Pikmin 3

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Pikmin 3
File:PIKMIN3LOGO.jpg
Pikmin 3
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre RTS
Players {{{players}}}
Release date
Japan N/A
North America N/A
Europe N/A
Australia N/A
South Korea N/A

Pikmin 3 is the upcoming third installment in the Pikmin franchise, revealed during the Nintendo press conference at the 2012 Electronic Entertainment Expo on June 5th. It will be released on the Nintendo Wii U console.[1]

Plot

From what has been seen so far at E3[2], the game revolves around 4 entirely-new characters exploring the depths of the Pikmin planet. Olimar and presumably Louie are notably missing as well.[3]

In a recent interveiw, Miyamoto was asked to tell exactly how the game would work. He then compared Pikmin 1 and 2, saying that Pikmin 1 was more about strategy and the following of a strict time limit, which allowed less time to explore, while Pikmin 2 was all about exploration and using the Pikmin in different ways.

Miyamoto went on to say that Pikmin 3 would be a combination of both, presumably having strict rules and the need for careful, strategic planning, while also being able to explore and use many new Pikmin and their abilities in fun, new ways.[4]

Gameplay

Pikmin 3 will play in a similar fashion to previous installments. However, the Pikmin themselves will be able to preform a multitude of different tasks. There are new hazards such as ice and magma-based enemies. Olimar, for a reason Miyamoto wants to stay secret, was not a playable character during the E3 demonstrations. Instead, a pink-haired girl, a bald general, a small blue haired boy and a tall, green-haired man are the playable characters. [5]

Pikmin will break walls differently based one where they attack walls, and the various other new tasks can be performed, such as picking up fruit and anything else used for nourishment.

The captains will be able to throw other captains and appear to be able to play with eachother in the main story mode.

File:Gamepad.jpg
An image showing how the Wii U gamepad will act as the map screen.

The battle mechanics will be much more refined. Some enemies will take more damage if pikmin are thrown onto specific parts of their bodies. Two control options are currently available: The Wii U Gamepad and the Wii remote (with Wii MotionPlus) & nunchuck. The players will be able to use the Wii U Gamepad to view different parts of the map. The Wii remote & nunchuck configuration will control similarily to the Wii versions of Pikmin and Pikmin 2. One key difference is the omission of the ability to move pikmin around the pilot as a group.

There will be many new game modes, including multiplayer, singleplayer, and a new type of Challenge Mode.

In the E3 demo, many critics took note of the fact that the "swarm" feature appeared to be absent from the Wii Remote and nunchuck control scheme. It appears have been altered somewhat; the player can use a flicking motion with the nunchuck to make the pikmin charge at a target. This is mentioned by Miyamoto during Nintendo's E3 2012 press conference, and it is seen briefly in the first game trailer. A new ability has also been added; captains can now quickly roll side-to-side, and any Pikmin following them will do the same.[6]

The game was confirmed to have an additional Multi-player gaming mode. It will not, however, have the online multi-player capabilities other Wii U games have displayed, due to complications such as too many screens dropping and having so many Pikmin, may cause lag in the pikmin's unique movements. [7]

Red Pikmin chase after a Dwarf Bulborb.
The new "swarm" tactic allows players to target enemies and object, which displays their name above head, locks the reticle on them, and directs all Pikmin to attack the target.

New Pikmin

So far, 2 new Pikmin types are available:

According to a woman at the E3 showfloor, there will be additional Pikmin that will be discussed at a later date. [8]

Miyamoto was questioned in a recent interveiw about the absence of the Pikmin from Pikmin 2, particularilly, the White Pikmin. He jokingly stated "They're in there...they're just hidden."[9]

Nintendo E3 Presentation

Pikmin 3 was the very first game Nintendo presented at E3 on June 5th, 2012.


File:Wii U - Pikmin 3 E3 Trailer
Pikmin 3 teaser trailer.


Production

The Conception of Pikmin first began in early 2006 and actuall production of the game began in mid-2007. Miyamoto stated he was working with "a very, very, small team" and began experimenting with the DS, 3DS, and Wii consoles. Eventually, they settled on Wii, and began working on Pikmin 3. Miyamoto stated that they ran into many graphical and technical issues on the Wii version of the game.

During 2010-2011, Pikmin 3 was moved to the Wii U. The game was announced to have been moved to the Wii U on June 6, 2011. On June 5th, 2012, the game was finally revealed to the public at E3, during Nintendo's presentation. [10]

Release Date

The release date has yet to be confirmed. However, the game has been confirmed to be a Wii U launch window title. According to 3rd-party game company Ubisoft, the Wii U's release date it not certain, but "will most likely be sometime in November." [11]

References

Template:Reflist

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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