Pikmin 2

Anode Beetle

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Anode Beetle In-game icon.
Anode Beetle.png
Appears in Pikmin 2
Scientific name Scarabum electrodea
Family Scarab Beetle
Areas None
Caves Subterranean Complex, Frontier Cavern, Bulblax Kingdom, Citadel of Spiders, Glutton's Kitchen, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode stages Three Color Training, Bully Den
2-Player Battle stages Hostile Territory
Attacks Discharges electricity

Anode Beetles (エレキ ムシ?, lit.: "Electric Bug") are small black beetles with four yellow spots on their wing casings. They are named 'anode' due to the fact that they produce electrical currents if another one is nearby. This creature is blissfully unaware of Pikmin, and if found alone, they are harmless; but if there is a partner nearby, they can produce an electrical barrier between them, making any nearby Pikmin subject to electrocution. As such, they are commonly found in groups of 2 or more. Swarming will not harm it, as it has a protective shell, similar to the Flint Beetles. To harm it, one must throw a Pikmin on top of it to flip it over, then proceed to swarm it. Purple Pikmin can cause them to flip over even if not directly hit.

Stats

Weight Max.
carriers
Seeds Value Health Regen.
5 10 5 Poko × 3 500 1.5 HP/s

Notes

Olimar's notes

This specimen is representative of an insect hybrid that uses electricity in addition to glycogen for its energy. Although difficult to confirm due to their microscopic size, tiny hairs on the creature's legs cause the friction that generates the electrical charge. The electrical charge is processed by the creature's internal machina battery structure, and then stored as a deus electrifical field. As this field reaches critical levels, surplus electricity is emitted, resulting in a low voltage current that is transmitted between specimens. It can shock other creatures in the immediate vicinity. Considering this process, it can be surmised that the largest impetus to pack behavior is not so much for synergic effect of producing as a pack as it is to take advantage of this most effective means of group preservation.

Louie's notes

Drain the electrical charge before boiling. Although it is possible to eat an anode beetle while it is charged, doing so may result in an unpleasant tingling sensation.

Nintendo Player's Guide

Zapping baddies communicate with each other by sending electric charges over the air. The safest way to attack an Anode Beetle is to use electricity-resistant Yellow Pikmin. A direct hit from the air will flip one of the bugs, leaving its vulnerable underbelly exposed.

Behavior

Anode Beetles are almost always found in groups. This is because in order to pose any threat as enemies, they must generate electricity between each other. This process takes a few seconds because the two creatures must first align themselves such that their rear ends are facing each other, and then the discharge procedure itself takes a few seconds. Once it appears, the electric arc between two beetles will kill any non-Yellow Pikmin it touches. If an Anode Beetle is all alone, or is unable to link with a partner, it will still occasionally produce small jolts of electricity from beneath its wings, but these are harmless. If two beetles are connected with an arc of electricity, and one of them gets flipped over or becomes petrified, the connection will disappear and the other beetle will resume idling.

Anode Beetles are defensive creatures; they cannot be damaged will standing upright. They can, however, be flipped over is a Pikmin is thrown directly onto one's back, or if a Purple Pikmin is thrown such that the shock wave forces one to flip over. Once flipped, an Anode Beetle can be damaged with ease and can be defeated relatively quickly.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Since this enemy can kill any type of Pikmin that is not immune to electricity, it is advised to use Yellows. Simply throw a Yellow Pikmin onto it, and proceed to swarm it with any Pikmin you have. A group of 20 or more Yellows can kill it in one cycle. Alternatively, you can use other Pikmin types, but with care, as electrocution is highly possible. As an upside, Purple Pikmin can flip the beetles even if not directly thrown on top of them. Bulbmin are also useful in caves such as the Submerged Castle.

Note that, just like Flint Beetles, the Anode Beetle is not harmed by the rocks of Lithopods. It is not harmed by bomb-rocks, Gatling Groinks, or the Waterwraith, either.

Technical information

Pikmin 2 technical information (?)
Internal name elecbug
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.04
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 500
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.03
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 100
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 300
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 120
fp20 攻撃可能範囲 Unknown (shock attack max range?) 70
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 70
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 8
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 5
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 10
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 ひっくり返り時間 Time spent turned over 5
fp02 ウェイト時間 Time spent standing still 1.5
fp11 放電時間 Time spent generating current 3

Other information

  • Size: Body length: 33mm, as per the e-card
  • Pikmin 2 Piklopedia number: #28

Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese エレキ ムシ?
Ereki Mushi
Electric Bug

See also