Template talk:Did you know
On this talk page, you can suggest trivia points to be added to the {{Did you know}} template. Any interesting trivia points would be greatly appreciated.
Espyo's suggestions
- Yellow Pikmin carrying a bomb-rock drop it without detonating it when called back to the Onion. [SRB2]EspyoT
- There is Nectar Weed on the superior level where the yellow Onion is found. [SRB2]EspyoT
- 'Superior level'? And a location of nectar weed isn't much of a Did You Know, IMO.GP
- Yeah, that one was pretty stupid >_> I just found out that when you find the Yellow Onion, there is some nectar weed in a place where no one would ever look. But it really is stupid. Yet, here's a better one:
- When the ship is playing the zoom in animation on the area select screen, you can cancel it by pressing B (You know, when you choose "yes" on "land on this area?". After that, the ship flies towards the zone, but it can be cancelled.) [SRB2]EspyoT
I'm surprised this wasn't suggested:
I'm cleaning the Easter Eggs and glitches page, and there are some stuff that are more tidbits than anything else. As such, I suggest that they are included in this template:
- The area in which the beast or treasure you view in the Piklopedia or Treasure hoard is found is the one selected on the map screen (where the rocket is hovering).
- The time signature on the current song on an above ground area will change according to the current leader. Olimar will make it 4/4ths or 3/4ths; and Louie or the President will make it 6/8ths or 9/8ths.
- Yeah, 'kay. I won't put the second sentence for the second: these are meant to be quick and easy reading.GP
DYK... that the screen that mentions the area's name is just the loading screen? (This can be proven because in emulators, the area is loaded instantly, and the screen that shows the area's name never appears. Or it could just be on my computer.) {EspyoT} 21:56, September 1, 2010 (UTC)
- Hmm, that applies to a lot of games, and isn't so much something you wouldn't realise as something you wouldn't think about. If you actually wonder why those screens are so slow, it's pretty obvious. Of course, if anyone else thinks it's worthy of the main page, add it.GP
- Meh, truthfully, I'm just trying to keep the facts fresh. It's a bit... well - I'll say annoying, but it's not quite what I mean - to see the same facts over and over. That one about the loading screen is poor, but just an attempt to add new ones. Though at the moment, this template isn't too stagnant, so adding it isn't necessary. {EspyoT} 15:35, September 8, 2010 (UTC)
...that the set of Scales made up of four blocks in Perplexing Pool is actually two pairs?
- This is very weak. Who didn't notice that at the start? If you place Pikmin on one scale, the other rises, and vice-versa. With this, one can see that there are 2 relations between the 4 scales, which means that they are 2 pairs. Anyone can figure that out, I didn't even had to explain it. We should remove this "fact". Also...
...that via an "Emergence Cave Run", it is possible to repay the debt without reaching the Awakening Wood?
- I think the first is fine. These are meant to cater to people new to the games, and I'm sure it's not obvious to some. The second is defining an 'Emergence Cave Run', I guess - saying it's a run in which you repay the debt without unlocking AW (by returning enemy bodies to the Research Pod in Emergence Cave). GP
Solar flute's suggestions
That pearly clampclamps can still attack even after they're killed.Solar flute 15:42, 18 May 2009 (UTC)
we need to change this template soon. Solar flute 15:42, 18 May 2009 (UTC)
- Well, Pearly Clamclamps can't be killed, so that's hard to know. And change? It's on a random thing.GP
Warning about the talk page
[1] Shouldn't it be better to have a more readable note in <noinclude> tags, instead of a comment in the source code? {EspyoT} 09:52, 24 April 2011 (EDT)
- Why? If they're editing, they're not necessarily going to see something not included any more than they would a comment like that. I doubt they preview. GP
Pikmin Adventure
I found this off of Mario Wiki's Did You Know? template: "In the Pikmin Adventure attraction of Nintendo Land, stage 14, "Out of the Darkness," features a structure at the start that resembles the Castles in Super Mario Bros." Thought it'd be good since it relates to the Pikmin series; it'd need a bit of rewording to make it more Pikmin-oriented and not make it plagiarism. ~PikFan23
- Yeah, I remember seeing an image about it on Nintendo's Facebook. But I never brought it up because if you show a screenshot of the castle, isolated from any text, and show it to an average gamer, they'd quickly realize on their own that that castle resembles the ones in Super Mario Bros. Sure, I guess we can add it, but it's just so weak... — {EspyoT} 10:23, 31 March 2013 (EDT)
Well, according to Greenpickle, plagiarism is out of the way. I, personally, disagree with that being added because many players won't even consider Nintendo Land a Pikmin game until they click on the link to the article. According to the link PikminFanatic23 has provided us with, it is a true Easter egg. However, many players won't even care about it, as it is so easily noticeable and has nothing to do with the Pikmin series besides the mini game it is in. And besides, it wouldn't work well without a paired image, because players who don't have Nintendo Land wouldn't be able to see it for themselves.. -Los Plagas (talk)
- Note that Espyo already added it as trivia at Nintendo Land, which is probably enough. I agree - I don't think it's interesting enough or directly related to Pikmin enough to go in this section. GP 08:43, 2 April 2013 (EDT)
Trivia Ideas
- That the icons of Bud Pikmin Carrying Bomb Rocks in Pikmin 1 are Purple(Blue), White(Yellow) and Orange (Red)?
- That Shaggy Long Legs is called damagumo in Pikmin 3's files, which was Beady Long Legs's internal name?
- That Rock, Winged, and Purple Onions appear at the Good ending of Pikmin 1?
- That Ujadani appears on day one?
- That a old Empress Bulbax skin appears in the Hole of Beasts?
- That the Raging Long Legs may be female?
- That according to Louie on the Bumbling Snitchbug, Water Dumples lay eggs?
- That The Mysterious Life Form shares the same Japanese name as the Water Wraith?
- That Shaggy Long Longs Stole Beady Long Legs's internal name?
- That on day one of Pikmin 1, only the Pearly ClamClamp with the Position Generator Appears?
Made by a Anonymous user some of these are just super hidden facts you can find on the wiki in nooks and cranny's and others are discoveries if made either myself or found by watching the Pal version of Pikmin 1,2,and 3
- Some of these aren't that notable, or even convenient to add. But a few others I good. I'll add some of them to keep things fresh. — {EspyoT} 17:19, 13 January 2016 (EST)
Cool Also im Pikifan4 on Pikmin fanon and, i dont have a username here
Iwagen, iwadama, unused enemies from Pikmin 1 and 3. Both start with Iwa, IWAta, Nintendo's President before July of 2015. Im probably going crazy 107.22.181.108 09:12, 19 January 2016 (EST)/Pikifan4 on the PikminFanon
- Heh, the only thing about it is that "iwa" means "rock" in Japanese. — {EspyoT} 10:32, 19 January 2016 (EST)
I knew i was going crazy. 107.22.181.108 12:41, 19 January 2016 (EST)/Pikifan4 on the Pikmin Fanon
Soprano's suggestions
Here are some suggestions:
- ...that the fruits and enemies shown in the buttons of the Mission Mode menu are randomly selected?
- ...that the changing colors in Pikmin 3's Onion follow a pre-determined pattern?
- ...that early versions of Pikmin shown in trailers showed more than 100 Pikmin on the field at once?
— Soprano(talk) 00:38, October 17, 2020 (EDT)
I noticed a lack of trivia points about Hey! Pikmin and the Super Smash Bros. series, so here are some more suggestions:
- ...that the Smoky Progg is the first spirit found in Super Smash Bros. Ultimate?
- ...that in Hey! Pikmin, geysers can move leaders and Pikmin both up and down?
— Soprano(talk) 04:30, March 28, 2021 (EDT)
- The first sounds neat, but the second isn't really interesting whatsoever... — {EspyoT} 13:09, March 30, 2021 (EDT)
Here are some more:
- ...that Sparklium Seeds cannot be destroyed by bomb rocks?
- ...that when all fruits of a type are counted together, the Citrus Lump and Stellar Extrusion each contribute 6 bottles of juice to the player's supply, more than any other type of fruit?
- ...that the Swooping Snitchbug is internally called
napkid
in Pikmin? - ...that the Fiery Blowlet normally shoots fireballs, except in Secret Spot 21 where it shoots fire instead?
- ...that the angle of the camera at the beginning of each day in Pikmin 3 is always the same, showing the Onion and S.S. Drake in the same position?
- ...that Pikmin 3 Deluxe has 8 different designs of dirt walls?
- ...that there are many small differences in the appearance of areas in Pikmin 3 and Pikmin 3 Deluxe?
— Soprano(talk) 00:59, April 8, 2021 (EDT)
- The Swooping Snitchbug one is a bit specific...Many enemies in the first game use weird and interesting names. The camera angle one may also not be that interesting. The rest seem good. — {EspyoT} 14:19, April 12, 2021 (EDT)
Wikipedia mainly uses the did you know template to showcase new articles, and even though Pikipedia doesn't get new articles very often, it would be nice to use this template to show new findings when possible. Here are some trivia points that could do this, as well as some other ideas:
- ...that some points in Pikmin 3's story have pre-determined weather?
- ...that the objective of Pikmin Reunion is similar to that of Pikmin's Challenge Mode? (this one would have to wait until after the current poll)
- ...that with the use of glitches, Pikmin 2 can be completed in just 5 days?
- ...that Pikmin 3 Deluxe has _ unique hints? (this would include the number once we know what it is)
- ...that the flower on a Pikmin's head is based on a real flower, the Chaenostoma cordatum? (this isn't new, but is nice to put on this template given it's been a few years since the article was featured)
- ...that the storyboards of the Pikmin Short Movies were created in Flipnote Studio?
- ...that the attack strength of Purple Pikmin and White Pikmin was reduced in Pikmin 3?
What do you think? — Soprano(talk) 22:27, June 19, 2021 (EDT)
- Yeah, using DYK for new articles is a great tool. Heck, it's been used for a few years to highlight new discoveries. As for the tidbits themselves, I'd change "points" to "moments" in the first one. For the second, as I mentioned on Discord, they're not that similar... How weird that we didn't already have one for low-day runs! I could've sworn... Seems good otherwise. — {EspyoT} 15:40, June 22, 2021 (EDT)
More ideas!
- ...that the Beady Long Legs is programmed to drop 25 Unmarked Spectralids when defeated, but doesn't due to a mistake?
- ...that the Valley of Repose is set on a city street?
- ...that by going out of bounds in the Distant Tundra, it is possible to defeat the Vehemoth Phosbat on day 1?
- ...that the antenna on the S.S. Drake changes color based on progress through the game?
- ...that 5 ship parts in Pikmin are not required for Captain Olimar to leave the planet?
— Soprano(talk) 05:29, August 9, 2021 (EDT)
- For the S.S. Drake one, I actually think we should expand that to all ships. The S.S. Dolphin and S.S. Drake change lights, the Hocotate ship changes to gold, and the S.S. Dolphin II changes interiors, all based on story progression. Rest seems good. — {EspyoT} 12:12, August 9, 2021 (EDT)
Here are a few more:
- ...that the biological species name for Bulborbs, "kageyamii", is named after one of the creature designers, Daisuke Kageyama?
- ...that Pikmin under the effects of ultra-spicy spray drown faster?
- ...that the Mission Mode stage Forgotten Cove is based on The Forest Navel from Pikmin?
- ...that it is possible to skip the Yellow Onion in Pikmin 3 and complete the game without Yellow Pikmin?
- ...that the European GameCube version of Pikmin runs at a slower framerate, meaning everything takes longer?
— Soprano(talk) 00:33, October 7, 2021 (EDT)
- Seem good to me. Don't think "ultra-spicy spray" and "drown" should be words with links together. — {EspyoT} 15:47, October 9, 2021 (EDT)
We should probably have a few Pikmin Bloom-related trivia points over the next few months. Here are a few ideas:
- ...that the color a Big Flower blooms into depends on the colors of flowers planted inside its radius?
- ...that it takes 161,000 steps to unlock all types of Pikmin in Pikmin Bloom?
- ...that Pikmin Bloom has 13 types of nectar?
- ...that the back of the Planter Pack displays the number of steps walked that day?
- ...that double-tapping the whistle in Pikmin Bloom's garden screen will swap out the current squad for another one?
— Soprano(talk) 02:04, November 12, 2021 (EST)
CrazyCow's suggestions
A suggestion:
- ...that an Electripede can be seen in Hey! Pikmin's box art in most regions?
— CrazyCow 01:59, April 8, 2021 (EDT)
Pikmin 2 music trivia
Exactly what it says on the tin.
- DYK that the Submerged Castle theme is the only area song in Pikmin 2 to have no variations?
- DYK that in Pikmin 2, there are four versions of the End of the Day song?
- DYK that there are 56 variations of the overworld themes in Pikmin 2?
Allow me to explain that last one:
- Normal
- Near Enemy
- Battle
- Working
- Carrying treasure
- Burgeoning Spiderwort
- Low Pikmin
- Sunset versions (x2; 14)
- Louie/President versions (x2; 28)
- Low health versions (x2; 56)
I don't remember if certain variants can play on top of each other, and I don't know if I missed any, but I'm putting it out there. Burrhead2 (talk) 16:10, August 29, 2021 (EDT)
- What do you mean Submerged Castle is the only one with no variations? I'm sure there are many more cave songs with no variation. Also, you wrote "area song" instead of "cave song", so maybe you meant something else? And I'm pretty sure the combinations thing isn't right. For one thing, some are mutually exclusive (Olimar/Louie, day/sunset), others can be applied on top of the current track (working, low health, low Pikmin), and others are both (enemy/combat are mutually exclusive AND applied on top of the current track). That piece of trivia needs to be thought out more carefully. — {EspyoT} 10:51, September 5, 2021 (EDT)
- So I did some testing to try and get better results.
- The Submerged Castle doesn't ever seem to change. (Including low health and low Pikmin) This makes it the only song out of both the the overworld and cave songs to never have a variation. (i.e.: working, battle, ect.)
- Most of my testing was trying to figure out what overworld song variations could play on top of each other. This is how any of the overworld songs in the game can play at any given time (Save for the Valley of Repose):
- (Olimar/Louie)(Normal/Sunset)(Near Enemy/Battle/None)(Working/None)(Spiderwort/None)(Low health/None)(Low Pikmin/None)
- The best number I have for how many ways you can hear the same overworld song is 120. But I got that number through what I'm sure was some very botched math. Someone else who knows what they're doing should probably do it instead. Burrhead2 (talk) 16:32, September 5, 2021 (EDT)
- Hm, you didn't get the versions right. The music article lists them. So it should be: (Olimar/Louie) x (normal/sunset) x (enemy/combat/none) x (task/none) x (treasure/none) x (spiderwort/none) x (normal/low health) x (normal/low Pikmin). So 384 versions. — {EspyoT} 11:39, September 12, 2021 (EDT)
- I'm fairly sure the treasure mix is a layer on top of the task mix. So that would give (Olimar/Louie) x (normal/sunset) x (enemy/combat/none) x (task/treasure/none) x (spiderwort/none) x (normal/low health) x (normal/low Pikmin), for a total of 288 versions. But since the low Pikmin version skips random notes, doesn't that mean that the possible variation is technically far higher? And what about the Valley of Repose with its lack of Burgeoning Spiderworts; would the trivia point mention that? This is a difficult one to define. — Soprano(talk) 23:26, October 18, 2021 (EDT)
- Maybe it can be something like Did you know that the four main areas in Pikmin 2 (save for the Valley of Repose) have X amount of ways the song can play? Or maybe Did you know that the Awakening Wood, Perplexing Pool, and Wistful Wild have X amount of ways the their songs can play? And that the Valley of Repose only has X? Burrhead2 (talk) 14:33, October 19, 2021 (EDT)
- That's a bit too long for a DYK. And besides, the Valley of Repose does have a Spiderwort variation, it just doesn't play. It's not misleading to say "Did you know that area themes in Pikmin 2 have 288 possible variations?", though it does leave out the element of randomness. Alternatively, the trivia point could be "Did you know that there are 288 ways for Pikmin 2 to play its area themes?", though that's a bit more confusing. — Soprano(talk) 17:43, October 19, 2021 (EDT)
- As for your other trivia ideas, is it right to say that Pikmin 2 has 4 versions of the end of day theme? It really only has 3, plus the extinction theme. So saying "4 versions" is a bit misleading. I think it could be stated better as "Did you know that Pikmin 2's end of day theme is different depending on the number of treasures collected?" The Submerged Castle one is good, though it should say "cave theme" instead of "area song". — Soprano(talk) 17:43, October 19, 2021 (EDT)
- Well, as far as I see it, I'd say that the End of the Day song has four versions. Although maybe the trivia point can be specified to say that there's a fourth one. Something like: Did you know that in Pikmin 2, the End of Day song changes depending on the amount of treasures collected? And there's a 4th one for when the leaders' loose all their health? But I guess that's pretty long, too. I know I'm just spouting off ideas here, but maybe it can be turned into something that just mentions the "leaders' down" version?Burrhead2 (talk) 18:36, October 23, 2021 (EDT)
- Saying "4 versions" implies that they are all variations of eachother, and while 3 of them are, the extinction theme is definitely not. Saying "4 end of day themes" is much better. But why does it matter that there are 4 of them? Is that number particularly interesting as trivia? The interesting thing about Pikmin 2's end of day themes isn't their quantity, it's their activation conditions. We could just say how the best end of day theme occurs when 15 treasures are collected in the day, which is pretty interesting. There's probably more interesting facts about end of day themes, like the fact that Pikmin's one contains an extra repeated section compared to Pikmin 2's and Pikmin 3's. — Soprano(talk) 18:48, October 23, 2021 (EDT)
- I just thought that the fact that there was a fourth EoD song was a bit above and beyond what may have actually needed to be done, and it's a thing that some people may not know about or have experienced. But hey, you're the one here with more experience. Just do what you thinks needs to be done. Plus, I don't think we have the same ideas as to what constitutes "interesting", which probably isn't helping anything. Burrhead2 (talk) 15:56, October 24, 2021 (EDT)
- The fourth one is not the interesting one, the second and third ones are. Pikmin also has an extinction end-of-day theme, and it makes a lot of sense to have one because the regular theme is too joyful for the experience of losing all your Pikmin. What's interesting about Pikmin 2 in this regard is that it has alternate end-of-day themes based on how many treasures you get, and it's the only Pikmin game to do this. That fact is worth adding to this template. — Soprano(talk) 16:52, October 24, 2021 (EDT)
Supremekirbo's Suggestions
A few Bloom ones
- That Pikmin with pansy, rose, or poinsettia flowers will be stronger in challenges?
- That the expedition music was changed in iOS version 36.0?
- That tulip petals were once available in the shop?
- That there is an unobtainable Badge in Pikmin Bloom?
-Supremekirbo (talk) 19:46, December 23, 2021 (EST)