Hey! Pikmin

Back-and-Forth Road

Revision as of 09:58, February 3, 2019 by CrazyCow (talk | contribs) (→‎Enemies)
Back-and-Forth Road
Sector 1 – Area D
The room right before the exit in Back-and-Forth Road.
Treasures 3
Pikmin available Red Pikmin, Yellow Pikmin
Requirements Complete Mushroom Valley or Cherrystone Pass
Next area The Shadow in the Brush
Music Brilliant Garden area
Brilliant Garden area - back side

Back-and-Forth Road (おせば ひらくみち?)is the fourth main area in Hey! Pikmin. This area features several iron blocks, and most of them need to be pushed in non-trivial ways, including pushing them in the opposite direction as expected, pushing them only partially to reach hidden areas, and needing several Pikmin to drag a large block.

Description

At the beginning, the player can call some Red Pikmin that are jumping on some Seeding Dandelions. After that, Olimar will encounter some Red Pikmin, trying to push an iron block. Those obstacles are omnipresent in this level, and need to be pushed in order to progress in the area. Some time after this, the player will meet some Yellow Pikmin, that are required in order to access the first treasure, the Stopped Doomsday Clock. After walking some time, the player needs to push an iron block, and to place it right under a doorway, in order to access the second treasure, the Smile Detector, which is buried. Not so long after this, the player has to solve a little puzzle to reach the Independence Monument. To do this, the player has to break a dirt block with a Pikmin to reveal a doorway, then, Olimar has to push an iron block to create a path towards the door. On the other side, the player has to push a huge iron block and kill a Crested Mockiwi in order to go through a door that leads to the last treasure, and the exit.

Cutscenes

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Check if the Spectralid cutscene can play with less than four Red Pikmin, but with four or more Yellow Pikmin.

Cutscene Screenshot Trigger Description
Male Sheargrub   The player enters the first doorway in the area, with at least four Pikmin. Olimar and four of his Red Pikmin approach a rock in the tunnel that is shaking. Two of the Pikmin lift the rock, one on each end, and once they figure out what was causing the rumbling, a Male Sheargrub digging out of the ground, they become startled and quickly drop the rock down. This kills the creature, as proven by its spirit. The two Pikmin look at Olimar, who shakes his head, and the group rushes on forward.
Yellow Spectralid   The player explores a bit after the room with vines and female Shooting Spiners. Olimar and his Pikmin notice something up ahead. Four of the Red Pikmin step forward and start jumping in place, happy to see a Yellow Spectralid. The creature flies right, and the Pikmin chase after it. Olimar sighs and shakes his head, after having failed to stop them. Following this, the wayward Pikmin eventually return and everybody regroups.
Horn   The player proceeds past the room with three levels and two doorways. Three Yellow Pikmin are inside the tubes of a bulb horn, one on each tube. A fourth Yellow Pikmin is behind the bulb. This last Pikmin jumps on the bulb itself, causing the other Pikmin to jump out of their tubes, startled. They land flat on the ground, but quickly get up. All four of them then head towards Olimar.

Pikmin locations

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add the missing informations.

Spot Location Pikmin Requirements Notes
On a Seeding Dandelion At the start of the area. 2 Red Pikmin
Behind an Iron block Right after the Seeding Dandelions. 2 Red Pikmin First-time only
In a twig
In a twig After some vines, close to an Iron block.
In a bush After the first doorway, next to a line of Female Shooting Spiners. 4 Yellow Pikmin
In a bush Next to the exit of a doorway, under an Iron Block.
In a horn After pushing an Iron block. 4 Yellow Pikmin First-time only
In a twig
In a twig After entering a doorway, next to a big-sized Iron block.
In a twig

Objects

Treasures

Enemies

Obstacles

Others

Guide

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add a guide on how to clear the area.

Gallery

Names in other languages

Language Name Meaning
  Japanese おせば ひらくみち?
Oseba hiraku michi
  Dutch Kronkelpad Twirlpath
  French Route déroutante Zigagging path
  German Schiebung Cheating
  Italian Sentiero viavai Coming and going trail
  Spanish (NoA) Senda vaivén Swaying footpath
  Spanish (NoE) Senda Vaivén Swaying Footpath