Pikmin 4

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Revision as of 17:42, November 26, 2019 by Espyo (talk | contribs) (Subjective and speculative. We don't know anything about how the development is going, if it even exists at all. The readers can draw their own conclusions from the interviews we've gathered.)
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Pikmin 4
Japanese name TBA
Console TBA
Developer TBA
Publisher TBA
Genre TBA
Players TBA
Release date
Japan TBA
North America TBA
Europe TBA
Australia TBA
South Korea N/A
Related games
Predecessor TBA

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

For the technical fourth installment in the Pikmin series, see Hey! Pikmin.

"Pikmin 4" is the tentative name for the next main game in the Pikmin series. Not much information is currently known about the project, other than it has been confirmed, and currently, it is "very close to completion". Nothing else is currently officially confirmed, not even the actual name, the console, or the release date.

Known information

Pikmin title possibility and potential

The first mention of a new Pikmin title was on November 6th, 2014, when Shigeru Miyamoto was being interviewed on the recently-released Pikmin Short Movies, during which he said Continually launching campaigns after the release of software will lay the groundwork for the next iteration of "Pikmin" in the future. And needless to say, we want it to be one of the motivations for potential consumers to purchase Wii U. We are making a variety of different efforts., indicating the possibility of the next Pikmin game on the Wii U.[1]

Smosh Games interview

On January 5th, 2015, Smosh Games uploaded an interview with Miyamoto, in which he confirmed that Pikmin 4 was being developed.[2]

Eurogamer interview

On September 7th, 2015, Eurogamer unveiled that, in an exclusive interview held in July of 2014, Shigeru Miyamoto once again confirmed the development of the game, and claimed that it was nearing completion.[3] In the same article, Eurogamer also reveals that some Nintendo representatives also spoke to them, and said the following: We can confirm that Pikmin 4 is in development but that is all we can confirm at present.. It is not known if the "Pikmin 4" mentioned in that quote is the actual name for the game that Nintendo used, or if it is the result of the quote's English translation. The validity of the author of that quote is also not known, and it is possible that the name is only a placeholder.

Interestingly, the URL for the Eurogamer interview's page starts with "2014-07-20". Since the URLs of all news article pages on eurogamer.net begin with the article's publication date, this could possibly mean that the article was meant to be revealed shortly after the interview, but was held until September of 2015, presumably when Nintendo authorized the publication.

YOGSCAST interview

In an interview uploaded by YOGSCAST Kim, Takashi Tezuka states that (...)It's consistently Pikmin, but this year it's definitely the fox, the falcon, the rabbit & the frog, hinting that the company's greatest focus for 2015 is Star Fox, and so, that Pikmin 4 might release at a later year.[4]

Gamerant interview

On July 7th, 2016, Gamerant interviewed Miyamoto and asked him about the status of the game's development and why there haven't been any news in the past months. To this, he replies Yes, you are right, and we’re working on [Pikmin 4]. So, you know, when we’re in development we have to create a list of priorities and it has been hard to kind of fit that into that list, but we’re hopefully starting to see that on the list now.[5]

76th annual general meeting of shareholders

According to the 76th annual general meeting of shareholders, it is known that the only first-party Wii U title to release in 2017 is The Legend of Zelda: Breath of the Wild.[6]

In light of these news, along with the fact that Nintendo is currently allocating nearly all their resources to the Nintendo Switch, it is now feasible that Pikmin 4's development has been moved from the Wii U to the Switch.[7]

SoHo Apple Store event

During the December 2016 SoHo Apple Store event, Shigeru Miyamoto explained how Pikmin isn't as popular as he thinks it should be, and expressed how we wants to work harder on it, along with Star Fox: Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.[8]

Second Eurogamer interview

With the announcement of Hey! Pikmin for the Nintendo 3DS in September of 2016, it was unclear if the "Pikmin 4" Miyamoto previously mentioned was actually Hey! Pikmin all along, or a different project entirely. However, a second interview with Eurogamer was conducted at the E3 2017 showfloor, during which Miyamoto stated I've been told not to share anything about this from PR...but I can tell you it is progressing...We can confirm that Pikmin 4 is in development but that is all we can confirm at present.[9]

See also

References

  1. ^ Miyamoto Hints That Pikmin 4 Could Be In Development on My Nintendo News, published on November 6th, 2014
  2. ^ YouTube video of the interview with Smosh Games in which Shigeru Miyamoto reveals the development of Pikmin 4
  3. ^ Pikmin 4 in development and "very close to completion" on Eurogamer, published on September 7th, 2015
  4. ^ YouTube video of the interview with YOGSCAST Kim in which Takashi Tezuka hints at a post-2015 release for Pikmin 4 (at 11:55)
  5. ^ Miyamoto Updates Fans On Status of Pikmin 4 on Gamerant
  6. ^ Details from Nintendo's 76th Annual General Meeting of Shareholders on Nintendo Everything, published on June 28th, 2016
  7. ^ Transition from Wii U to Nintendo NX Will Be Smooth: The Optimistic Nintendo on SegmentNext, published on June 25th, 2016
  8. ^ Miyamoto Confirms Star Fox and Pikmin Will Continue on Gamer Splash!, published on December 11th, 2016
  9. ^ Miyamoto: Pikmin 4 still "progressing" on Eurogamer, published on June 14th, 2017, retrieved on June 14th, 2017