Emergence Cave
Emergence Cave | |
---|---|
Location | Valley of Repose |
Sublevels | 2 |
Treasures | 3 |
The following article or section contains guides. |
Emergence Cave (始まりの洞窟?, lit.: "Cave of Beginning") is the first cave the player comes upon in Pikmin 2, and is by far the easiest. It acts as the game's tutorial for caves, featuring a simple layout in each sublevel and no particularly harmful enemies or bosses. Purple Pikmin are first encountered here, which are needed to collect a certain treasure to progress to the next area. In this cave, there are × 480 worth of treasures.
How to reach
The Emergence Cave can be reached by progressing past both paper bags and the white bramble gate nearby base. It is hard to miss once the white gate is destroyed, and it is impossible to go beyond the cave without discovering Blue Pikmin first. You should bring all the Pikmin you have at this point (which should be around 70 Red Pikmin).
Notes
Ship's dialogs
“Interesting... Warm air is welling up from the hole in the ground before you.
What could lie underground? ...What is wrong? You both show expressions of unease.
Do not fear! The leader's group of Pikmin will join you. I shall dispatch my research pod, too.
Approach the hole and press A to jump in!”Sublevel 1
- Theme: Snow
- Music: Snow 1
- Treasures:
- Enemies:
- Snow Bulborb × 4
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by swarming or throwing Pikmin on their behinds. Once defeated, the Citrus Lump and Quenching Emblem can be brought to the Research Pod. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_1 | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_north_tutorial_snow.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Snow Bulborb | 4 | None | "Easy" enemy spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Quenching Emblem | 1 | None | Treasure spots |
3 | Citrus Lump | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Snow
- Music: Snow 2
- Treasures:
- Enemies:
- Snow Bulborb × 7
- Obstacles:
- None
- Vegetation:
- Clover × 2
- Figwort (large brown) × 4
- Figwort (small brown) × 6
- Violet Candypop Bud × 2 (if max Pikmin requirement is met)
- Others:
- None
The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. At the end, in a spherical room, there are two Violet Candypop Buds. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when plucked, these will be the very first Purple Pikmin in the game. The Spherical Atlas at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the Sphere Chart, an item allowing the player to travel to the Awakening Wood.
It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get White Pikmin earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from Hole of Beasts; as a total Pikmin weight of 200 to squash the paper bag.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_1 | ||||
"Main" object maximum (?) | 9 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_purple_snow.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Purple Pikmin room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Violet Candypop Bud | 2 | None | "Hard" enemy spots |
2 | Snow Bulborb | 7 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
3 | Figwort (small brown) | 6 | None | Plant spots |
4 | Figwort (large brown) | 4 | None | Plant spots |
5 | Clover | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Spherical Atlas | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Emergence Cave challenge
- Main article: Challenge run#Emergence Cave challenge.
Given that enemies respawn every time a cave is entered, and that their corpses are worth a few Pokos, a player can finish the debt using nothing but the Emergence Cave. This challenge usually requires that the player gets no money from sources outside of the Emergence Cave's corpses. It tends to take a while as, subtracting treasures, the player can only get × 22 from the 11 Snowy Bulborbs each time they enter the cave.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 始まりの洞窟? Hajimari no Dōkutsu |
Cave of Beginning |
French | Grotte Emergente | Emerging Cave |
German | Höhle des Ursprungs | Cave of Origin |
Italian | Grotta Rivelazione | Revelation Cave |
Spanish | Cueva de Emergencia | Emergence Cave |
See also
Valley of Repose | |||||||||||
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Click an object |
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This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves