Pikmin 4

Oatchi

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Revision as of 03:14, August 12, 2023 by 74.221.178.251 (talk) (→‎Personality and appearance: Added the exacted time Oatchi’s tail changes from a pom to a leaf. It could be upon rescuing the full Rescue Corp and not specifically Bernard but I haven’t tested it)
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Oatchi
Official render of Oatchi.
Name Oatchi
Gender Male
Eye color Blue
Hair color Golden
Home planet Giya
Known related characters Shepherd, player's character
Height Unknown
First game Pikmin 4
Latest game Pikmin 4

Oatchi (オッチン?) is a Rescue Pup, a type of space dog that assists the Rescue Corps. In-game, he is the companion of the player's character, assisting them with transportation, by working like a Pikmin, by performing specialized tasks, and by serving as a secondary leader if the two are separated. His breed of space dogs has long served the Shepherd family, and he obeyed only Erma Shepherd, the captain of the Rescue Corps, until the player's character appeared. Like his owner, he is from the planet Giya.

Gameplay

Squad member

Normally, Oatchi is a part of the player's squad, just like a Pikmin. In the same way the player can throw or charge a Pikmin towards a task, they can point Oatchi to one. Like a Pikmin or leader, Oatchi can become idle, and he will do some nearby tasks on his own, like taking down Pellet Posies, but won't do others like carrying. When idling, his tail will glow like an idle Pikmin's leaf, bud, or flower.

Solo

If the player's character and Oatchi get separated, be it incidentally, by dismissing, or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a leader.

While separated, Oatchi is able to walk around the area freely like a leader, and even jump. These actions can both be done by the player while controlling him, or be done automatically with Go Here! When Pikmin are in Oatchi's squad, they jump on his hips. During manual control, he can whistle and throw Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot charge Pikmin, as this function is replaced by his Rush ability.

If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.

Riding

When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one:

  • Throwing and whistling is done by the riding leader.
  • Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo.

Vulnerability

Oatchi is a character alongside the player's character. Both of them have their independent health, and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently immune to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to whistle him in order to extinguish him.

Some of the upgrades available at the lab can be applied to Oatchi as well, though they must be bought with raw material separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.

Training

Training is unlocked once Oatchi grows up, or when Russ is saved. By talking to Shepherd in the Rescue Command Post as the player character, it is possible train Oatchi in order to unlock new skills or level up existing ones. This can only be done if Oatchi has enough drive to learn new tricks, indicated in-game by a point system called Pup Drive. Each skill costs a different amount of Pup Drive. Pup Drive is increased by 1 for every rescued castaway, and another for every cured leafling.

In the training menu, the player can see how much Pup Drive is available, a list of available and known skills, and the current level of each. They are also capable of learning more about what each level does.

Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with with Pup Drive.

Skills

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document the training cost for each level.

Buff

Oatchi is capable of carrying things by biting them and dragging them. This way, Oatchi is capable of carrying things solo as well as alongside Pikmin. In addition, Oatchi can also push obstacles like paper bags. He can do these things when ordered like a Pikmin, or if being controlled by the player, when the player approaches the task and presses the A Button on the Switch. He will keep working until the player, as Oatchi, cancels with the B Button on the Switch, or when whistled.

Buff increases Oatchi's strength. The higher it is, the more Pikmin he counts as when carrying or pushing.

  • Buff level 1: Strength of 3 Pikmin. This is the level Oatchi starts at.
  • Buff level 2: Strength of 5 Pikmin. It costs 1 Pup Drive.
  • Buff level 3: Strength of 10 Pikmin. It costs 1 Pup Drive.

Super Buff

Super Buff is a skill that becomes available after Buff has reached level 3. It works like Buff but with bigger increments.

  • Super Buff level 1: Strength of 20 Pikmin. It costs 2 Pup Drive.
  • Super Buff level 2: Strength of 30 Pikmin. It costs 2 Pup Drive.
  • Super Buff level 3: Strength of 100 Pikmin. It costs 2 Pup Drive.

Swallow

Warning: the following text contains major spoilers about Pikmin 4 's postgame.

Swallow allows Oatchi to eat an object, bring it somewhere, and then spit it back out. While Oatchi is capable of doing this with small things like raw materials from the get-go, the skill involves swallowing bigger objects for rapid transportation- Oatchi's movement speed is unchanged regardless of the object he has swallowed. Much like the Pikmin, Oatchi will start walking automatically towards the destination and if applicable, will walk back to the pile on his own. This process can be cancelled if Oatchi is whistled or if the player takes manual control and presses the B Button on the Switch. Additionally, Oatchi will not swallow objects that are being carried by Pikmin, apart from objects being carried exclusively by enemy Pikmin in Dandori Battles. This skill is taught by Olimar after rescuing him and learning Super Buff level 3. It costs no Pup Drive to learn and cannot be improved.

Chomp

Chomp is Oatchi's main method of attack. When commanded by the player's character, he will run at an enemy and attack them by biting. When controlling him (and without having Pikmin), chomp can be used with the A Button on the Switch like how one would punch with a leader. If Oatchi is idling near a target or is attacked by an enemy, he will automatically use chomp whether he is commanded to or not.

  • Chomp level 1: Oatchi attacks with a weak chomp, dealing 35 damage (compared to a Blue Pikmin's 10 damage). It can defeat a Bulborb Larva in one hit. This is the level Oatchi starts at.
  • Chomp level 2: Chomp deals 55 damage, enough to defeat a Dwarf Bulborb in two hits. It costs 2 Pup Drive.
  • Chomp level 3: Chomp deals 75 damage, enough to defeat a Pellet Posy in one hit. It costs 2 Pup Drive.

Big Chomp

Big Chomp is a skill that becomes available after Chomp has reached level 3. It grants you the ability to chomp mid-jump to bite airborne enemies.

  • Big Chomp level 1: Chomp deals 90 damage, enough to defeat a Shearwig in one hit. Oatchi gains the ability to chomp in mid-air. This also allows the player to manually jump and chomp in mid-air. It costs 3 Pup Drive.
  • Big Chomp level 2: Chomp deals 105 damage, enough to defeat a Dwarf Bulborb in one hit. It costs 3 Pup Drive.
  • Big Chomp level 3: Chomp deals 120 damage, enough to defeat a Fiery Blowhog in 9 hits. It costs 3 Pup Drive.

Rush

Rush is a skill where Oatchi rushes forward. This can be used to charge at enemies or obstacles. For example, he can smash open pots and frozen objects, or ram into walls to knock down hard-to-reach items. It can also provide enough speed to run against the direction of conveyor belts or instantly burst any frozen hydro jellies. When Pikmin are riding Oatchi, he can also launch the Pikmin directly onto an enemy or obstacle when rushing into them.

It can be performed by holding and releasing the X Button on the Switch, be it by being ordered by the player's character or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player is controlling Oatchi he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses the B Button on the Switch mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.

If Oatchi rushes against a wall, sprouts above it will be plucked.

  • Rush level 1: Oatchi charges his rush in 2 seconds. He'll run forward for one second or until he hits a wall or large enemy. Damage is variable between enemies with larger enemies typically taking less damage. Then, he'll have a five-second cooldown until he can charge Rush again. This is the level Oatchi starts at.
  • Rush level 2: Charge time decreases to 1.6 seconds. It costs 3 Pup Drive.
  • Rush level 3: Rush deals about 20% more damage and can defeat some creatures like the Downy Snagret directly. It costs 3 Pup Drive.

Mega Rush

Mega Rush is a skill that becomes available after Rush has reached level 3. It further improves the effectiveness of Rush.

  • Mega Rush level 1: Rush now stuns large creatures on impact. Stun time is variable, similar to damage. The charge time is also decreased to 1.4 seconds. It costs 4 Pup Drive.
  • Mega Rush level 2: Rush deals about 40% more damage, equal to about half the health of a Joustmite. It costs 4 Pup Drive.
  • Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds. It costs 4 Pup Drive.

Jump

By pressing the X Button on the Switch, Oatchi will perform a small jump. This is required in order to get up some small ledges that the player's character and their Pikmin cannot go over alone. This skill is unlocked automatically the day after Russ is rescued, costs no Pup Drive, and cannot be improved.

Dig

When sending Oatchi with the A Button on the Switch, he can dig up objects like the Pikmin, such as dirt blocking caves, buried treasure, or dirt mounds. He can also do this if the player is controlling him solo, approaches the task, and presses the A Button on the Switch, after which he can be stopped manually by pressing the B Button on the Switch. The first level of this skill is unlocked automatically and costs no Pup Drive.

  • Dig level 1: Oatchi gains the ability to dig. This is the level Oatchi starts at.
  • Dig level 2: Oatchi's digging speed is enhanced. It costs 1 Pup Drive.
  • Dig level 3: Oatchi's digging speed is further enhanced, now being faster than that of a Yellow Pikmin. It costs 1 Pup Drive.

Doggy-Paddle

Doggy-Paddle is how Oatchi swims. While swimming, his back and hips are above the water, allowing the player's character or any Pikmin riding him to continue doing so as he crosses a body of water. This is unlocked when attempting to swim with Oatchi, then failing to swim. He gains this skill two in-game days after the botched attempt, or after he grows up (whichever comes second).

  • Doggy-Paddle level 1: Oatchi swims slowly. It costs 2 Pup Drive.
  • Doggy-Paddle level 2: Oatchi swims faster. It costs 2 Pup Drive.
  • Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. It costs 2 Pup Drive.

Pluck

Pluck allows Oatchi to pluck Pikmin sprouts. Further levels increase the speed at which he can pluck.

  • Pluck level 1: Oatchi is able pluck Pikmin sprouts. It costs 1 Pup Drive.
  • Pluck level 2: Oatchi plucks Pikmin sprouts faster than before. It costs 1 Pup Drive.
  • Pluck level 3: Oatchi plucks Pikmin sprouts even faster than before. It costs 1 Pup Drive.

Heal

Heal is a skill that allows Oatchi to automatically regain his health over time.

  • Heal level 1: Oatchi is able to heal himself over time. It costs 3 Pup Drive.
  • Heal level 2: Oatchi heals faster than before. It costs 3 Pup Drive.
  • Heal level 3: Oatchi heals even faster than before. It costs 3 Pup Drive.

Commands

Commands are a set of tasks the player can give to Oatchi, accessible with the Y Button on the Switch , or with a mapped shortcut.

  • Pick Up a Scent: Oatchi sniffs out for any important thing, typically one that is important for story progression.
  • Come Here: If separated from Oatchi, the player can call him to their current location.
    • When separated, Oatchi can use this command to have the player character do the same.
  • Go to Base: Oatchi will head to the current base.
    • When separated, Oatchi can use this command to have the player character do the same.
  • Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character.
    • When separated, Oatchi can use this command to have the player character do the same.
  • Castaways: Oatchi will locate any castaways nearby.
  • Treasure: Oatchi will locate any treasure nearby.
  • Onions: Oatchi will locate any Onions or Flarlic.
  • Raw Materials: Oatchi will find any raw materials nearby.
  • (Type) Pikmin: Oatchi will locate Pikmin of a certain type and bring them to the player's character.

Some commands can only be unlocked when he reaches certain levels.

  • Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. This is the level Oatchi starts at.
  • Command level 2: Oatchi can use Come Here and Go to Base. This also enables Go Here! for him and the player character.
  • Command level 3: Oatchi can gather stray Pikmin and bring them back to the player's character.

When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source.

Warning: the following text contains major spoilers about Pikmin 4 endgame rewards.

Infinite Rush

Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill"; the Infinite Rush. This costs eight Pup Drives, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing the B Button on the Switch. It costs 8 Pup Drive.

Personality and appearance

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.
Suggestions: Describe his personality.

Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose (although he smells every scent). Despite his alien look, he barks like a real dog. After curing Bernard, his tail will turn into a leaf. This is reverted upon obtaining the Gift of Friendship

Naming

Oatchi's English name is derived from his Japanese name. His English name is phonetically similar to Yoshi. This is likely an intentional reference, as Oatchi is ridden much like Yoshi and follows similar naming conventions with Olimar, whose name is derived from Mario, as Louie is from Luigi.

Names in other languages

Language Name Meaning
Flag of Japan Japanese オッチン?
Otchin
"おっちん?" is a dialect of sit, a command to the dog.
Flag of the Republic of China (Taiwan) Chinese
(traditional)
歐慶
Ōuqìng
From Japanese name
Flag of China Chinese
(simplified)
欧庆
Ōuqìng
From Japanese name
Flag of the Netherlands Dutch Otsjin From Japanese name
Flag of France French Otchin From Japanese name
Flag of Germany German Otschin From Japanese name
Flag of Italy Italian Occin From Japanese name
Flag of South Korea Korean 와치
wachi
-
Flag of Brazil Portuguese Otchin From Japanese name
Flag of Brazil Portuguese (NoA) Otchin
Flag of Spain Spanish Ochin From Japanese name

Gallery

See also

Warning: the following text contains major spoilers about Pikmin 4 's final boss.