Pikmin (game)

UV Lamp

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Revision as of 22:22, August 20, 2013 by PikFan23 (talk | contribs) (added location)
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UV Lamp}
Artwork of the UV Lamp.
This ship part is not required for the S.S. Dolphin to escape the planet.
Weight 10
Max. carriers 25 Pikmin
Location The Distant Spring

The UV Lamp is a ship part in Pikmin. Captain Olimar says that the UV Lamp is so bright that he has to wear a sun visor just to look at it. It's great for tanning, but it doesn't have a relation to the S.S. Dolphin's flight capabilities. In Pikmin 2, the Gherkin Gate is where this part was.

Collecting the part

File:UV Lamp location.png
Location of the part on the radar. Click for a bigger image.

It is placed high upon a ledge accessible only by Yellow Pikmin, and Olimar must go through a maze to get to it. At least 10 Yellow Pikmin are necessary to get the part, and the black stone wall to the right of the landing site must be destroyed with nine bomb rocks. There is a rocky, maze-like area to the right of the torn down wall. The Pikmin should be swarmed against the walls when navigating up the pathways. They then must be thrown up onto the ledge, where they should pick up the part. Spotty Bulbears and Dwarf Bulbears might be in the way back if they haven't been defeated.

Notes

Olimar's monologs

I've found my UV Lamp!

The only problem with this handheld light is that it can be too bright at times. I have to remember to wear my sun visor whenever I look into it.


This handy light is great for tanning...but it doesn't seem to have any relation to the Dolphin's flight capabilities. I doubt that it will affect my escape from this planet. Perhaps there are other parts like this as well.

Gallery

Trivia

  • Despite the UV Lamp's great similarity to a light bulb in appearance, Olimar's notes on the Stellar Orb in Pikmin 2 state that there is no technology like a light bulb on Hocotate.
  • This part is the lightest in the game, requiring only 10 Pikmin to carry it.