Pikmin 2

6 day run (Pikmin 2)

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The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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A 6 day run is where a player completes Pikmin 2 in 6 days by collecting all 201 treasures. This is achieved by collecting each type of Pikmin on the first possible day, with both Blue Pikmin and White Pikmin on day 3, and completing the Awakening Wood, Perplexing Pool, and Wistful Wild in a single day each. The following is a brief outline of such a run.

Because the Blue Pikmin don't respond to the leader's whistle, a 6 day run on the New Play Control! version is a lot harder, but by using glitches it is possible.[1]

Outline

The following article or section contains guides.
The strategies shown are just suggestions.

The order of some days can be moved around – for example, finishing Valley of Repose can wait until after finding Yellows at Perplexing Pool (though this increases the difficulty of Perplexing Pool, which is arguably the hardest day), or Wistful Wild can be completed before Valley of Repose.

Day 1

Valley of Repose
  • This is the same as in any other run through the game. Unless you're in a speedrun where time is critical, let your Red Pikmin grow to flower status before plucking them, to increase their performance.

Day 2

Valley of Repose

Day 3

Awakening Wood

Day 4

Valley of Repose

Day 5

Note:All overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.

Perplexing Pool

Day 6

Wistful Wild

History

To do: Add important history landmarks from before the carrying charge glitch.
Care to do so?

On March 24th, 2018, "muratsubo" discovered a glitch that allows Pikmin to carry an object at much faster speeds than normal.[2][3] Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the Decorative Goo over the gate was instantly brought up. Several experiments were made to get it to work.[4][5][6] Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den, with enough speed.[7][8]

On April 2nd, 2018, "HSS0136" used that same glitch to get the Decorative Goo past the electric gate near the blue Onion, allowing the treasure to be recovered without the player needing to go unlock and use Yellow Pikmin[9], and as such, allowing the Awakening Wood to be completed in one day, and knocking the day total from seven to six.

See also

External links

To do: Get a 6 day run video
Care to do so?

References

  1. ^ YouTube video demonstrating some glitches and tricks on how to perform a 7 day run on New Play Control! Pikmin 2
  2. ^ Twitter video showing Pikmin carrying objects quickly on Twitter, published on March 24th, 2018, retrieved on May 21st, 2018
  3. ^ Twitter video explaining how to perform the carrying charge glitch on Twitter, published on March 24th, 2018, retrieved on May 21st, 2018
  4. ^ Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo on Discord, published on March 24th, 2018, retrieved on May 21st, 2018
  5. ^ Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted on , published on March 24th, 2018, retrieved on May 21st, 2018
  6. ^ YouTube video showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed, published on March 24th, 2018, retrieved on May 21st, 2018
  7. ^ YouTube video of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den, published on March 25th, 2018, retrieved on May 21st, 2018
  8. ^ Video showing how 17 charges are enough, in a TAS on Nicovideo, published on March 27th, 2018, retrieved on May 21st, 2018
  9. ^ YouTube video HSS0136 Completing the Awakening Wood in a single day


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from April 18th to May 13th, 2008.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.