Unused content
Some unused content is left inside the final version of some Pikmin games. There is information about prototype content, but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.
Pikmin
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A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing the A button will activate the option, with the specified value. The options, in order, display the following:
- Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
- A set of Voyage Log entries. Set #19 is untranslated for some reason.
- Save game screen. Its value doesn't seem to do anything.
- A weird screen, possibly used to test, sprites, effects and buttons.
- Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
- Ship log selection screen.
- Unlocked Voyage Logs. Acts weirdly.
- End of day screen.
- Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
- Final statistics.
- Title screen without background.
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To access it, use the following Action Replay code on a PAL version of Pikmin:
R7RH-6BYQ-6QUW3 HJ4F-HEJZ-ACKEN 0Z7C-29CE-0C1BC
Unused Voyage Log entries
- Main article: Olimar's Voyage Log#Others.
Some unused log entries have been found inside the game's ISO.
Unused monolog
- Main article: Olimar's monologs in Pikmin 1#Other.
An unused string can be found amidst Olimar's monologs.
Unused areas
The following unused areas have been found inside the game's files:
Unused bomb-rock textures
Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.
Unused Pikmin animations
There are a few animations for the Pikmin that aren't used.
To do: List them, using this video http://www.youtube.com/watch?v=5zcbEQqOVJk. |
Pikmin 2
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