Template talk:Infobox enemy

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Revision as of 06:14, September 14, 2010 by Greenpickle (talk | contribs) (34 revisions)
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Ah, actually, I was going to ask for one of these when the treasures were done. As if I'm going to be the one to finish them though, huh? Anyway, about the template, should we include weight and max. Pikmin like we have for the treasures? Also, what about treasure value and no. of seeds produced? Of course, those last two boxes would probably end of making a lot of N/A's for enemies that appeared in both games, but only in caves in Pikmin 2. I dunno, just a suggestion. I don't suppose pellets would have a box either, seeing as how it's usually random. —Jimbo Jambo

Right, in addition to that... There's no image size box, and the Size box that does exist (I'm assuming it's the enemy's length?) merely lists the areas the enemy appears in (if no size is specified, that is, as it just says {{{areas}}} in the actual template). Also, is the Attacks box really necessary? Most enemies will kill your Pikmin, and just about all of them shake Pikmin off when swarmed, so I'm just not sure it's really useful information. —Jimbo Jambo

Yep, the {{{areas}}} under size was an error, and I renamed the second size to 'height'. I'm not sure what should be there and what shouldn't; I only copied it from the pages that have the infobox code actually on the page. If there's a decision made on those, you can add it to the template; otherwise, put the outcome here and I'll put in in the template if you're not sure how.GP


Prez, I noticed you've started putting the template onto enemy pages. What do you think about what should and shouldn't be included? —Jimbo Jambo

Great question. I find the size awkward. How are we supposed to know the exact height of all enemies? That should be removed, but the rest is fine in my opinion. Although, what does the first "size" do? I though it would manage the size of the picture, but that doesn't seem to be the case.--Prezintenden
Oh, sorry, now I took the time to read your old comments. Apperantly I added the second "size" without knowing it no-longer existed. I'm in a hurry at the moment, so I'll change that later on today.--Prezintenden
I thought it was really neat to get an idea of exactly how big the creatures were, and I had assumed whoever came up with them just compared them to the size of Pikmin, but you're probably right. Unless it's from an official source (or the measurements were ridiculously accurate), it's not really good information. What about weight and seed/treasure value and stuff? And do you think the Attacks should stay? —Jimbo Jambo
No to the attacks, they are usually explained in the articles. Yes to the seeds and treasure value. I hope we don't have to go throwevery creature in the onions and see how many we get. Or is this shown in the Piklopedia (in-game)?

Man, why didn't I think of this earlier? I wouldn't have had to write as many enemy notes. Anyway, this FAQ has at least all the Pokos.--Prezintenden

Treasure values should be no problem. They're all listed in the Piklopedia. Weights and seeds produced might take a little more work. Instead of doing them one-by-one, just write down the numbers as you encounter creatures in the game. Remember also that a lot of cave-only enemies also appear in 2P Battle mode and do have seed values. Of course, no reason why one person should have to do it all. We can divide work up once the template is figured out.
What I'm more worried about is how to squeeze in the most information possible without cluttering he infobox. For enemies that don't produce seeds (no corpse, only found in caves), should we write N/A, or should we just not include it? And what about differences between Pikmin 1 and 2? Snagrets drop pellets in Pikmin 1. Should we just give the number of seeds produced for Pikmin 2, or should we specify the lack of a corpse in Pikmin 1? Ooh, and what about enemies that cannot be defeated (Flint Beetles, ect.)? I mean, infoboxes should be short and informative at the same time, but there's a lot of variable information. Just N/A could potentially mean a number of things. —Jimbo Jambo
The only real alternatives possible are "N/A - no corpse" and "N/A - not above ground". Are there actually any differences between Pikmin 1 and 2 for the body's size itself? Because we'd just use the Pikmin 2 Burrowing Snagret head weight if there is no head in Pikmin 1. I'm just about to remove height from the infobox; I'll leave the rest.
Oh, and I think that attacks should stay as a quick point of reference, so there's no need to read through the text. As long as it's concise, it's good in there.GP
Corpseless enemies can end up producing a lot of Pikmin if they drop pellets. I think we should at least specify what they drop, if anything (like N/A (Pellets) or something). And I do kind of doubt there are any huge weight differences (closest thing I can think of is max. number of carriers for Sheargrubs), but if one is found, we can easily just slap both weights on there. While I would disagree with you on Attacks, it doesn't really hurt to have it, especially if someone finds it useful, so I guess that stays.
Also, is there any way to get boxes not to appear if nothing is written in them? Most boxes just appear blank if nothing is specified, but some of the treasure infobox boxes won't even show if there's no text in them (like max. carriers). —Jimbo Jambo
Infobox enemy
[[Image:{{{image}}}|{{{size}}}]]
Scientific Name {{{name}}}
Family {{{family}}}
Areas {{{areas}}}
Underground Areas {{{underground}}}
Weight {{{weight}}}
Max. Carriers {{{max_pikmin}}} Pikmin
Seed Worth {{{seeds}}} seeds
Treasure Value {{{value}}} pokos
Attacks {{{attacks}}}

How's this? I went with the phrase "Seed Worth" because it only took up one line. If that's no good then we can always change it. So anyway, I checked out the treasure infobox and I can't seem to figure out what makes certain boxes mandatory and others not. I'd really rather not have Treasure Value and Underground Areas appear on Pikmin 1 enemy pages. There are only like five, though, so I guess it's not a big deal if we can't do anything about it.

That's fine. I can make rows do that with the {{#ifeq:text|text2|outcome1|outcome2}} code. I'll see if I can get this template completed soon.GP
Wonderful. Could you do the same for seed worth? I thought for enemies that don't appear above ground that we could just not include the seeds, as opposed to writing N/A for corpseless enemies. Oh, er, max. carriers too. :x —Jimbo Jambo
Okay, if we have to add max Pikmin, I would like to know how we sort out differences. Creatures such as Sheargrubs can be pulled with 2 Pikmin in Pikmin (a fraction is even shown), but with only one in Pikmin 2. How do we write that?

|weight=2 in Pikmin, 1 in Pikmin 2

It seems a little long. Should it stay this way, or do we add a another line?--Prezintenden

I could put them in like in the treasures infobox, so you can put in either one weight or two, one for each game. And I'll do the same for max_pikmin.GP
It's fine now; you can either have nothing, one weight and max. Pikmin or weight and max. Pikmin for each game. I just need to see if I can get rid of that extra space.GP
Hey Green, the wei—oh, you already know. Well...like you said, there aren't too many differences between the two games. If the spaces can't be removed, we could just get rid of the variable Pikmin 1/2 weights and max. carriers and just add a note in parentheses where differences occur, like we have for treasures with differing TH numbers. —Jimbo Jambo
It's so annoying: the extra lines were introduced between rows, one per row; that's normally okay, but here there are multiple rows not being shown, so multiple extra lines. I just remove the lines to fix, then, and put the extra lines within the #ifeq - but no, it won't accept that. For some reason, a <br> tag and then a normal extra line works. It's fixed, at least, but I'm not sure how I did it...GP
Great, so...is it ready to go? I realize I'm kind of in the middle of the treasures, but I got really bored after the first 80 or so. Guess I can blame games like this for my attention span, huh? Heh. —Jimbo Jambo
Yep, ready for use.GP

Would it be possible to lengthen the box just a tiny bit so Scientific Name doesn't get broken? It just looks like of awkward since it's only like one or two characters too long. —Jimbo Jambo

Oh, heh, also, are we going to need a special plant template? Maybe it could include plants' actual scientific names, that is, if the actual species can be identified. —Jimbo Jambo

I'm not sure there's any need for a plants one, as there's so little that it could contain; there's only locations and scientific name, and locations are difficult to ascertain anyway and aren't of much use.GP

Jimbo, since you asked about the underground locations, I've been writing a guide for a while, with an enemies section, filling in locations as I go through the game (above and under ground). It's pretty much complete, only missing Dream Den and some of Cavern of Chaos (the information for that last is in a separate document that I've yet to integrate into the main guide). I'll upload that portion of the file for you to refer to.

There's also numbers of them, but you won't need them. I haven't done plants (but have done Candypops) at all, so they're not in. The main file is http://www.hotlinkfiles.com/files/965865_r6m7g/P2_1_.txt here and the Cavern of Chaos (if you can decipher it - in crazy note form) http://www.hotlinkfiles.com/files/965866_doror/tempPik2.txt here.GP

Thanks, this helps a lot. Although, er, Snagrets aren't listed under the White Flower Garden there in your guide. I don't know if any others are missing, but even if they are, they can be added later. —Jimbo Jambo
I knew I'd miss out something somewhere. They should be mostly right.GP

Now finished the enemy locations: file here. Should be complete.GP

Technical name

What is it and where are you getting it from? Also, before making major changes to a major template, it's a good idea to discuss it.

Note of the changes I just made:

  • reduced amount of code for 'Appears in'.
  • names are never not applicable: changed defaults to 'unknown'.
  • unbolded scientific name - why was it bold?
  • made links black again - this is for aesthetic purposes, considering how the skin's green clashes with the infobox.
  • changed location defaults to 'none'.
  • (re-)capitalised Challenge Mode (as in-game).
  • de-italicised Pikmin 1/2 instances: I've always thought there are (bound to be) so many of each on the wiki that these two particular game names shouldn't be capitalised, for consistency with 1000s of uses already around if nothing else. I've been meaning to bring this up one day, to decide either way...
  • changed 'Pikmin' to 'Pikmin 1' - there was a discussion about this, and the outcome favoured Pikmin 1 in most places. I should really get around to adding these things to Help:Editing#Pikipedia Standards and giving it its own article.
  • your changes to the category inclusion put Bulbmin in cat:Pikmins; fixed that, plus some optimisation.
  • added Pikmin 1/2 plants/enemy cats.
  • removed some whitespace that crept in, pushing down the first paragraph on articles.

Use section:

  • bolded mandatory parameters.
  • italicised parameter names.
  • simplified those multi-parameter fields so they only take up one line.
  • removed part saying to use 'N/A' for no attacks: wouldn't you use 'none' or 'N/A' as applicable (that is, for enemies/plants)?

pikmin/pikmin2/plant parameters are a nice idea and make more categories automatic, which is always good (obviously broken until all infoboxes are updated). I don't like the documentation being inconsistent with that of other templates now, but I guess you need more space here.

I think we should hide a few of the fields for plants (attacks, carriers, seeds, etc.) and change some more N/As to 'unknown'.GP

Yeah, I don't like how you've opted to show 'N/A' in many fields instead of hiding them altogether when there's no data. From further up the page, a sig-less post I think might be Prez's or JJ's, I'd really rather not have Treasure Value and Underground Areas appear on Pikmin 1 enemy pages.GP

...Well, that makes no sense, 'cause they don't. It's just plants that fail, then.

...Actually, why don't they have their own infobox? That would remove a fair few conditionals.GP