Talk:Pikmin limit
What enemies are capable of burying Pikmin in the Twilight River or Garden of Hope? I know I can check Pikmin (at least the New Play Control! verson) by being sufficiently insane and burying Pikmin with the Swooping Snitchbug, but for the life of me I can't find an enemy in Pikmin 3. Phineas81707 (talk) 06:03, 15 November 2015 (EST)
- ...Probably none, really. Plus, it doesn't matter much because even if you bury 100 Pikmin, you need to use at least one non-buried Pikmin to destroy the Arachnode, and three non-buried Winged Pikmin to pluck the blue Onion. — {EspyoT} 10:52, 15 November 2015 (EST)
- Wollywogs can bury rock pikmin in the ground, but I doubt that's what you're looking for. Talk 14:42, 15 November 2015 (EST)
- No, it's not. They're not buried quite the same way (you don't pluck them). Judging by these facts, I'm going to take a shot in the dark and say that something weird is going to happen when I discover the Yellow Onion that later games fixed by making the scenario impossible. Regardless, it'll have to wait a short while, but I'll get to it. Phineas81707 (talk) 00:51, 16 November 2015 (EST)
- Wollywogs can bury rock pikmin in the ground, but I doubt that's what you're looking for. Talk 14:42, 15 November 2015 (EST)
Discovery: 100 buried Pikmin, 99 by the Onion, and 1 by Swooping Snitchbug (Forest of Hope, Pikmin 1) Red Onion is empty. Discovered the Yellow Onion... and now there are two Pikmin in the Red Onion. No Pikmin were destroyed, and considering the Snitchbug Pikmin was returned, I'm willing to guess it was the last two Pikmin buried that are returned (though, if you have one hundred buried Pikmin, it's not going to matter much which order they are returned). Phineas81707 (talk) 01:08, 17 November 2015 (EST)
- Awesome! That's one less problem down. Really weird how it shoves two in the Onion. If you still have the save file, can you try this? Pluck one of the Onionside Pikmin and have that AND another Pikmin be buried by a Snitchbug. Maybe one "normally" buried Pikmin + any Snitchbug buried Pikmin get sent to the Onion? — {EspyoT} 04:11, 17 November 2015 (EST)
- Conducted experiment with two Snitchbug buried Pikmin, and then three Snitchbug buried. Always two Pikmin returned (although it does seem to be the case that it was the last two buried). As for the to-do, well, exactly that: why exactly are two Pikmin returned in the buried case, but one in the active case? Glitch? Or intentional feature? Phineas81707 (talk) 05:15, 17 November 2015 (EST)
- Well, we can't really figure out why. Unless we ask the devs or have the source code (lolno). I'd say it's a glitch. This is such an unlikely scenario that they probably didn't give it much thought. — {EspyoT} 08:38, 17 November 2015 (EST)
- I had hopes. Now we can see why I'm not one of the technical editors. Phineas81707 (talk) 08:43, 17 November 2015 (EST)
- Well, we can't really figure out why. Unless we ask the devs or have the source code (lolno). I'd say it's a glitch. This is such an unlikely scenario that they probably didn't give it much thought. — {EspyoT} 08:38, 17 November 2015 (EST)
- Conducted experiment with two Snitchbug buried Pikmin, and then three Snitchbug buried. Always two Pikmin returned (although it does seem to be the case that it was the last two buried). As for the to-do, well, exactly that: why exactly are two Pikmin returned in the buried case, but one in the active case? Glitch? Or intentional feature? Phineas81707 (talk) 05:15, 17 November 2015 (EST)
Ok so, to recap:
- In Pikmin
- All Onions DO spit out a seed, as the discovery method and cutscene is pretty much the same.
- In Pikmin 2
- Red Onion does spit out a seed, but you can't grow enough Pikmin to see what'll happen.
- Purples have no Onion.
- Whites have no Onion.
- Yellow Onion doesn't spit out a seed, as the Yellow Pikmin are right there nearby, on a tree.
- Blue Onion doesn't spit out a seed, as the Blue Pikmin are right there nearby, on the lake.
- In Pikmin 3
- Red Onion doesn't spit out a seed, as the Red Pikmin are right there nearby, trying to rescue it.
- Gray Onion doesn't spit out a seed, as the Rock Pikmin are right there nearby, captured inside the Medusal Slurker.
- Yellow Onion doesn't spit out a seed, as the Yellow Pikmin are right there nearby, powering a cable.
- Pink Onion does spit out a seed, but you need at least one Pikmin to free it, and I don't think there are any ways to bury Pikmin.
- Blue Onion does spit out a seed, but you need at least three (five?) Pikmin to free it, and I don't think there are any ways to bury Pikmin.
Meaning that only Onions in the first game have 100 Pikmin whose behavior needed analyzing. Unless we can find a way to bury Pikmin in Pikmin 3... Also, in the first game, you can't grow enough Red Pikmin to get any weird behavior from the red Onion, and as for the blue Onion, there's no way to bury Pikmin. So in reality, the only time in the series where you can discover a new Onion, have it eject a seed AND have 100 buried Pikmin is with the yellow Onion in the first game. We should change the article to reflect that.
As for the current todo task of finding out how the game chooses what Pikmin to send to the Onion, I think the best way would be to call out like 99 Pikmin of one type and afterwards, one Pikmin of a different type. Or the other way around. With this, after some tests, we can at least tell if the game picks the first Pikmin that got released from an Onion, the latest Pikmin to get released, or something else, like a random pick. After we know exactly what Pikmin will get picked to go to the Onion, we can probably explore this further to, like having that one Pikmin carry a 1-weight object. What'll happen after the Onion spits a seed? Will the game pick a different Pikmin? Will the carrier Pikmin vanish? Will the object it is carrying vanish too? This oughta be fun. — {EspyoT} 10:37, 17 November 2015 (EST)