Pikmin for Nintendo 3DS
Pikmin for Nintendo 3DS | |
---|---|
Japanese name | TBA |
Console | Nintendo 3DS |
Developer | TBA |
Publisher | Nintendo |
Genre | Action |
Players | TBA |
Release date | |
Japan | TBA |
North America | TBA (2017) |
Europe | TBA (2017) |
Australia | TBA |
South Korea | N/A |
Related games | |
Predecessor | TBA |
This article or section is about an upcoming or recently released game. |
This article is a stub. You can help Pikipedia by expanding it. |
- For information about an upcoming Pikmin game titled Pikmin 4, see Pikmin 4.
Pikmin for Nintendo 3DS (working title) is an upcoming Pikmin spinoff game for the Nintendo 3DS. The game was announced on the September 1st, 2016 Nintendo Direct[1], where some gameplay information and footage was shown. It is scheduled to be released in 2017.
Gameplay
Unlike the previous Pikmin games, which were 3D real-time strategy games, this one is a 2.5D sidescroller. Players control Captain Olimar left or right on the ground, since it doesn't look like he can jump, and also vertically when climbing a vine or underwater. Players can whistle Pikmin from anywhere on the screen, which brings them to Olimar's side, and once there, can be thrown by him to wherever the player taps. With the help of the Pikmin, the player must defeat enemies and collect treasures on their way to the goal.
Gameplay happens on the bottom screen, although both screens show the action. Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the Research Pod. Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of bridge fragments will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the pie chart of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc.
There are some golden nut-like objects that seem to be important, since they're shown several times throughout the gameplay footage.
It can be noted that in no time during the footage are Pikmin shown with different maturity at the same time. They are either all leaf, all bud, or all flower Pikmin.
Plot
Nothing about the game's plot is currently known, other than the fact that the player controls Captain Olimar, who travels in a blue, Hocotatian-looking ship. As such, it is not known whether or not this game is canon.
Content
Pikmin
- Red Pikmin – resistant to fire. If thrown onto a pit of fire, they stomp out the flames.
- Yellow Pikmin – resistant to electricity, are able to activate electric currents, and are thrown higher.
- Blue Pikmin – can survive and swim underwater.
Areas
- A place similar to Awakening Wood
- A place similar to Wistful Wild
- A cave
- An underwater area
Treasures
The only known treasures shown so far are a bronze-like trophy, a flat, dark blue, rectangular item, and a battery.
Enemies
Red Bulborb
During the game reveal's Nintendo Direct, the Red Bulborb is shown to return via cutscene akin to boss battles in Pikmin 3, suggesting an important role. In accordance with the game's overall art style, the Red Bulborb appears much less detailed and more cartoony than in the main games. Its legs are more curved, its size is considerably larger and most notably, its face is much flatter with the eye stalks being placed much closer to the tip of the snout. During its respective battle, the Red Bulborb will slowly walk towards the player, constantly biting with its head lowered and jump out of the grass in the background. At certain points during the battle, the Red Bulborb will glance down. This is the player's opportunity to throw Pikmin at its eyes to make it reel back in pain and pass through its legs.
Puckering Blinnow
Puckering Blinnows return with few noticeable changes to their appearance. They are found as a small school in an underwater level and do not leave any spoils or bodies behind upon death.
Unnamed yellow bird-like creature
An unknown yellow bird-like creature can be seen advancing towards Olimar during the Nintendo Direct. The creature exhibits the general body shape of a grub dog, with a large pink finch-like beak and big eyes on the side of its head. Similar to the kiwi bird, this creature has no visible wings and seems to be exclusively terrestrial. After being thrown at with Red Pikmin, the creature flinches while its walking speed slows down until it finally dies.
Unnamed lamprey-like creature
An unknown lamprey-like creature can be seen in the Nintendo Direct trailer during an underwater section. Its body is mostly purple with a yellow underside and a pattern of blue ovals along its side together with red and yellow cuttlefish-like fins. It has two eyes on thin, pink stalks and a large, pink round mouth filled with teeth. It quickly spirals upwards from the bottom of the screen and blocks the player's path. Pikmin that touch the mouth are eaten and killed.
Unnamed small green flying creature
A group of unknown small creatures can be seen flying in a consistent line during the Nintendo Direct trailer. They are vaguely scarpanid-like with a small, flat lime head and red compound eyes on a plump, green body. The creatures fly around using wings that heavily resemble five-petaled flowers with blueish tips similar to Onions. These enemies are seen carrying unknown golden acorn-like objects, as well as Red Pikmin, within their two convex forelegs and two concave hind legs. If Pikmin are thrown at them, they instantly die and drop whatever they're carrying.
Unnamed large green flying creature
A large, green, vaguely dragonfly-like creature can be seen slowly moving across the top of the screen during the Nintendo Direct trailer. It's currently unknown if the creature is flying on its own or if it is getting dragged by something. The creature exhibits some scarpanid-like traits, sporting a plump, green, multiple segmented torso and a small, lime green head with large red and yellow eyes. In addition to these features, the creature seems to have small, horizontal insect-like wings and an elongated, brown segmented abdomen similar to dragonflies. The creature carries several unknown golden acorn-like objects under its abdomen and the player can throw Pikmin at them to break them into smaller parts that can be carried.
Interactive objects
Clovers
These clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind.
Bridge fragments
Bridge fragments return in this game, and can be carried by Pikmin in order for them to form a bridge.
Fire
Fire can be stomped out by Red Pikmin to allow safe passage.
Water
Olimar and Blue Pikmin are able to freely swim in bodies of water in any direction.
Pressure blocks
These blocks can be weighed down by Pikmin in order to allow passage. The number of Pikmin required to push it down is shown as circles below the top of the block, which fill in for each Pikmin the player places on it.
Loose wire
Loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player.
Pushable rock object
This object can be pushed by Pikmin in order to use it as a platform or free a passage. It is unknown how many Pikmin are required to push it, but the more Pikmin the player has pushing it, the faster it is moved.
Vine
Vines can be climbed by Olimar to reach higher or possibly lower ground.
Doorway
There is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room.
Golden nut
An item which seems to be a golden nut like-object can be collected by Olimar. Pikmin can also pick up these nuts and bring them to Olimar. A total number of the nuts collected is shown at the top of the screen. The purpose of these items is unknown.
Golden flower
This large golden flower can be hit by Pikmin to release multiple golden nuts. Once hit it begins to wither away until it vanishes.
Larger golden nut
These larger golden nuts can be broken to release multiple smaller golden nuts, and red nuts.
Red nut
This nut is slightly larger than the golden nut, bears a shiny red color, and is collected in the same way as a golden nut.
Vegetation
Characters
Controls
The only known controls are related to the throwing mechanic – if the player has Pikmin in their group, they can throw them by tapping on the corresponding section of the screen.
History
Development
The game was first revealed in a Nintendo Direct on September 1st, 2016, where it was given the working name Pikmin for Nintendo 3DS. The video showed some gameplay footage and information.
Media
Trailers
Gallery
Artwork of a Red Pikmin, a Yellow Pikmin, and a Blue Pikmin.
A flying saucer which drops Captain Olimar into the level.
Captain Olimar and two icons, with a whistle on one of them.
Some Red Pikmin.
The player can throw a Pikmin by touching a part of the lower screen.
Some bud Pikmin.
The upper screen shows Captain Olimar's health, the number of Pikmin following him, and other unknown features.
Red Pikmin showing their resistance to fire.
Some Yellow Pikmin showing their ability to conduct electricity.
Some Pikmin pushing an obstacle similar to a cardboard box.
Trivia
- This is the first Pikmin game in which Olimar is able to swim freely in water, as well as climb up vines.
See also
References
- ^ YouTube video of the Nintendo Direct where the game is revealed (at 31:25)
Games | |
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Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |