Skitter Leaf
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Rus pseudoarbicans | ||
Family | Skitterling | ||
Areas | Perplexing Pool, Tropical Wilds, Garden of Hope | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | Hidden Garden | ||
Mission Mode Collect Treasure! stages | Tropical Forest | ||
Mission Mode Battle Enemies! stages | Shaded Garden, Beastly Caverns | ||
Side Story days | None | ||
2-Player Battle stages | Brawl Yard, Tile Lands | ||
Bingo Battle stages | Shaded Terrace, Stagnant Sea, Blooming Terrace, Buried Pond | ||
Attacks | None |
The Skitter Leaf (ハンボ?) is an enemy found in Pikmin 2 and Pikmin 3 that resembles a leaf. These creatures remain camouflaged on the ground until approached by leaders, at which time they attempt to flee with a cricket-like chirp. They are somewhat rare, usually located in very fresh places, such as near or in water or foliage, but they are not worth defeating or recovering. This is because the leaf they leave upon death, while only requiring one Pikmin to carry, yields only a single Pikmin seed or one Poko.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
1 | 1 | 1 | × 1 | 120 | No | |
(?) | 1 | 1 | 1 | × 5 × 5 |
45 | No |
Biology
The Skitter Leaf, when it is hiding, looks like a small leaf on the ground, making it seem like it's part of the scenery. When approached, however, it will leap up, revealing feet with a similar pattern to the leaf on its back, and bulgy red eyes. What the stem would be on a leaf is actually the Skitter Leaf's mouth, and due to its small, tube-like appearance, one can conclude that the Skitter Leaf mainly feeds on plant juices. The main "leaf" acts as a cape, which the Skitter Leaf uses to fend itself from predation by flipping in the air and whipping it around. Upon flipping, the creature will also reveal a rounded, yellow abdomen.
Notes
Olimar's notes
Louie's notes
The following article or section contains guides. |
Nintendo Player's guide
“They look like leaves, but they're critters. You can swarm Skitter Leafs or hit them with air attacks and defeat them with ease. In one Challenge-mode arena, you'll defeat Skitter Leafs to earn point-producing treasure.”
Pikmin 3 Prima Guide
“The Skitter Leaf is a harmless creature that uses its leaf-shaped body to blend into the environment. When threatened, a Skitter Leaf jumps out of hiding and attempts to flee from its attackers. You can simply ignore these enemies, but they can prove useful when Pikmin cultivation is a priority. To defeat a Skitter Leaf, simply toss a single Pikmin onto its back.”
Strategy
Pikmin 2
Swarm it with Pikmin, or toss one directly onto its back; Purple Pikmin work especially well for the latter method, as they will home in on the Skitter Leaf. It has low vitality and can also be easily defeated by leaders. Leaders can be harmed by it, and it will shake any attacking Pikmin off when given the chance, which usually knocks off their flowers or buds. This enemy cannot be petrified when it hides as a leaf, but it can when it is up and active.
Pikmin 3
The creature is much harder to defeat with leaders and reacts quicker to assaults, but remains easy to defeat with one shot on the back. Winged Pikmin are the only Pikmin somewhat ineffective against it, unless they are tossed directly onto its back while resting. The creature can no longer remove flowers or buds from Pikmin.
Glitch
There are rare occasions where one will duck right when it loses all its health, rendering it unable to die until a leader approaches it.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | sokkuri
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 120 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.2 |
fp04 | ダメージフレーム | Damage scale duration | 0.2 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 120 |
fp08 | 回転速度率 | Rotation acceleration | 0.5 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 150 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 150 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 50 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 2 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 2 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 2 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 2 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 移動時間最大 | Max walk time | 1 |
fp02 | 移動時間最小 | Min walk time | 0 |
fp03 | 移動角度最大 | Max angle change | 90 |
fp04 | 移動角度最小 | Min angle change | 30 |
fp11 | 待機確率 | Unknown (chance of standing still?) | 0.4 |
fp12 | 待機時間最大 | Unknown | 3.25 |
fp13 | 待機時間最小 | Unknown (min stopped time?) | 1.75 |
fp21 | 水中移動速度 | Unknown (underwater speed? | 25 |
fp22 | 水中回転速度率 | Unknown (underwater rotation speed?) | 0.05 |
fp23 | 水中回転最大速度 | Unknown (underwater rotation max speed?) | 1 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | hambo
|
HP | 45 |
Rock Pikmin throw hits to kill | 1 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 1 |
Damage to leaders | 0 |
Territory radius | 200 |
Mission Mode value | 5 |
Other information
- Size: Body length: 56mm, as per the e-card
- Pikmin 2 Piklopedia number: #53
Naming
- See more: Skitterling family#Naming.
The creature being called a leaf is a clear reference to its leaf shape allowing it to blend with the environment. In Japan, its name is ハンボ?. Its scientific name is Rus pseudoarbicans, which has a completely unknown meaning, besides the Greek word "pseudo" in it, which means "fake", likely alluding at how it is a fake leaf. Internally, its name in Pikmin 2 is sokkuri
, which is an onomatopoeia for "looks like", once more referring to how it mimics a leaf. Its internal name in the next game is hambo
, which is the same as its Japanese name when Romanized, but with an 'm' instead of an 'n'.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ハンボ? Hanbo |
|
French | Feuille Animale | Animal leaf |
German | Rutschblatt | Slip leaf |
Italian | Foglia Finta | Fake Leaf |
Spanish (NoA) | Pisaátomos hoja | Atomcrusher leaf |
Gallery
A Skitter Leaf on the Piklopedia.
- B7.JPG
The creature's e-card, #59 (7th blue card).
Trivia
- The Skitter Leaf resembles a magnolia acuminata's leaves.
- In both Pikmin 2 and Pikmin 3, the Skitter Leaf moves very slowly in water, and its animation resembles it attempting to swim.