Talk:Carry

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Revision as of 17:38, February 26, 2021 by Espyo (talk | contribs) (Espyo moved page Talk:Carrying to Talk:Carry: Consistent with other action articles.)
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I'm willing to bet that the "random" return destination for equally numbered / white and purple pikmin is actually a modulus function that cycles the onions in order, but currently have no way to prove this. If I were a Pikmin developer though, that's how I'd do it. While I find another copy of Pikmin 2 for myself (the first one got scratched up when I moved and I haven't had a reason to get another for awhile), take a look at this -> http://mathworld.wolfram.com/Modulus.html - VivixCore (talkcontribs)

Fairly sure it was tested quite well and something like that would have been obvious. I don't remember trying it myself, though. GP 07:17, 1 September 2012 (EDT)
Yeah, it was written on the old page that it was cycled via modulus, but nope. It's really random. It's simple to test it, and I did it when I wrote the article, both in (PAL GC) Pikmin and (PAL GC) Pikmin 2. Just have 1 Purple grab onto something and then calling it back and issuing it over and over. The color the Purple chooses seems to be completely random.
If it were a modulus based on the number of times it was grabbed, it should be like: "grab, red, release, grab, yellow, release, grab, blue, release" over and over. If it were a modulus based on the number of "neutral" Pikmin carrying it, it should be like: "a Pikmin grabs, red, another grabs, yellow, another, blue" over and over. And yeah, neither proved out to be true. (Same things apply when there's a tie in Pikmin, not just for "neutral" Pikmin in Pikmin 2.) And now that we're discussing it, I personally feel like the Pikmin-number based one would be a horrible idea. If you only had 1 Purple with you and no other Pikmin, you'd be forced to pick the Red onion. But the "number-of-grabs" one would really be the best solution. Why they chose random is a bit of a mystery.— {EspyoT} 08:19, 1 September 2012 (EDT)
I have acquired a copy of Pikmin 2. If I find an easy-to-reproduce pattern, I'll make sure to make note of it. - VivixCore (talkcontribs)

Speed research

I tried researching how the carrying speeds work in Pikmin 2. Long story short: I can't reach any equation that defines all scenarios. But I did reach some other conclusions. Because getting the Pikmin to cooperate is so hard sometimes, and because I was quickly finding out that it'll be impossible to find a pattern this way, I just skipped some cases entirely.

Notes

  • I used Dolphin and its builtin frame counter to measure times. So, I didn't really measure speeds as much as I did trip times.
  • Timing starts when the carrying numbers change to the destination color with the correct number of carriers.
  • Timing ends when the carrying numbers turn gray at the Onion.
  • I used the 10-pellet at the landing site of the Valley of Repose, and the Blue Onion as the target, since it's the one farthest away from the pellet (longer times = less margin for errors)
  • I'm assuming Blues are just as fast as Reds and Yellows, naturally.

Blue Pikmin

  • 10 leaves
    • 786 frames
  • 20 leaves
    • 568 frames
  • 10 flowers
    • 569 frames
  • 11 flowers
    • 539 frames
  • 12 flowers
    • 512 frames
  • 13 flowers
    • 488 frames
  • 14 flowers
    • 466 frames
  • 15 flowers
    • 446 frames
  • 16 flowers
    • 428 frames
  • 17 flowers
    • 410 frames
  • 18 flowers
    • 395 frames
  • 19 flowers
    • 380 frames
  • 20 flowers
    • 367 frames
  • 10 spicy leaves
    • 569 frames
  • 20 spicy leaves
    • 367 frames
  • 10 spicy flowers
    • 569 frames
  • 20 spicy flowers
    • 367 frames

Purples

  • 1 flower
    • 1164 frames
  • 2 flowers
    • 1066 frames
  • 10 flowers
    • 641 frames
  • 20 flowers
    • 426 frames
  • 1 leaf
    • 1232 frames
  • 10 leaves
    • 927 frames
  • 1 spicy leaf
    • 1158 frames
  • 10 spicy leaves
    • 638 frames

Whites

  • 10 leaves
    • 444 frames
  • 20 leaves
    • 271 frames
  • 10 flowers
    • 366 frames
  • 11 flowers
    • 343 frames
  • 12 flowers
    • 322 frames
  • 13 flowers
    • 303 frames
  • 14 flowers
    • 287 frames
  • 15 flowers
    • 272 frames
  • 16 flowers
    • 259 frames
  • 17 flowers
    • 247 frames
  • 18 flowers
    • 236 frames
  • 19 flowers
    • 226 frames
  • 20 flowers
    • 216 frames
  • 10 spicy leaves
    • 366 frames
  • 20 spicy leaves
    • 216 frames
  • 10 spicy flowers
    • 366 frames
  • 20 spicy flowers
    • 216 frames

Mixed

  • 1 flower Purple + 1 flower Blue
    • 1078 frames
  • 5 flower Blues + 5 flower Whites
    • 446 frames
  • 9 flower Whites + 1 flower Blue
    • 380 frames
  • 9 flower Blues + 1 flower White
    • 539 frames

Special case

  • 1 Purple leaf with the "capacity" setting set to 0 in the in-game files (theoretically, the "base" speed)
    • 1282 frames

Conclusions

  • Ultra-spicy spray basically makes the Pikmin act as if it is a flower. Meaning that if you spray a group of flower Pikmin, it will not affect their carrying speed.
  • Flower Pikmin are not twice as fast as leaf Pikmin. Exactly how fast they are depends on the Pikmin type.
    • Blue flowers are 1.3838 times faster than leaves.
    • Purple flowers are 1.09193 times faster than leaves.
    • White flowers are 1.21311 times faster than leaves.
  • Twice the number of Pikmin does not mean twice as fast a trip. Exactly how fast they are depends on the Pikmin type.
    • Twice the number of Blues are 1.3838 times faster
    • Twice the number of Purples are 1.09193 times faster
    • Twice the number of Whites are 1.63838 times faster
  • In addition...
    • 10 times the number of Purples are 1.81591 times faster
    • 20 times the number of Purples are 2.73239 times faster

{EspyoT} 12:15, 14 February 2016 (EST)