Pikmin 2
Pikmin 3

Out of bounds

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To do: Explain where and how one can go of bounds.
Care to do so?

In the Pikmin games, it is possible to use exploits or glitches to go out of bounds. Having a leader or Pikmin outside of the normal area boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach.

Below is a list of places where it is possible to go out of bounds.

Pikmin 3

In Pikmin 3, going out of bounds is often done by throwing a leader in a certain location, such as on top of a dirt mound, or by wedging on the side of certain edges, as in the Yellow Onion cave in Distant Tundra. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the dodging, by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in Distant Tundra.

To do: Add all the locations and how to get there.
Care to do so?

  • Tropical Wilds
    1. It is possible to get out of bounds in the Sandbelching Meerslug arena. First, wait for the Sandbelching Meerslug to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena.
  • Garden of Hope
  • Distant Tundra
    1. In the cave where you discover a Yellow Onion in Distant Tundra, there is a way you can glitch on top of the walls of the cave. You do this by making a leader hold a Pikmin as if their about to throw it. You then have to force them into the wedge next to the Iron Ball. If done properly, the leader will clip through the ground, teleport back, and you can land them on the sides of the cave. This allows access to the Shaggy Long Legs arena in Distant Tundra, which you normally can't get to without 3 leaders.
  • Twilight River
  • Formidable Oak
  • Rusted Labyrinth
    1. See here.

See also