Barriers of Flame
Barriers of Flame Sector 6 – Area D | |
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Treasures | 3 |
Pikmin available | Yellow Pikmin, Rock Pikmin |
Requirements | Complete Terror Trench |
Music |
Barriers of Flame is the fourth main area in the Sweltering Parchlands. In this area, there are several open flames, as well as several fire-related enemies, like Fiery Blowlets. However, the player is not given Red Pikmin in this area. Instead, they must find other ways to get rid of the flames, like smothering them with iron blocks, or putting them out with sacs of water hanging from the ceiling. The iron blocks being pushed also allow access to different parts of the area.
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Plot
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Description
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Cutscenes
Cutscene | Screenshot | Trigger | Description |
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Dirt block | The player destroys the first dirt block and advances forward a bit. | Three Rock Pikmin are walking in line, on top of a dirt block. A fourth Rock Pikmin runs to catch up with them, and jumps right behind the group. However, with this jump, it ends up landing on the dirt block, making it crumble. That Pikmin falls right away, but the remaining three continue to walk on air. After a bit, the front one looks down, realizes the floor is gone, and all three fall down. | |
Blade of grass | The player enters the doorway hidden behind a dirt block and walks a bit forward. | Two Yellow Pikmin notice something up ahead. Right at the ledge of the plain they're on, there is a long blade of grass and a Sparklium Seed hanging in the air near the tip of the blade of grass. In the valley down below, there is a sleeping Mockiwi. The Pikmin walk up to the grass, one of them jumps on it and begins climbing up. The grass starts to bend with the Pikmin's weight, making it get closer to the seed. At the tip, the Pikmin stretches out the reach the Sparklium Seed, but the grass ends up bending all the way down, resulting in the Pikmin hanging upside-down from it, and becoming face-to-face with the still-sleeping Mockiwi. After some seconds of silence, the Pikmin starts panicking, which wakes the Mockiwi up. Just as it shrieks, the Pikmin races back up the blade of grass, joins its friend, and the two race back to Olimar's side. Meanwhile, the Mockiwi turns around and walks away. | |
Wall run | The player pushes the iron block on the second level all the way to the left, climbs up the vine, and approaches the Sparklium flower. | Four Yellow Pikmin jump out from behind a pile of leafs. They get close to a Sparklium Flower hanging on the ceiling, and stare at it. Since the flower is next to the wall, and the wall in this room is a bit curved near the floor, the Pikmin at the front takes a running start, runs up the wall, gets close to the flower, but ends up falling back down and tumbling down the wall. It ends up next to the other three Pikmin, gets up, and shakes its head. Excited, the last one in the line tries to do the same, and just as it runs off, the other three decide to follow suit. All four, once again, get close, but just end up tumbling back down. Once again, they get up, and shake their heads. |
Pikmin locations
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Spot | Location | Pikmin | Requirements | Notes |
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Objects
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Treasures
Enemies
Obstacles
Others
Guide
The following article or section contains guides. |
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Gallery
Location of the Flysmacker.
The caged Dwarf Fiery Bulblaxes.
Location of the Enduring Partnership.
Location of the Creativity Stimulator.
Names in other languages
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Language | Name | Meaning |
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Sector 6: Sweltering Parchlands | |
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Normal areas | 6-A: Scorched Earth • 6-B: Lights in the Darkness • 6-C: Terror Trench • 6-D: Barriers of Flame • 6-E: Blazing Winds |
Extra areas | 6-X: Sizzling Precipice • Secret Spot 21 • Secret Spot 22 • Secret Spot 23 • Secret Spot 24 • Sparklium Springs |