Pikmin (game)
Pikmin 2
Pikmin 3

Obstacle

From Pikipedia, the Pikmin wiki
Revision as of 16:42, March 29, 2014 by Espyo (talk | contribs) (Completed list and fixed some things.)
Jump to navigation Jump to search


This article or section is in need of more images.
You can help Pikipedia by uploading some images.

An obstacle is anything that stops the Pikmin and the leaders from reaching a certain place or object until it has been cleared or overcome. There are several obstacles of different types scattered across the areas of all games, and usually, the Pikmin must work together to clear them effectively. At times, obstacles do not block a path, but clearing them normally wields a shortcut or a reward of some sort.

Types of obstacles

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Fill in the Pikmin 3 info.

Icon Name Description Games
Pikmin Pikmin 2 Pikmin 3
Arachnode web icon.png Arachnode web No No Yes
Bloominous Stemple icon.png Bloominous Stemple No No Yes
Bouncy Mushroom icon.png Bouncy Mushroom No No Yes
Template:Bridge Bridge Unbuilt bridges can be found on the ledge of some gaps, and Pikmin must build the bridge in order to pass through. Yes Yes Yes
Template:Box icon Cardboard Box Cardboard boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. Yes No Yes
Buried icon.png Buried treasure or fruit While not technically an obstacle, some treasures are found underground, and White Pikmin are needed to clear the dirt and unearth them. Some fruits can also be found buried, but any Pikmin can dig them out, with Yellow Pikmin doing so faster. No Yes No
Template:Twig Climbing Stick Sticks used to climb to higher places. They must be extended first. Yes No Yes
Clipboard icon.png Clipbard No No Yes
Clog Clog Some pools of water can be drained by destroying clogs. No Yes No
File:Large Crystal icon.png Cystal No No Yes
File:Cystal Nodule icon.png Crystal Nodule No No Yes
Dam icon.png Dam No No Yes
File:Dirt Mound icon.png Dirt Mound No No Yes
Electrode icon.png Electrode No No Yes
File:Elevator Platform icon.png Elevator Platform No No Yes
Flukeweed icon.png Flukeweed No No Yes
File:Fragments icon.png Fragments No No Yes
Template:Bgate Gate Gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of gates. Yes Yes Yes
Geyser Geyser Water geysers in the first Pikmin game allow access to newer areas, but must first be activated with Pikmin. Yes No Yes
Hay icon.png Hay No No Yes
High ledge icon.png High ledges Some ledges are too high for regular Pikmin to reach, and can only be reached by Yellow Pikmin. Yes Yes Yes
File:Iron Ball icon.png Iron Ball Large spheres that can be pushed by a certain number of Pikmin, until they roll off a cliff. No No Yes
Kingcap icon.png Kingcap No No Yes
File:Lily Pad icon.png Lily Pad No No Yes
Template:Bag Paper Bag Paper bags that can have Pikmin thrown on top. When enough Pikmin are on top of one, it collapses and allows passage. In Pikmin 3, Paper Bags need to be pushed off ledges, rather than being crushed. No Yes Yes
Purples needed icon.png Purple Pikmin needed This icon is used on the wiki to represent a warning that Purple Pikmin are necessary, given their weight and overwhelming strength. No No Yes
Template:Scale Seesaw Block Seesaw Blocks come in pairs, and when enough weight is applied onto one, the other rises. No Yes Yes
Tin Box Acts just like Cardboard Boxes. No No Yes
Tunnel icon.png Tunnel No No Yes

See also