Terror Trench

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Terror Trench
Sector 6 – Area C
The first trench in the Terror Trench.
Treasures 3
Pikmin available Red Pikmin
Requirements Complete Lights in the Darkness or Sizzling Precipice
Next area Barriers of Flame
Music

Terror Trench is the third main area in the Sweltering Parchlands. It takes place inside a cave that has many narrow hallways, and for most of them, some spiked pine cones[1] show up from the ceiling in intervals and roll inside the hallways, eventually falling into the pit at the end of the path. Others even bounce against walls, or roll back and forth in a half-pipe. The player must wait in vines, stand on alternative platforms, our even outrace the pine cones to avoid losing their Pikmin.


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Plot

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Description

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Cutscenes

Cutscene Screenshot Trigger Description
Mockiwi chase The Mockiwi chase cutscene in the Terror Trench. From the start, the player advances a bit forward. Four Red Pikmin are running away from a Mockiwi that is chasing after them. They jump behind a stone, and when the Mockiwi reaches it, it sniffs around, notices it can't find the Pikmin, turns around, and walks away.
Tripping Pikmin The tripping Pikmin cutscene in the Terror Trench. The player whistles the Pikmin behind a pile of leafs inside a small room in the top screen, where the exit to reach Olimar is a hole with Sparklium Seeds. Four Red Pikmin jump out from behind the leafs and do a gymnast salutation. They run down to the exit of the room, but the last one trips and stays on the floor, face-first. One of the other three Pikmin eventually returns to check up on its friend. The Pikmin stands up, the two stare at each other for a bit, and then run off to join the others.
Doorway Mockiwi The doorway Mockiwi cutscene in the Terror Trench. The player enters the doorway to the left of the spiked pine cone that rolls back and forth. Olimar and four of his Red Pikmin exit the doorway. The rightmost Pikmin notices something coming from the right, and runs back inside. As it does, the other Pikmin and Olimar, one by one, notice the previous crew member running off, check the right, see the problem, and run inside as well. Eventually, the danger shows up, moving from right to left: a Mockiwi. It walks from one end to the other without even noticing the crew, however.

Pikmin locations

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Spot Location Pikmin Requirements Notes

Objects

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Treasures

Enemies

Obstacles

Others

Guide

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The strategies shown are just suggestions.

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Gallery

Names in other languages

Language Name Meaning
Flag of the Netherlands Dutch Horrorholte Horror hollow
Flag of France French Antre de l'angoisse Distress lair
Flag of Germany German Höhle der Angst Cave of Angst
Flag of Italy Italian Buca del terrore Hole of terror
Flag of Mexico Spanish (NoA) Pasadizo del terror Passage of terror
Flag of Spain Spanish (NoE) Pasadizo Imprevisible Unpredictable Passage

References

  1. ^ The model for these objects is inside togebokkuri.bch.z, which is short for とげ 松ぼっくり? (lit.: "spiked pine cone"). However, the generator for these objects is internally called gimmick_spike_boulder_generator, as per /stage/map_0033.csv.