The Ship Restored
Day 10: The Ship Restored | |||||||||
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Side Story | Olimar's Comeback | ||||||||
Objective | Collect parts! | ||||||||
Area | Formidable Oak | ||||||||
Starting Pikmin | |||||||||
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Requirements | |||||||||
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Time limit | 13:00 | ||||||||
Music | {{{music}}} |
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The Ship Restored is the tenth and final day in Olimar's Comeback. It takes place in the Formidable Oak, and has a unique objective; to collect multiple ship parts.
Plot
Olimar detects the remaining ship parts right outside the Formidable Oak, although he also detects hostile life. This acts as the final day of Olimar and Louie's fourth trip back to PNF-404.
Description
The player starts at the top of the structure where Olimar is found sleeping in Story Mode. There are four Gray Candypop Buds, allowing the player to obtain Rock Pikmin. The path inside the Oak is blocked off, meaning the player can only proceed down from the outside. The S.S. Drake's landing site contains four different enemies, each emphasizing the four major hazards in Pikmin 3: fire, water, electricity, and crystal. Within the Plasm Wraith arena, there are now a Baldy Long Legs and a Shaggy Long Legs (now with larger feet), both colored gold. Unique battle music is played when they are encountered, making this a sort of final boss. Both need to be defeated (along with the Calcified Crushblat) in order to complete the mission.
Objects
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- Enemies
- Bearded Amprat × 1
- Calcified Crushblat × 1
- Shaggy Long Legs × 1
- Pyroclasmic Slooch × 1
- Watery Blowhog × 1
- Baldy Long Legs × 1
- Ship Parts
Guide
The following article or section contains guides. |
- See more: Shaggy Long Legs#Strategy and Baldy Long Legs#Strategy.
Before continuing forward, it's wise to make as many Rocks as possible. They are necessary to defeat the Calcified Crushblat, as well as immune to the crushing caused by the Arachnorb's feet. As Yellow Pikmin are handy for taking on the two Golden Arachnorbs, it's a good idea to only convert Red and Blue Pikmin into Rock Pikmin using the Candypop Buds at the beginning. A good idea is to leave a leader at the SPERO to pick up any Pikmin returning, as this level will likely no require more than one.
Reaching the S.S. Drake landing site, there are four enemies of various hazards in close proximity. While only the Crushblat has a ship part, it may be hard to attack it without alerting the other enemies. Try to defeat each one with their respective Pikmin type separately without catching the attention of the other enemies. Efficiently, you could charge each Pikmin group at once, though with the Watery Blowhog's stream and the Pyroclasmic Slooch's fire trail this can be quite risky. The Calcified Crushblat can also harm other enemies with its jump, so using it to kill the other enemies is a safe alternative, though very slow. Once defeated, have Pikmin carry back the ship part alone and continue down to the arena (preferably Blue, as they are the least useful for the upcoming battle).
Right in front of the entrance, a Baldy Long Legs will drop from the sky. It is most effective to attack by throwing Yellows directly onto his abdomen while charging all other types (especially Rocks) at the legs to climb up. If it shakes Pikmin off, call them back before they are stomped on. It is advised to keep you and your Pikmin as close to the entrance as possible, since moving too far to the other side of the arena will spawn a Shaggy Long Legs, and fighting both at once is fairly risky. Once the Baldy Long Legs is defeated, have your Pikmin once again carry the ship part on their own. If needed, switch to the leader at base and have them pick up the Pikmin and use Go Here! to bring them to the arena.
Continue into the arena and a Shaggy Long Legs will spawn, this one with bigger feet than once encountered in Story Mode. This makes charging the legs with non-Rocks much more risky, as the range of getting crushed is nearly doubled. As this is a Shaggy Long Legs, however, attacking the abdomen does nothing until the hair is removed. The safest option is to charge only Rocks until the hair is plucked off of each hair, before using Yellows. A faster option is to continue the pattern of charging the legs with all Pikmin, but being warry of which legs are about to move, as each leg moves in a clockwise pattern. Prioritize plucking the hair from all legs instead of just one. Once it has been exposed, follow the same strategy as before. Carry the ship part back to base once it's defeated with all remaining Pikmin, as there is nothing left to do.
Quotes
Briefing
“Learn to micromanage! When it comes to the creatures here, send the right Pikmin to do the right job. We've trained you well to handle anything! OK, so we didn't train you, but you should be ready for surprises by now anyway.”
Day start report
“Mission Log, Day 10: I found a point where all the signals from parts seem to converge. If I can recover them all, our ship will be fully restored. The downside is that I'm picking up a worrying number of readings from hostile life-forms. I don't think I'll be retrieving those parts without a fight. But what's worth fighting for if not the chance to see one's loved ones again? Hocotate, here I come!”
Loading screen tip
“Defeat the wild creatures and take back the parts.”
During gameplay
In some situations during gameplay, Olimar or Louie will leave a comment.
Day end report
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“”
Gallery
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Names in other languages
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Language | Name | Meaning |
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See also
Side Story days | ||
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Olimar's Assignment | Flower Garden • Inside Forest • River • Tundra | |
Olimar's Comeback | Pikmin Reunion • Creature Hunting • Land, Sea, and Sky • First Part Found • Team Monster Hunt • Channel Gone Dry • Looking for Louie • Big Fruit Carnival • Another Part Found • The Ship Restored |