Pikmin 3

Hint

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Revision as of 14:25, June 22, 2021 by Espyo (talk | contribs) (The conditions and locations read like sentences, and in some cases, they are. So I figured I ended all of them with periods.)
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A hint in Pikmin 3 Deluxe. This is the default one shown if no other hints apply to the player's current situation. After closing the menu, arrows will appear on the ground.
The default hint, telling the player to keep moving ahead.
For hints on loading screens, see Loading#Tip.

Hints are a game mechanic in Pikmin 3 Deluxe that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance the game's story. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.

Mechanics

The double bridge in the Distant Tundra, approaching completion.
A screenshot with the "Hints" button sparkling.

Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat bosses, and some are about other things. Many hints have associated locations in an area that they refer to. Due to Pikmin 3's structure, there is generally a linear progression of hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and will disappear when some other threshold has been reached. Hints may also have multiple stages to them, requiring multiple tasks to be done before they disappear, and the location they point to can change in response to these tasks. If no hint directly relevant to the player's location in the story is available, the hint will be a default "Keep moving ahead" hint, and may or may not have an associated location. If the player is in an area where the story for that area has already been completed, the default hint is instead about ending the day.

The way hints are shown depends on a setting in the pause menu, called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the HUD, and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. If Hint Display is on, pressing the Top button on the Switch (Joy-Con's face buttons) will show the current hint. Selecting the bubble in the pause menu will also show the current hint. If a new hint is available, the bubble will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until a new hint is available.

When a hint is shown, the game is paused and a special hint window takes up most of the screen. It contains an image, which may be a screenshot or a map, and some text below. There may be multiple pages in a hint, and if there are, these can be advanced to the right with the ZR Button on the Switch, the Right button on the Switch (Joy-Con's face buttons), or right on the Left Stick on the Switch (dual Joy-Con), and to the left with the ZL Button on the Switch, the Left button on the Switch (Joy-Con's face buttons), or left on the Left Stick on the Switch (dual Joy-Con). (The face buttons or the stick can be held to quickly advance through pages in a loop, but the same does not happen for the ZR Button on the Switch or the ZL Button on the Switch.) the B Button on the Switch can be pressed to close the hint window and return to gameplay (or the pause menu, if the hint was opened from there).

Arrows

A promotional image for Pikmin 3 Deluxe, showing the use of some kind of Assist Mode to guide the player through the Twilight River. Compare to File:P3DX Prerelease Twilight River Arrows.jpg. From https://www.nintendolife.com/news/2020/08/pikmin_3_deluxe_19_glorious_screenshots_box_art_file_size_and_more_details
A trail of arrows in the Twilight River.

If Hint Display is on, hints will not only consist of pages of information, but in arrows on the ground. These large blue arrows will point towards that hint's associated location, forming a path in front of the player using the same waypoint system as Go Here!. Since not all hints have an associated location, not all hints have arrows. The arrows will only appear near the active leader, and up to 5 arrows can be on the ground at a time. Arrows are 3D objects and can clip into the ground and illuminate their surroundings. They do not appear on the radar or the KopPad camera view. After appearing, arrows will not stop pointing towards their destination until their completion condition is fulfilled, though they will briefly disappear after the KopPad or Onion menu is closed (except the camera app on the KopPad). Arrows can be made to disappear by turning Hint Display off; after turning it back on the arrows will not reappear unless the hint is opened again.

When a hint has multiple associated locations in a set order (such as fragment piles), arrows will initially point towards the first of these locations. When a location has been visited and a task done there (such as picking up all the fragments), the arrows will disappear. If the player opens the hint page again, the arrows will reappear and point to the next location. (Note that the bubble will not sparkle in this situation, so the game will not let the player know that new arrows are available.) If for some reason the condition for an earlier hint is broken (such as calling Pikmin off fragments from an earlier pile), the arrows will point to the earlier location again until its condition is met again.

List

The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe.
Particularly: Finish the list of hints.

Image Text Area Trigger condition Associated location(s)
Page 1 of the first unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the first unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

If you get stuck in Story mode, press the Top button on the Switch (Joy-Con's face buttons) to view a strategy hint. You can hide them by going to More in Other Settings and setting Hint Display to Off.

Press the + Button on the Switch to open Options and view Basic Information or go to Other Settings to change controls to your liking.

Distant Tundra Opened automatically at the start of the game. N/A
Keep moving ahead Distant Tundra Close first hint. Initially: The can with the Yellow Pikmin.

After the throwing tutorial: Vehemoth Phosbat arena. (Note: The arrows point past the trigger point for the cutscene that ends the Distant Tundra section of day 1, so it is not possible to see where the arrows point to.)

Page 1 of the first unique hint in the Tropical Wilds in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Keep going. You may just encounter a rather curious creature... Tropical Wilds Start Alph's section of day 1. Initially: The first Red Pikmin Alph sees.

After the Red Pikmin runs away: The Red Pikmin in front of the Onion.

Page 1 of the second unique hint in the Tropical Wilds in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. If you don't see a way forward, look for pieces to make a bridge. Tropical Wilds Rescue the Red Onion. Initially: The 2 fragment piles, in either order.

After picking up all fragments: None.

Keep moving ahead Tropical Wilds Complete the brown bridge. The KopPad.
Page 1 of the third unique hint in the Tropical Wilds in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the third unique hint in the Tropical Wilds in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Get more Red Pikmin by harvesting pellets and creatures.

Use the ZL Button on the Switch or the Right Stick on the Switch (dual Joy-Con) to check your surroundings carefully. (the Right Stick on the Switch (dual Joy-Con) won't work if using a horizontal Joy-Con.)

Tropical Wilds Collect the KopPad. None.
Page 1 of the fourth unique hint in the Tropical Wilds in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Use the power of Pikmin to push the box out of the way. Many Pikmin make light work! Tropical Wilds Have at least 20 Pikmin in the field. The cardboard box.
Keep moving ahead Tropical Wilds Push the cardboard box. The western exit of the cave. (Note: It is not possible to see if the arrows initially stop at the dirt wall before pointing to the exit of the cave.)
Page 1 of the first unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Take the Pikmin out of the Onion. Garden of Hope Land in the Garden of Hope on day 2. The Red Onion.
Page 1 of the second unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Gather up the fragments and rebuild the bridge. Garden of Hope Take at least 1 Pikmin out of the Onion. The 2 brown fragment piles in either order.
Keep moving ahead Garden of Hope Complete the brown bridge. Initially: None.

After seeing Brittany: The Rock Onion.

Page 1 of the third unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Charge won't reach the flying creatures. Lock on with the ZR Button on the Switch and throw Pikmin with the A Button on the Switch to defeat them. Look closely now—they seem to have captured something. Garden of Hope Seen the Medusal Slurker. None.
Page 1 of the fourth unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the fourth unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Get more Rock Pikmin by harvesting pellets and creatures.

Throw Rock Pikmin to shatter the crystal.

Garden of Hope Unlock Rock Pikmin. None.
Page 1 of the fifth unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the fifth unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Shatter the crystal wall!

Throw Pikmin to the other shore to look for bridge fragments there.

Garden of Hope Rescue Brittany. The 2 blue fragment piles, in either order.
Keep moving ahead Garden of Hope Complete the blue bridge. The Armored Mawdad arena.
Page 1 of the sixth unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Use Rock Pikmin to break the exoskeleton, then strike with all your might! Garden of Hope Begin the Armored Mawdad boss fight. None.
Page 1 of the seventh unique hint in the Garden of Hope in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Haul the strange item over to the S.S. Drake. Garden of Hope Defeat the Armored Mawdad. None.
End day Garden of Hope Collect the Data Glutton. None.
Keep moving ahead Distant Tundra First landing in the Distant Tundra. None.
Page 1 of the second unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Try throwing Yellow Pikmin at the electrical cables. Distant Tundra See Yellow Pikmin. None.
Page 1 of the third unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Get more Yellow Pikmin by harvesting pellets. Distant Tundra Activate the light in the Yellow Onion cave. None.
Page 1 of the fourth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Try to roll the iron ball. Distant Tundra Have at least 20 Pikmin in the field. The iron ball in the cave.
Keep moving ahead Distant Tundra Push the iron ball in the cave. The door to the outside.
Page 1 of the fifth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the fifth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Find a place where you can trade Pikmin.

Gather up the fragments and rebuild the bridge.

Distant Tundra Leave Brittany's cave. Initially: The place for throwing Pikmin across the river.

After reaching with either leader: Alph and Brittany have different associated locations. Alph has the 2 blue fragment piles in either order; Brittany has the 2 orange fragment pies in either order.

Page 1 of the sixth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the sixth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Use the iron ball to smash your way through the wall.

There's an iron ball hidden here...

Distant Tundra Complete the double bridge. Behind the iron ball outside.
Keep moving ahead Distant Tundra Push the iron ball outside. Initially: The cave where the Vehemoth Phosbat is first seen.

After reaching the cave: None.

Page 1 of the seventh unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the seventh unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Switch on the lightbulb.

Look around for other lightbulbs.

Distant Tundra Activate the lightbulb that reveals the Vehemoth Phosbat. The 4 electrodes in the Vehemoth Phosbat arena, in any order.
Page 1 of the eighth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the eighth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Build a bridge so you can light up the whole cave.

There must be bridge pieces around here somewhere.

Distant Tundra The Vehemoth Phosbat does its Phosbat Pod activation cutscene. The 2 fragment piles in the Vehemoth Phosbat arena, in either order.
Page 1 of the ninth unique hint in the Distant Tundra in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible. Throw Pikmin when it stops to use its vacuum attack or when it's motionless on the wall. Distant Tundra Activated the big lightbulb in the Vehemoth Phosbat arena. None.
End day Distant Tundra Defeat the Vehemoth Phosbat. None.

Default hints

These hints appear many times throughout the story, so to simplify the list above, their images and text are listed below, along with the abbreviation used in the main list to represent the hint.

Image Text Abbreviation
Page 1 of the default "Keep moving ahead" hint that appears many times in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Page 2 of the default "Keep moving ahead" hint that appears many times in Pikmin 3 Deluxe. This screenshot of the hint page should be replaced with the hint image itself when possible.

Keep moving ahead.

Press the + Button on the Switch to open Options and view Basic Information or go to Other Settings to change controls to your liking.

Keep moving ahead
Page 1 of the hint about ending the day in the Garden of Hope. This screenshot of the hint page should be replaced with the hint image itself when possible. If you've done all your work for the day, skip ahead by selecting End Day from the Options menu. End day

See also