Obstacle

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Obstacles are a main feature in every Pikmin game. Each type of obstacle requires different amounts of types of Pikmin to overcome them. Every area in each game has at least 1 type of obstacle.

Types of Obstacles

Walls

Walls are obstacles that block paths or shortcuts and must be broken down with Pikmin. There are different types of gates in each game, most of which are Pikmin-specific.

Bramble Wall - These are the most common type of wall, and can be destroyed by any type of Pikmin unless hazards are located within or around it. They come in different colors; the darker the color, the longer they take to destroy. In Pikmin 3, these are replaced by Dirt Walls. 

Reinforced Wall - These are stone walls present in Pikmin and Pikmin 3. They must be destroyed by having Pikmin drop Bomb Rocks next to them. They also come in different colors, with the darker ones (Pikmin only) requiring more Bomb Rocks to be used on them. All Reinforced Walls in Pikmin 3 take 3 bombs to take down. 

Electric Gate - These types of walls are present in Pikmin 2 and Pikmin 3, and can only be destroyed with Yellow Pikmin. They go down much faster in Pikmin 3.

Dirt Wall - A basic wall made of dirt. It is the replacement of Bramble Walls in Pikmin 3. Any Pikmin can destroy it, though Rock Pikmin are not an effective way of destroying it. All Dirt walls take 1 Bomb Rock to take down. It is more effective to have Pikmin attack from the top than the bottom.

Crystal Wall - These walls are composed of a sheet of glass between a large metal clamp. They are present in Pikmin 3 and can only be destroyed with either Rock Pikmin or 2 Bomb Rocks. How many hits from a Rock Pikmin varies, with some taking 20 hits, and others taking more than 35. 

Bamboo Gate - These walls are composed to short bamboo stalks strung together with ropes. They are present in Pikmin 3, and can only be overcome with Winged Pikmin. The Pikmin keeping them up must be left holding it up or else it will fall back down.

Hazards

Hazards are a common obstacle found in every Pikmin game and act as both a weakness and specialty to each Pikmin type.

Fire - Fire is found being emitted by enemies, as well as erupting out of the ground in the form of a geyser. Only Red Pikmin are immune to this hazard.

Water - Water is found in every area of every game. It is lethal to all Pikmin except for Blue Pikmin, although Winged Pikmin can fly over bodies of water. If Pikmin come into contact with water ejected from enemies, it will collect on their leaves and they will suffocate unless they are called back.

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A pikmin being electrocuted.

Electricity - Electricity is found in Pikmin 2 and Pikmin 3. In the second game, it will instantly kill all Pikmin except for Yellow Pikmin. However, in Pikmin 3, it is non-lethal and simply stuns Pikmin who will lay on the ground immobilized and twitching until called back.

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Pikmin being poisoned.

Poison - Poison is found in Pikmin 2 in the form of fumes emitted by pipes or by certain enemies. Only White Pikmin are immune to this hazard. In addition, there are forms of poison in Pikmin 3, one of which, is produced by the Toady Bloyster and the Sputtle Fish, another form is released by the Vehemoth Phosbat. These forms, however, are non-lethal and Pikmin affected by them will revert to normal after a few seconds.

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Pikmin being crushed by a wollywog.

Blunt Force - Blunt force is present in all Pikmin games. In the first game, it is present in the form of crushing, but in the other two games, it is also presented in the form of piercing attacks. Rock Pikmin are immune to this hazard.

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Pikmin being blown up.

Explosions - Explosions are a lethal hazard to every single enemy in the series as well as every Pikmin type. Explosions are caused by certain enemies and the detonation of Bomb Rocks. In Pikmin and Pikmin 3, this hazard can only occur if a pikmin is caught in the explosion of a nearby bomb. In Pikmin 2, however, certain enemies can cause explosions. Currently, no Pikmin is immune to this hazard, although wild Bulbmin have been known to survive this hazard if they are still under the leadership of their parent.

Abyss - The Abyss is a term used to refer to any bottomless pit found in any Pikmin game. Any Pikmin or creature that fall into the abyss will die immediately. These pits are found most commonly in some caves of Pikmin 2, and some Bingo Battle stages in Pikmin 3. The only area in Pikmin that has this hazard is the Forest Navel. Technically, Winged Pikmin are immune to falling into pits, but can still be thrown into one. 

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Pikmin being hunted by a bulborb.

Consumption - A large number of creatures in the Pikmin games are capable of eating Pikmin. While no Pikmin is immune to this feat, they can be saved if the enemy is killed or forced to recoil before it swallows the Pikmin. At the end of each day, any Pikmin not with the captains or near the Onion will be consumed by nocturnal predators. In Pikmin 2, Blue Pikmin are statistically more likely to be consumed than any other Pikmin type.

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Pikmin trapped inside Bubbles.

Bubbles- Bubbles are a minor hazard in Pikmin 3. Bubbles will trap pikmin and leaders for a short amount of time. They will be unusable until the bubble pops or you pop the bubble, by throwing a pikmin at it. These bubbles are only released by the Waddlepus and the Peckish Aristocrab. If you swarm a bubble holding a pikmin or a captain, a glitch might occur. 

Bridges


Bridges are obstacles that must be constructed by Pikmin in order to allow access to another section of a level. They are usually found over gaps or a body of water. They are present in every Pikmin game.

In the first two games, bridges were built by having Pikmin roll out a pile of twigs. In Pikmin 3, they are built by having Pikmin construct them out of ceramic fragments.

Pictures



Crystals

Crystals are obstacles found in Pikmin 3, and appear as transparent crystaline formations.

Large Crystals - These are large formations that usually block paths or encase important items. They can be destroyed with either Rock Pikmin or Bomb Rocks. They always take 10 direct hits with Rock Pikmin to break.

Mireclops Crystal -The Quaggled Mireclops has this crystal on its head that sheilds its weak point. This particullar crystal takes a total of 40 hits to break; 19 to initiate the battle, and an additional 21 to completely destroy it.

Crystal Nodules - These are small crystaline pebbles that pose no threat to Pikmin on their own. However, if there is a Skutterchuck nearby, it may pick it up and try to throw it at the Pikmin in an attempt to crush them. They can be destroyed by a direct hit from a Rock Pikmin.

Plants and Fungi

Different types of Fungi and Plants appear in the Pikmin games in many forms, and pose as obstacles to the player in different ways.



Kingcaps and Spotcaps - These are large mushrooms found in Pikmin 3. They are usually found in clusters, blocking a path or block access to an item of importance. They can be attacked with Pikmin to break them down. Kingcaps have health meters, but Spotcaps can be destroyed in a single hit by any Pikmin if thrown directly on top.

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A bouncy mushroom.

Bouncy Mushrooms - These are large, flat mushrooms found in Pikmin 3. They allow access to higher areas if Captains or Pikmin are thrown directly on top of them.

Close up of Burgeoning Spiderwort mold.
Spiderwort mold.

Spiderwort Mold - This mold-like formation is found in Pikmin 2. When alive, it does not allow Burgeoning Spiderworts in the area to grow. Once killed, they can grow normally until the Mold grows back.

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Bloominous Stemples in "Pikmin 3".

Bloominous Stemple - Cave-dwelling plants that grow in crevices in Pikmin 3. Once a nearby Electrode is activated, the nearby Stemples will bloom. Once bloomed, their petals can act as platforms to cross the crevices.

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A flukeweed.

Flukeweed - Pink plants that bare a resemblace to Fiddleheads. They can be uprooted with Winged Pikmin to reveal whatever is attached to their roots. PelletsFruit, and Sheargrubs can be found under Flukeweeds. The blue Onion in Pikmin 3 is activated by pulling the Flukeweed on top.

Some Pikmin on a lily pad.
A Lilly Pad, with some Pikmin and explorers riding it.

Lilly Pads - Aquatic plants that float on the surface of water allowing for captains and Pikmin to use them as boats to get across watery areas. 

Man-Made

These obstacles are man-made or appear to be man-made. 

Paper Bags- Obstacles found in Pikmin 2 and Pikmin 3, but work differently in each game. In Pikmin 2, they block access to areas and must be crushed by weighing them down with Pikmin. In Pikmin 3, they are closed at the top, giving them a sloped shape. They can be pushed of a ledge to allow easier access to the higher area.

Cardboard Box - Normal boxes can can be pushed with Pikmin to open up new paths. They weigh 10 in Pikmin, and 20 in Pikmin 3. 

Tin Box -  These are the same as normal boxes, just retextured. 

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A completed Electrode, with a light bulb.

Electrodes - Broken circuits found in many caves in Pikmin 3. Yellow Pikmin can join hands while touching these, which passes the electricity through their bodies to complete the circuit, activating a lightbulb somewhere in the cave. Once turned on, they remain on and cannot be deactivated.

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A conveyor switch.

Conveyor Switch - Conveyor Switches are sets of yellow and blue buttons found throughout Clockwork Chasm. When a Pikmin or Captain is thrown on top of the currently-unpressed button, it will become pressed, causing the other button to rise and also causing every conveyor belt in the area to change direction. If a Pikmin or Captain is standing on the pressed button when the other is activated, they will be thrown off by the force of the button rising up.

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Olimar running against a Conveyor Belt.

Conveyor Belts - Convery Belts are found only in Clockwork Chasm. They are large, metallic belts that constantly rotate in a single direction. If Pikmin or Captains walk across them moving in the same direction as they are, they will move twice as fast. If they are moving against them, however, they will be slowed down drastically. The direction they rotate in can be changed by Conveyor Switches.

Winged Pikmin lift up a clipboard.
Winged Pikmin lifting up a Clipboard.

Clipboards-Clipboards are obstacles that block items and also open up certain paths. They lay flat on the ground, usually covering something, and can be moved by having Winged Pikmin lift the handle. 


Elevator Platforms - A scale that is hanging from a pulley system. It has the same concept of the Seasaw Blocks, that being that the side with more weight will fall down, and the other will rise up. There is one with some bolts on it, which requires more weight to weigh down. This is needed to get the Astringent Clump in the Garden of Hope, although Winged Pikmin can retrieve the fruit without the need of the Platforms.

Seasaw Blocks - A set of blocks that work as a scale. The side with the most weight will be weighed down, and the opposite side will be lifted up. In Pikmin 2, they are always found next to or in close proximity of each other. There is even a more complicated set of Seasaw Blocks in the Perplexing Pool that involves 4 blocks. The way this works is that alternate blocks act as one scale. In Pikmin 3, they are found apart from eachother, but still function the same.

Miscellaneous

There are many obstacles that are unique and do not fit in any specific category.

Climbing Sticks - Obstacles that are present in Pikmin and Pikmin 3. They are found as a pile of twigs on the floor. When Pikmin are directed towards them, they will construct a large stick out of the pile and use it to climb to a higher area.

Geysers  - Small geysers that can be used to get to higher areas. In the first game, they must be activated with Pikmin. In Pikmin 2, geysers are larger and are used to exit a cave. In Challenge Mode, Pikmin must dig at the geyser in order to activate it. In Pikmin 3, some are already active, and others are encased in a Crystal Nodule. As such, most of them can only be activated by Rock Pikmin.

A clog blocking the entrance to the Shower Room.
A clog blocking the entrance to the Shower Room in the Perplexing Pool.

Clogs - A large residue of rock found in Pikmin 2. These are found in water-filled areas above ground, and can drain the water once a clog is destroyed. Clogs also can block entrances to Caves and Sublevels, such as the Shower Room. Clogs are more common underground. 

Iron Balls - Large metallic balls that sit at the top of slopes. They require 20 Pikmin to push them down a slope, causing them to crush enemies in the way and smash through walls. Other Pikmin not pushing the ball can also be crushed, however. 

Hay - Hay is an uncommon obstacle only present in Pikmin 3. It is only found once in Story Mode (located in the Distant Tundra) and a few times in the Jigsaw Fortress level in Bingo Battle mode. It is found as a large bundle of hay, but when Pikmin are ordered towards it, they will take off small pieces and place them elsewhere. When all the pieces are relocated, they form a slope that can be used to access a higher area, much like Paper Bags.

Dirt Mounds - Small burrows that contain different items. To retrieve the items, simply send Pikmin to enter the mounds, and they will dig the items out. They usually contain Bomb Rocks, but can also contain Pellets, Data Files, and sometimes even Fragments that can be used to build bridges.


Dam - A large stick that is blocking a river. It is found in the Twilight River, and is blocking some lilly pads from going downstream. There are 3 Flukeweeds attached to the Dam, and by making 10 Winged Pikmin try to pull up the Flukeweeds, they will lift the Dam up and allow the Lilly Pads to travel along.

Locations

Pikmin

The Impact Site:

  • 1 white bramble wall
  • 1 white reinforced wall
  • 1 Cardboard Box
  • 1 Climbing Stick
  • Water
  • Explosions
  • Consumption

The Forest of Hope:

  • 3 white bramble walls
  • 2 black bramble walls
  • 3 white reinforced walls
  • 1 black reinforced wall
  • 2 Bridges
  • Water
  • Blunt Force
  • Explosions
  • Consumption

The Forest Navel:

  • 1 white bramble walls
  • 2 black bramble walls
  • 3 gray reinforced walls
  • 2 black reinforced walls
  • 1 Climbing Stick
  • 3 Bridges
  • Water
  • Fire
  • Blunt Force
  • Explosions
  • Consumption

The Distant Spring:

  • 2 white bramble walls
  • 1 black bramble wall
  • 1 grey reinforced wall
  • 1 black reinforced wall
  • 2 Climbing Sticks
  • 3 Bridges
  • Water 
  • Fire
  • Blunt Force
  • Explosions
  • Consumption

The Final Trial:

  • 2 white bramble walls
  • 1 white reinforced wall
  • 1 Cardboard Box
  • Fire
  • Water
  • Explosions
  • Blunt Force
  • Consumption

Pikmin 2

Valley of Repose:

  • 2 white bramble walls 
  • 1 poison bramble wall 
  • 2 Bridges
  • 2 Paper Bags
  • Fire
  • Water
  • Poison
  • Blunt Force
  • Consumption

Awakening Wood:

  • 1 black wall 
  • 2 poison white walls
  • 2 electric gates
  • 3 Bridges
  • 1 Paper Bag
  • 1 Spiderwort Mold
  • Water
  • Electricity
  • Poison
  • Blunt Force
  • Consumption

Perplexing Pool:

  • 1 white wall 
  • 2 black walls
  • 1 poison white wall
  • 3 electric gates
  • 2 Bridges
  • 1 Spiderwort Mold
  • Water
  • Fire
  • Electricity
  • Poison
  • Blunt Force
  • Consumption

Wistful Wild:

  • 1 white walls
  • 2 poison black walls
  • 1 electric gate
  • 1 Bridge
  • 3 Spiderwort Mold
  • Water
  • Electricity
  • Fire
  • Poison
  • Blunt Force
  • Explosions
  • Consumption

Pikmin 3

Tropical Wilds

  • Dirt Walls × 3
  • Reinforced Walls × 3
  • Electric Gate 
  • Bridges × 2
  • Dirt Mounds × 5
  • Paper Bag
  • Bouncy Mushroom
  • Flukeweeds
  • Kingcaps
  • Spotcaps
  • Cardboard Box
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Explosions
  • Consumption

Garden of Hope

  • 5 Dirt Walls
  • 3 Electric Gates
  • 3 Crystal Walls
  • 1 Bamboo Gate
  • 4 Bridges
  • 1 Dirt Mound
  • 6 Large Crystals
  • Crystal Nodules
  • Flukeweeds
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Consumption

Distant Tundra

  • 3 Dirt Walls
  • 2 Electric Gates
  • 2 Crystal Walls
  • 2 Bamboo Gates
  • 3 Bridges
  • 10 Large Crystals
  • Flukeweeds
  • 1 Hay
  • 3 Bouncy Mushrooms
  • 4 Geysers
  • 8 Electrodes
  • 2 Iron Balls
  • 1 Paper Bag
  • Spotcaps
  • Kingcaps
  • Bloominous Stemples
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Consumption

Twilight River

  • 2 Dirt Walls
  • 2 Reinforced Walls
  • 1 Electric GateBamboo Gate
  • 2 Bridges
  • 1 Bouncy Mushroom
  • 4 Large Crystals
  • Lily Pads
  • 1 Electrode
  • Flukeweeds
  • 2 Paper Bags
  • 1 Dirt Mound
  • Water
  • Electricity
  • Blunt Force
  • Explosions
  • Consumption

Formidable Oak

  • 3 Dirt Walls
  • 1 Reinforced Wall
  • 1 Crystal Wall
  • 2 Large Crystals
  • 2 Bridges
  • 1 Geyser
  • 1 Dirt Mound
  • 1 Paper Bag
  • 4 Electrodes
  • Bluminous Stemples
  • 1 Iron Ball
  • Crystal Nodules
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Explosions
  • Consumption