Pikmin (game)
Pikmin 2
Pikmin 3

Soul

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Revision as of 16:58, August 5, 2014 by Espyo (talk | contribs) (→‎Enemies)
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Because this subject has no official name, the name "Soul" is conjectural.

Artwork of Pikmin souls.
Multiple colours of spirits.

Pikmin spirits appear every time a Pikmin is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.

In Pikmin, every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in Pikmin 2 and both New Play Control! remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of Purple and White Pikmin.

Enemies

The spirit of a recently killed Dwarf Bulborb.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: List which enemies do not leave a spirit behind.

Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. Bulbmin produce a smaller version of this type of spirit when they die. In Pikmin 2 these spirits make an eerie sound when ascending. In Pikmin 3, enemy spirits are blue, instead of purple. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.

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Gallery

Trivia

  • The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees.

See also