmin 3 Deluxe, the cutscene does not take place for most data files, though a few still have it.

Data files seem to be the medium in which Captain Olimar stores his notes in Hey! Pikmin. This is because the button that brings the player to the logs is a data file.

Categories[edit]

Data files are organized in six categories, which can be found in the Exploration Notes menu. These categories are:

Pikmin Behavior[edit]

Main article: Pikmin Behavior.

P3 Exploration Notes Pikmin Behavior icon.png This group (known as Pikminology in the European version) gives brief details about the various Pikmin types and their abilities. It also gives tips on what to do to rescue Pikmin in peril, and tips on using the Onion.

Controls[edit]

Main article: Controls.

P3 Exploration Notes Controls icon.png This group consists of brief info on controls, such as using the KopPad, as well as upgrade information. Most of these files are obtained once a certain requirement is met.

Indigenous Life[edit]

Main article: Indigenous Life.

P3 Exploration Notes Indigenous Life icon.png This group gives brief details about an enemy, such as its attacks and weak points. For example, one file in this group states that the Bulborb's eyes are its weak points.

Area Hints[edit]

Main article: Area Hints.

P3 Exploration Notes Area Hints icon.png This group holds various logs that Olimar wrote. These logs provide a bit of a hint as of what the explorers must do to overcome challenges in the area. There are two per main area.

Olimar's Log[edit]

Main article: Olimar's Log.

P3 Exploration Notes Olimar's Log icon.png This group contains logs that Olimar wrote on his journey on PNF-404. Some can be found in various areas, but most are found in the Formidable Oak, when Olimar was trying to escape the Plasm Wraith.

Secret Files[edit]

Main article: Secret Files.

P3 Exploration Notes Other icon.png This group holds nothing but pictures of Pikmin holding various numbers. There are two per area, and entering the code they form on a Wii U exclusive website allows the player to view video logs of Captain Olimar's journey during the story of Pikmin 3. These are exclusive to the original Wii U release of the game.

Olimar's Log Vol. 2[edit]

Main article: Olimar's Log Vol. 2.

P3 Exploration Notes Olimar's Log icon.png This group contains more logs from Olimar, as well as other characters such as The President and Olimar's wife. These are exclusive to Pikmin 3 Deluxe, taking the place of the Secret Files.

Purpose[edit]

It is through data files that Alph, Brittany, and Charlie (and by extension, the player) gain understanding of the Pikmin and the world they come from. Data files, when collected, provide various hints and bits of information of various topics. Most of them are left behind by Captain Olimar, and besides leaving tips, they are used to keep an exploration log, and to try to contact anyone else who may be on the planet.

According to an entry in Olimar's Log, these scattered files were caused by "a bug in the data-management system".[1] However, some data files are not made by Captain Olimar; at least not apparently. Some data files are obtained automatically by reaching certain points in the game, and merely explain some gameplay elements important exclusively to the player. In addition, a category of secret memos exists that is only useful outside of the game itself.

Data files do not alter gameplay when collected, with one exception in the original Pikmin 3: the data file found behind the crystal wall next to the landing side in the Garden of Hope unlocks the Go Here! mechanic.

Badges[edit]

In Pikmin 3 Deluxe, there are two badges the player can gain from the discovery of data files:

  • Intelligent Life: Retrieving 15 data files.
  • Hocotatian Hound: Retrieving all data files.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese メモデータ?
Memo Dēta
Memo Data
Flag of the Republic of China (Taiwan) Chinese
(traditional)
記錄資料
Jìlù zīliào
Record Data
Flag of China Chinese
(simplified)
记录数据
Jìlù shùjù
Record Data
Flag of Québec French (NoA) Fichier File
Flag of France French (NoE) Note Note
Flag of Germany German Daten Data
Flag of Italy Italian Appunti Notes
Flag of South Korea Korean 기록 데이터
gilog deiteo
Record Data
Flag of Spain Spanish Archivo de datos Data file

See also[edit]

References[edit]

  1. ^ A bug in the data-management system for the company communication device seems to have resulted in all of my voyage logs and notes being lost. I'd better find them fast before anyone else gets their hands on them. – Captain Olimar in Olimar's Log Vol. 2 (Exploration Notes)


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from December 1st, 2020 to February 1st, 2021.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.