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Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Pseudoarachnia armoralis | ||
Family | Arachnorb | ||
Areas | The Forest Navel, Perplexing Pool | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | The Final Trial, Twilight Garden | ||
2-Player Battle stages | None | ||
Attacks | Crushes Pikmin |
The Beady Long Legs is an enemy in the Pikmin games. The only attack it has is stomping around, which it does more quickly when damaged, and its multiple feet crush any Pikmin they land on. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and Challenge Mode of both games in the series.
In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less health, slower movements, and different cries. It first appears as a boss in Pikmin, where it is found in The Forest Navel, protecting the Guard Satellite ship part, and again in The Final Trial in Challenge Mode. In Pikmin 2, one appears on sublevel 5 of the Citadel of Spiders, where it drops a key which unlocks Challenge Mode, one on sublevel 14 of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found in front of the landing site in the Perplexing Pool after day 30. Killing it here yields 20 small "1" pellets.
The Beady Long Legs does not appear in Pikmin 3, but there are two new Arachnorb bosses similar to it, the Shaggy Long Legs and Baldy Long Legs.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
How to kill
Pikmin
The player should have no more than 30 Pikmin (Yellows work best, as they are thrown higher), as a larger group can be hard to control and may cause a few deaths. When it has done 8 stomps (two with each leg), it will lean down. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower status.
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, though in Pikmin 2 it can be made easier by using Purple Pikmin.
Captains
Even when petrified, its body is suspended too high for captains to reach.
Speedrunning
In Pikmin, the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use C / Paddown to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the group move trick. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time. [1]
Glitch
- Main article: Glitches in Pikmin#Beady Long Legs escape.
In Pikmin, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time).
In Pikmin 2, this is fixed. An enemy that has fallen into the abyss dies, and anything it might have been holding reappears above the ground near the place it fell.
Technical information
To do: Get the internal name for Pikmin. |
Pikmin technical information (?) | |||
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Internal name | Unknown
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HP | 5000 |
Pikmin 2 technical information (?) | |||
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Internal name | damagumo
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | {{{s000}}} |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} |
s002 | faceDirAdjust | Unknown | {{{s002}}} |
s003 | accel | Acceleration | {{{s003}}} |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} |
fp00 | ライフ | HP | 1300 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 400 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 180 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 75 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 60 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 200 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 200 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 5 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 10 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 10 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 20 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 30 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ベース係数 | Unknown (base coefficient?) | 3 |
fp02 | 上げ減速係数 | Unknown | -0.2 |
fp03 | 下げ加速係数 | Unknown | 0.5 |
fp04 | 最低減加速係数 | Unknown | -2 |
fp05 | 最高減加速係数 | Unknown | 10 |
fp06 | 足の振り上げ | Unknown | 120 |
Gallery
- Beady Long-legs(PikminNPC).jpg
Artwork from Pikmin of the Beady Long Legs.
- Beadylonglegs.jpg
Artwork from Pikmin 2 of the Beady Long Legs.
Trivia
- The Beady Long Legs is shown during the last few seconds of a pre-release trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the Forest of Hope.
- When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in Pikmin. In Pikmin 2, the creature's body will start to flake away at low health.
- In the Citadel of Spiders cave in Pikmin 2, a shadow of a spider web is displayed on the arena floor. This also applies to one of its appearances in Challenge Mode in Pikmin 2 and to the arena of the Raging Long Legs in the the Hole of Heroes.
- It is unknown how Louie knows how to cook it, because in Pikmin 2, the Beady Long Legs falls apart very shortly after defeat.
References