Pikmin (game)
Pikmin 2
Pikmin 3

High scores menu

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Revision as of 10:47, October 10, 2020 by Espyo (talk | contribs) (→‎Pikmin 3)
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The high scores menu contains some records and statistics for runs of the main story mode. Generally, the faster and more efficient the player is, the higher they score in the tables.

Pikmin

High scores screen in Pikmin.

In Pikmin, the top half of the screen contains records for the story mode, while the bottom half contains records for Challenge Mode. In the story mode section, there are four columns, one for the ship parts gathered, one for the days it took to complete, one for the final number of surviving Pikmin, and one for the total of lost Pikmin. There are 5 rows, each one dedicated for a place in the high score table. The Challenge Mode section contains columns for each area, and rows for each of the five top places.

Pikmin 2

High scores screen in Pikmin 2.

In Pikmin 2, the left side of the screen contains a scrollable list with the categories. The right side contains the top three values for that category, separated into two types: the value when the debt was repaid ("Grand Total") and the value for when all treasures were collected ("Treasures"). Any missing values are filled with "-----" or "--:--". The pictures used for the categories have a stylized simple look. The following categories exist:

  • Days Spent: The fewer days spent to complete the game, the better.
  • Total Pikmin Lost: The smaller the amount of Pikmin lost, the better. The same applies for the following categories as well.
  • Pikmin Lost in Battle
  • Pikmin Left Behind
  • Pikmin Lost to Fire
  • Pikmin Lost to Water
  • Pikmin Lost to Electricity
  • Pikmin Lost to Explosions
  • Pikmin Lost to Poison
  • Pikmin Born: The smaller the amount of Pikmin born, the harder it is to complete the game, so the higher the player scores. 1 is added to a type when a Pikmin of that type is born, but is subtracted by 1 when a Pikmin of that type gets converted. As a result, this can lead to negative numbers. All of this also applies to the following categories too.
  • Red Pikmin Born
  • Yellow Pikmin Born
  • Blue Pikmin Born
  • White Pikmin Born
  • Purple Pikmin Born
  • Total Play Time: The less time it takes to complete the game, the better.

A different high score screen also appears after the ending cutscene in Pikmin 2. This screen has a black background and a blue table. It still contains a scrollable list with the categories, but the records are also inside the list. Atop the best 3 scores is the player's score for that category. If this score enters the table, it gets highlighted in yellow on the individual score, and purple on the table. To the right of the screen, 8 pairs of icons appear, indicating the categories represented in each page of the list. The pictures used for this screen are full 3D renders, as opposed to the previously mentioned simplistically-styled images.

Pikmin 3

To do: Move menu-related info from Pikmin 3#Global rankings to here.
Care to do so?

Pikmin 3 provides high scores for Story Mode and every Mission Mode level. The high scores come in 2 forms, accessed by separate buttons on the day selection menu, the final results menu, the Mission Mode menu on the page for each level, and the mission results menu.

The first form is called "Top 5", and contains the player's best 5 completions of the game or level. Listed for Story Mode runs are the number of fruits collected, the number of days taken, the time in the day that the final boss was defeated (measured from 06:00 to 18:00), and the number of surviving Pikmin at the end. Listed for Mission Mode runs is the final score.

The second form is called "Rankings", and this compares the player's best run to the best runs of other players around the world, with data obtained from Spotpass on the Wii U and Nintendo Switch Online on the Nintendo Switch. The data is shown in a graph, and there are 2 available: one showing the amount of fruit taken back (ranging from 0 to 65, with the full 66 not shown), and one showing the number of days needed to take home all fruit (ranging from 10 to 99 in descending order). If the graph is viewed from a results menu, the player's most recent result will be shown in addition to their best result.

Trivia

  • The high scores screen at the end of Pikmin 2 contains the top three scores. However, the in-game files for this screen call the image files best5_<number>, suggesting that at one point, the game was meant to keep track of the five top scores.