Pikmin (game)

Pikmin (game)

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Pikmin
Front cover art of Pikmin.
North American boxart
Japanese name ピクミン?
Rating ESRB rating: E PEGI rating: 3
Console Nintendo GameCube
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players Single-player
Saved game size 19 blocks
Release date
Japan October 26th, 2001
North America December 3rd, 2001[1][2]
Europe June 14th, 2002
Australia June 14th, 2002
South Korea N/A
Related games
Re-release New Play Control! Pikmin
Pikmin 1 (Nintendo Switch)
"Pikmin 1" redirects here. For the port that uses this name, see Pikmin 1 (Nintendo Switch).

Pikmin is the first game in the Pikmin series, released in 2001 as one of the first games available for the GameCube. The game is the first in the series chronologically, and sees Captain Olimar crash-landing on an unknown planet and collecting his missing ship parts in order to escape. The game introduces the main game mechanics of growing Pikmin, controlling the Pikmin as a group, taking down obstacles, carrying objects, and battling enemies. The game has been ported to the Wii under the title New Play Control! Pikmin, and ported to the Nintendo Switch under the title Pikmin 1. Its sequel, Pikmin 2, was released in 2004, three years later.

Plot

Captain Olimar, a pilot, flies his spacecraft, the S.S. Dolphin, through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an Earth-like planet. During the fall, the Dolphin ignites, and its parts are released from the hull and scattered across the planet.

The next morning, Olimar regains consciousness on The Impact Site and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of Hocotate.

After exploring a bit, Olimar finds a dormant Onion. Upon approaching it, it springs to life, and out comes a seed. Upon plucking it and experimenting with the creature by throwing it, dismissing it, etc., he learns about the Pikmin and their abilities. With the help of the Red Pikmin he raises, Olimar recovers the Main Engine, which allows him to at least hover above the surface during the night, which he later learns is too dangerous.

Olimar and the Pikmin then discover a new area, The Forest of Hope and the Onion within: the Yellow Pikmin's Onion. In addition, he gradually learns more about the various enemies and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover The Forest Navel, the Blue Pikmin, The Distant Spring, and The Final Trial. After defeating the Emperor Bulblax and recovering the final ship part, Olimar sails back to Hocotate.

Endings

Click [show] to display the image.
Pikmar, as shown in the bad ending of Pikmin.
The bad ending of Pikmin.

There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the days run out. Videos of each ending can be found on the external links section of this article.

The canon ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the Secret Safe is gathered, the camera zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby Spotty Bulborb on their own. Next, the ship is seen flying away, with Onions of many, unseen colors following him. After the credits, the enemy reel is shown.

The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the Nova Blaster, the Space Float, the Massage Machine, the UV Lamp and the Secret Safe. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.

The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the engine explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a Pikmin-like creature, having his normal head, but the sprout of a Pikmin with a black stem, and without his spacesuit helmet.

It is known that the best ending is the canon one, seeing as in Pikmin 2, Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the Secret Safe during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.

Gameplay

Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each day; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the Spotty Bulborb.

In Pikmin, players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are hazardous to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, considered by Olimar to be some sort of motherships for the species.

The primary way to control Pikmin is to throw them at targets, although they can also be issued to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also mature with the likes of nectar.

Challenge Mode

Main article: Challenge Mode in Pikmin.

In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record.

Content

Pikmin

Pikmin breaking down a bramble gate.
These Pikmin are destroying a wall to clear a path for Olimar.
Main article: Pikmin family.

Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.

Red Pikmin

Artwork of a Red Pikmin waving.
A Red Pikmin waving.
Main article: Red Pikmin.

Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at The Impact Site. They are used to retrieve the Main Engine, since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.

Yellow Pikmin

Artwork of a Yellow Pikmin relaxing.
A Yellow Pikmin laying down.
Main article: Yellow Pikmin.

Yellow Pikmin are the second Pikmin discovered by Olimar, found in the The Forest of Hope. Yellow Pikmin are the only Pikmin with the ability to carry bomb-rocks (in this game), and can be thrown higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.

Blue Pikmin

Artwork of a Blue Pikmin being thrown from Pikmin.
A Blue Pikmin being thrown.
Main article: Blue Pikmin.

Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in The Forest Navel. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-Blue Pikmin fall in the water, Blue Pikmin will run to them and throw them out of the water, saving their lives.

Characters

Captain Olimar

Captain Olimar guides three Red Pikmin in Pikmin.
Olimar, followed by a trio of Red Pikmin.
Main article: Captain Olimar.

Captain Olimar is the main character of Pikmin.

Areas

The area selection screen, where areas are selected at the start of each day.

The explorable area of the planet is split into five different areas. After one, five, twelve and twenty-nine ship parts are recovered, the S.S. Dolphin receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last.

Ship parts

See: Ship part

Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the S.S. Dolphin once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape.

Enemies

See: Enemies in Pikmin

There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.

Plants and fungi

See: Vegetation in Pikmin

A few decorative plants and fungi exist in each area. Most of them are plants in the real world.

Controls

See: Controls in Pikmin

Players control the game with a GameCube controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the camera.

Lists

Quotes

See: Olimar's voyage log
See: Olimar's monologs

Soundtrack

See: Music in Pikmin
See: Pikmin World

Easter eggs and secrets

See: Easter eggs

Regional differences

See: Region

Mistakes

See: Mistakes

Glitches

See: Glitches in Pikmin

Prerelease information

See: Pikmin prerelease information

Unused content

See: Unused content in Pikmin

History

Development

To do: Expand this section. This video has some useful information and sources. Also, Ask the Developer Vol. 10
Care to do so?

During development of the GameCube, a tech demo was created that showed off multiple Marios, under the title Super Mario 128. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of Pikmin.

While experimenting with the idea for a game, Nintendo came up with a concept of a god game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for Pikmin began. The Spotty Bulborb, which originated as a mammoth-like creature in that game, was re-used for Pikmin.

The first reveal of the Pikmin project came in E3 2001, where Shigeru Miyamoto played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.

Releases

Main articles: Region and Nintendo Selects.

The game was released on October 26th, 2001 in Japan, December 3rd, 2001[1][2] in North America, and June 14th, 2002 in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on November 11th, 2001[source needed], however it was delayed for unknown reasons and was released on December 3rd instead.

The game was officially released in different parts of the world at different times. It also had some re-releases with different packaging and usually different prices. However, there are three versions of the software, listed below. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, while the American version is only available in English, and the European version of the game is available in English, European French, German, Italian, and Castilian Spanish.

Below is a complete list of all known releases of Pikmin, including the box art, release locations, and product information.

List of physical releases
Box Type Location(s) Software
region
Release date Nintendo
Product ID
UPC/A
Front Back
Japanese Pikmin.jpg Original release Japan Japanese October 26th, 2001 GS-DOL-GPIJ-JPN 4 902370 505672
Front cover art of Pikmin. Original release North America American December 3rd, 2001 DL-DOL-GPIE-USA 0 45496 96002 5 (00100)
The front of the Pikmin Canada release box. Original release Canada American December 3rd, 2001 DL-DOL-GPIE-USA 0 45496 96009 4 (00000)
The front of the Pikmin UK release box. Original release United Kingdom
Spain
Italy
European June 14th, 2002 DOL-GPIP-UKV 0 45496 96002 5
The front of the Pikmin Australian release box. Original release Australia
New Zealand
European June 14th, 2002 GS-DOL-GPIP-AUS 0 45496 96002 5
The front of the Pikmin German release box. Original release Germany
Austria
Switzerland
European June 14th, 2002 DOL-GPIP-NOE 0 45496 39015 0
The front of the Pikmin UK release box. Original release Netherlands
Belgium
European June 14th, 2002 DOL-GPIP-HOL 0 45496 39018 1
The front of the Pikmin French release box. Original release France European June 14th, 2002 DOL-GPIP-FRA 0 45496 39017 4
The front of the Pikmin North American Player's Choice release box. Player's Choice North America American Feburary 9th, 2003 DL-DOL-GPIE-USA 0 45496 96002 5 (00101)
The front of the Pikmin Canada Player's Choice release box. Player's Choice Canada American Feburary 9th, 2003 DL-DOL-GPIE-USA 0 45496 96009 4 (00101)
The front of the Pikmin Netherlands Player's Choice release box. Player's Choice United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
Player's Choice
(Silver banner)
United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
The front of the Pikmin Australian Player's Choice release box. Player's Choice Australia
New Zealand
European April 2003 GS-DOL-GPIP-AUS 0 45496 96002 5
The front of the Pikmin German Player's Choice release box. Player's Choice Germany
Austria
Switzerland
European April 2003 DOL-GPIP-NOE 0 45496 39093 8
The front of the Pikmin Netherlands Player's Choice release box. Player's Choice Netherlands
Belgium
European April 2003 DOL-GPIP-HOL 0 45496 39097 6
Japanese Pikmin.jpg Pikmin 1 + 2 Japan Japanese July 23rd, 2004 DOL-GPIJ-JPN 4 902370 505672

New Play Control! Pikmin is a different game, but an enhanced port of this one. It was released for the Wii, and features a new control method and other slight differences.

On June 21st, 2023 a Nintendo Switch port of the game based on the New Play Control! version was released, albeit with a number of changes.

Versions

Main article: Region.

The first version of the game, the "Japanese version", was released for the GameCube in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the sunset cutscene in the European version.

Below is a complete list of all of the different software versions of the game.

List of game versions
Disc Game ID Region Region Code Publisher
DPIJ01 Japan NTSC-J Nintendo Co., Ltd.
The Pikmin North American release disc. DPIE01 North America NTSC Nintendo of America Inc.
The front of the Pikmin European release box. DPIP01 Europe
Australia
PAL Nintendo of Europe GmbH

Reception

Pikmin received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the camera.[3] On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. Ai no Uta helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself.

Connections to other games

See also: Canon.

This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of Pikmin 2 takes place directly after Olimar's return from his adventure in Pikmin. Other than that, Pikmin is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred.

Credits

See: Pikmin credits

Gallery

See also: Promotional material in Pikmin.

Trivia

  • Page 23 of the instruction manual describes a strategy against Spotty Bulborbs, but contains a typo: it has "holdung on to the feet" instead of "holding on to the feet".
  • Some of the resources used for the scenery in the game come from the mountains and the gardens around Shigeru Miyamoto's house.[4]
  • It is possible to collect all 30 ship parts in 6 in-game days. Such a playthrough is known as a 6 day run.

Names in other languages

Language Name Meaning Notes
Flag of Japan Japanese ピクミン?
Pikumin
Pikmin
Flag of China Chinese 皮克敏 - Transliteration
Flag of the Netherlands Dutch Pikmin - Name taken from the official Pikmin website.
Flag of France French Pikmin -
Flag of Germany German Pikmin -
Flag of Italy Italian Pikmin -
Flag of Spain Spanish Pikmin -

See also

External links

References

  1. ^ a b "03-Dec-2001". Nintendo of America. Nintendo. Archived from the original on February 19, 2002. Retrieved May 23, 2023.
  2. ^ a b "coming december 3, 2001"; img_area_5.jpg (alt text). Pikmin.com. Nintendo. Archived from the original on October 24, 2001. Retrieved May 23, 2023.
  3. ^ GameCube at E3: The Goods and the Bads on IGN, published on June 21st, 2012, retrieved on August 8th, 2020
  4. ^ YouTube video where Miyamoto explains the resource's origins (at 11:11)