The Lab
Jump to navigation
Jump to search
This article is a stub. You can help Pikipedia by expanding it. |
In Pikmin 4, gear that gives you abilities, immunities, or stats can be bought from Russ for raw material. Most of them are unlocked after collecting a specific amount of Sparklium.
Types of Gear
Icon | Name | Cost (Raw Material) | Function | Requirement |
---|---|---|---|---|
Scorch Guard | 50 | Makes the player immune to fire | Take fire damage | |
Scorch Guard (Oatchi) | 100 | Makes Oatchi immune to fire | Take fire damage | |
Thermal Device | 50 | Makes the player immune to freezing | Take ice damage | |
Thermal Device (Oatchi) | 100 | Makes Oatchi immune to freezing | Take ice damage | |
Anti-Electrifier | 50 | Makes the player immune to electricity | Take electric damage | |
Anti-Electrifier (Oatchi) | 100 | Makes Oatchi immune to electricity | Take electric damage | |
Charging Horn | 20 | Allows you to charge your Pikmin at an enemy or treasure with . | 450 Sparklium | |
Survey Drone | 10 | Allows you to scout out an area with a drone | 600 Sparklium | |
Treasure Gauge | 40 | Detects treasure and castaways nearby. | 1000 Sparklium | |
Headlamp | 30 | Increases the light level in caves | 2000 Sparklium | |
Idle Counter | 40 | Displays a tally of how many Pikmin are idle. | 2500 Sparkliuim | |
Tuff Stuff | 40 | Increases the player's HP | 3200 Sparkliuim | |
Tuff Stuff (Oatchi) | 80 | Increases Oatchi's HP | 3200 Sparkliuim | |
Idler's Alert | 80 | Recalls idle Pikmin to wherever the alarm is sounded. | 3500 Sparkliuim | |
Air Armor | 40 | Increases the player's defense | Tuff Stuff purchased | |
Air Armor (Oatchi) | 80 | Increases Oatchi's defense | Tuff Stuff (Oatchi) purchased | |
Extra Hand | N/A | Allows the player to carry objects, counting as a single Pikmin | Awarded by defeating the Ancient Sirehound and completing all of Louie's side missions |
Additionally, other gear can be seen in the demo's gameplay guide and in trailers:
- An upgraded Treasure Gauge that displays the number of treasures in an area or cave.
- A device that gathers Pikmin outside your squad back to the base.
- Headlamp+, an upgraded headlamp that costs 100 raw material.
- Rush Boots, which make you run faster and costs 120 raw material.
- Lineup Trumpet, which commands Pikmin to move out in specific directions, similar to how swarming functions in Pikmin and Pikmin 2.