Hey! Pikmin

S.S. Dolphin II

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Artwork of the S.S. Dolphin II from the Hey! Pikmin website.
Artwork of the S.S. Dolphin II.

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The S.S. Dolphin II is Captain Olimar's vessel in Hey! Pikmin. At the start of the game, Olimar is piloting the ship to head back to Hocotate, until he hits an asteroid and plummets to an unknown planet. The ship crashes against the ground, and stays in that state. The cone of the ship has a detachable pod with its own artificial intelligence. This pod guides Olimar throughout his adventure.

After the crash-landing, the ship requires certain amounts of Sparklium to recover its disabled features, and provide Captain Olimar with updates. A list can be found here.

Personality

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Appearance

The Dolphin II shares similarities with both the S.S. Dolphin and Hocotate ship. It has only three fins, two ionium jets, and sports the familiar white and red color scheme of both vessels.

Like the S.S. Dolphin, the ship only has seating for Olimar as well as the color blue being featured in both ships' designs. The Dolphin II is more similar in shape to the Hocotate ship, and features a research pod similar to the ship's. It is rounder in appearance and features four small rockets in addition to having a propeller. Unlike either ship, however, the Dolphin II does not seem to have a Chronos Reactor.

Some cutscenes take place inside the cockpit. At the start of the game, because it's out of Sparklium, only emergency lights are on, but as more Sparklium is recovered, more and more of the ship's interior lights up. The layout only changes when certain levels of Sparklium have been reached, which sometimes coincide with an upgrade unlock.

Sparklium Image Description
None The S.S. Dolphin II's interior at the start of the game. Only the control monitor and the meal table have any lighting. The ship's speaker is also completely active.
Captain Olimar stretching while inside the S.S. Dolphin II. This is from the cutscene where the ship unlocks the radar. The walls are now a bit lit up, as are the various control panels. The strips of lights below each control panel are on, but fade between soft and bright.
Captain Olimar stretching while inside the S.S. Dolphin II. This is from the cutscene where the ship announces it provided a new bar of health for the captain. The floor is now lit, and the back walls are a bit brighter too.
Captain Olimar sitting at his chair inside the S.S. Dolphin II, as the ship announces it has extended the jetpack's flight duration the second level. The light strips above the control monitor are lit up, and light up filling in a pattern from the edges to the center. Light also comes from downstairs.
Captain Olimar drinking coffee inside the S.S. Dolphin II's cockpit, with the ship announcing it maximized the jetpack's duration. Everything is a bit darker in favor of the new disco ball in the ceiling, which lights up parts of the room with its reflections.
Captain Olimar inside the S.S. Dolphin II's cockpit, sitting at his chair, while the ship announces they have managed to collect 30,000 Sparklium. Searchlights have been installed on the floor, shining light upwards to the ceiling.

Sparklium Converter

One of the S.S. Dolphin II's components plays an important role in Hey! Pikmin's plot, in that without it, the ship cannot return to Hocotate. The ship first realizes that it is missing when the player reaches ; a cutscene plays where the ship analyzes if they are ready to return to Hocotate, and realizes that the Sparklium Converter is missing. If this happens before The Last Lair is completed, the ship will not be able to find it, and will tell Olimar to continue searching, in hopes of finding it in his adventures. Otherwise, the ship will try a scan, and will find that it is in the last sector, and will also detect a massive creature, the final boss of the game.

Warning: the following text contains major spoilers about about the final boss in Hey! Pikmin.
After the fight against the Berserk Leech Hydroe, the creature will wither and die, and from inside, the Leech Hydroe will pop out, with the Sparklium Converter lodged in its head. It will try to attack Olimar, but will just end up toppling on the ground and dropping the ship part. After trying to understand what the creature is, only for it to run away, Olimar triumphantly recovers the ship part and the S.S. Dolphin II manages to make it safely back to Hocotate.

In the logs for the Leech Hydroe, it is revealed that the Sparklium Converter must have fallen off during the crash, and landed on top of the creature while it was sleeping.[1]

Gallery

Names in other languages

Language Name Meaning
Flag of the Netherlands Dutch Dolphin II Dolphin II
Flag of France French Dolphin II Dolphin II
Flag of Germany German Dolphin II Dolphin II
Flag of Italy Italian Dolphin II Dolphin II
Flag of Spain Spanish Dolphin II Dolphin II

References

  1. ^ Normally, this is a harmless species of plant life. We only found out later that it grew vicious because the Sparklium Converter fell from the ship during our crash landing, falling onto the Leech Hydroe as it slumbered. The influx of energy sent its parasitic urges out of control. I know I'm to blame, ultimately, but I'm glad I could put a stop to it—with the help of the Pikmin and the S.S. Dolphin II. Let this final entry end with my thanks to them.Captain Olimar in the log entry for the Berserk Leech Hydroe