Template:Infobox enemy

From Pikipedia, the Pikmin wiki
Revision as of 08:29, November 15, 2013 by Espyo (talk | contribs) (Added caption parameter and changed some things in the documentation.)
Jump to navigation Jump to search
Infobox enemy
Appears in
Scientific name Unknown
Family Unknown
Areas None
Challenge Mode levels None
Carry weight N/A
Max. carriers N/A
Size Unknown
Seed worth N/A
Attacks N/A
Hit points N/A

Use

{{Infobox enemy
|pikmin      = if it appears in Pikmin, give this parameter a value, like ''y''
|pikmin2     = ditto, but for Pikmin 2
|pikmin3     = ditto, but for Pikmin 3
|image       = the image name, including the extension
|size        = the image's size, in pixels (optional)
|caption     = the image's caption (optional)
|name        = scientific name
|family      = family name
|areas       = areas in which it appears
|underground = caves in which it appears
|challenge   = Challenge Mode levels in which it appears
|weight      = its weight (use if the same in all games)
|weight1     = its weight (Pikmin 1 value)
|weight2     = its weight (Pikmin 2 value)
|height      = its height, in mm, as given by the e-Reader cards (use if the same in all games)
|height1     = its height, in mm, as given by the e-Reader cards (Pikmin 1 value)
|height2     = its height, in mm, as given by the e-Reader cards (Pikmin 2 value)
|max_pikmin  = the maximum number of Pikmin that can carry it (use if the same in all games)
|max_pikmin1 = the maximum number of Pikmin that can carry it (Pikmin 1 value)
|max_pikmin2 = the maximum number of Pikmin that can carry it (Pikmin 2 value)
|seeds       = number of seeds that are released when it's brought to an onion (use if the same in all games)
|seeds1      = number of seeds that are released when it's brought to an onion (Pikmin 1 value)
|seeds2      = number of seeds that are released when it's brought to an onion (Pikmin 2 value)
|value       = its value in Pokos
|attacks     = list of attacks (use if the same in all games)
|attacks1    = list of attacks (Pikmin 1 value)
|attacks2    = list of attacks (Pikmin 2 value)
|vitality    = amount of health (use if the same in all games)
|vitality1   = amount of health (Pikmin 1 value)
|vitality2   = amount of health (Pikmin 2 value)
}}