MediaWiki:Common.js
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/* Any JavaScript here will be loaded for all users on every page load. */
//<nowiki>
//TODO instead of a "misc" category for concept art, have a checkbox for "shows prerelease content"?
//TODO allow the user to add multiple subjects?
//TODO subjects should be in a select box?
var description_textarea;
var type_select;
var game_select;
var mode_select;
var location_select;
var subject_select;
var specific_subject_text;
var misc_select;
var source_select;
var specific_source_text;
var license_select;
var final_textarea;
var description_tr;
var type_tr;
var game_tr;
var mode_tr;
var location_tr;
var subject_tr;
var specific_subject_span;
var misc_tr;
var source_tr;
var specific_source_span;
var license_tr;
var final_tr;
var final_toggler_a;
var has_game = false;
var has_mode = false;
var has_location = false;
var has_subject = false;
var has_misc = false;
var has_license = false;
function main() {
if(typeof(mw) === "undefined" || mw.config.get("wgCanonicalNamespace") != "Special" || mw.config.get("wgTitle") != "Upload") return;
if(window.location.href.indexOf("wpForReUpload=1") != -1) return;
//Get the table with the upload fields.
var table = document.getElementById("mw-htmlform-description").firstChild;
if(document.getElementById("wpUploadDescription") && document.getElementById("wpUploadDescription").value.length > 0) {
//Hold on, there's already text here! Chances are this is the warning page.
//Let's just hide the license box and quit.
hide_license(table);
return;
}
create_description_textarea(table);
create_type_list(table);
create_game_list(table);
create_mode_list(table);
create_location_list(table);
create_subject_list(table);
create_misc_list(table);
create_source_list(table);
create_license_list(table);
hide_license(table);
setup_final(table);
replace_uploadtext();
create_script_notification();
handle_type_choice();
}
function create_description_textarea(table) {
description_textarea = document.createElement("textarea");
description_textarea.onchange = create_final_result;
description_tr = add_field("Description:", description_textarea, table);
}
function create_type_list(table) {
type_select = document.createElement("select");
type_select.name = "type";
type_select.onchange = handle_type_choice;
add_option("screenshot", "Screenshot", type_select);
add_option("boxart", "Box art", type_select);
add_option("concept", "Concept art", type_select);
add_option("texture", "Texture", type_select);
add_option("audio", "Audio", type_select);
add_option("logo", "Logo", type_select);
add_option("map", "Map", type_select);
add_option("icon", "Icon", type_select);
add_option("real", "Real world image", type_select);
add_option("user", "Non-wiki user image", type_select);
add_option("wiki", "Pikipedia special image", type_select);
type_tr = add_field("Type of file:", type_select, table);
}
function create_game_list(table) {
game_select = document.createElement("select");
game_select.name = "game";
game_select.onchange = handle_game_choice;
var gc_optgroup = add_optgroup("GameCube", game_select);
var wii_optgroup = add_optgroup("Wii", game_select);
var wiiu_optgroup = add_optgroup("Wii U", game_select);
var n3ds_optgroup = add_optgroup("Nintendo 3DS", game_select);
var smash_optgroup = add_optgroup("Super Smash Bros. games", game_select);
var misc_optgroup = add_optgroup("Other", game_select);
add_option("p1", "<i>Pikmin</i>", gc_optgroup);
add_option("p2", "<i>Pikmin 2</i>", gc_optgroup);
add_option("npcp1", "<i>New Play Control! Pikmin</i>", wii_optgroup);
add_option("npcp2", "<i>New Play Control! Pikmin 2</i>", wii_optgroup);
add_option("p3", "<i>Pikmin 3</i>", wiiu_optgroup);
add_option("pa", "<i>Pikmin Adventure</i>", wiiu_optgroup);
add_option("p3ds", "<i>Pikmin for Nintendo 3DS</i>", n3ds_optgroup);
add_option("ssbb", "<i>Super Smash Bros. Brawl</i>", smash_optgroup);
add_option("ssb4", "<i>Super Smash Bros. for 3DS and Wii U</i>", smash_optgroup);
add_option("psm", "<i>Pikmin</i> Short Movies", misc_optgroup)
add_option("other", "Other game", misc_optgroup);
add_option("none", "N/A", misc_optgroup, true);
game_tr = add_field("Game:", game_select, table);
}
function create_mode_list(table) {
mode_select = document.createElement("select");
mode_select.name = "mode";
mode_select.onchange = handle_mode_choice;
mode_tr = add_field("Game mode:", mode_select, table);
}
function create_location_list(table) {
location_select = document.createElement("select");
location_select.name = "location";
location_select.onchange = handle_location_choice;
location_tr = add_field("In-game location:", location_select, table);
}
function create_subject_list(table) {
var subject_span = document.createElement("span");
subject_select = document.createElement("select");
subject_select.name = "subject";
subject_select.onchange = handle_subject_choice;
add_option("none", "N/A", subject_select);
var spec_optgroup = add_optgroup("A specific creature", subject_select);
var collectible_optgroup = add_optgroup("A collectible", subject_select);
var object_optgroup = add_optgroup("An in-game object", subject_select);
add_option("character", "Character", spec_optgroup);
add_option("pikmin", "Pikmin", spec_optgroup);
add_option("enemy", "Enemy", spec_optgroup);
add_option("ship_part", "Ship part", collectible_optgroup);
add_option("treasure", "Treasure", collectible_optgroup);
add_option("fruit", "Fruit", collectible_optgroup);
add_option("onion", "Onion", object_optgroup);
add_option("plant", "Plant", object_optgroup);
add_option("obstacle", "Obstacle", object_optgroup);
specific_subject_span = document.createElement("span");
var specific_subject_label = document.createTextNode(" Specifically what? ");
specific_subject_span.appendChild(specific_subject_label);
specific_subject_text = document.createElement("input");
specific_subject_text.style.width = "100px";
specific_subject_text.onchange = create_final_result;
specific_subject_span.appendChild(specific_subject_text);
subject_span.appendChild(subject_select);
subject_span.appendChild(specific_subject_span);
subject_tr = add_field("Main subject:", subject_span, table);
}
function create_misc_list(table) {
misc_select = document.createElement("select");
misc_select.name = "misc";
misc_select.onchange = update_fields;
add_option("none", "N/A", misc_select);
add_option("glitch", "This image shows a glitch", misc_select);
add_option("prerelease", "This image shows prerelease content", misc_select);
add_option("menu", "This image shows an in-game menu", misc_select);
add_option("promotional", "This image is about promotional material", misc_select);
misc_tr = add_field("Misc. categories:", misc_select, table);
}
function create_source_list(table) {
var source_span = document.createElement("span");
source_select = document.createElement("select");
source_select.name = "source";
source_select.onchange = handle_source_choice;
source_span.appendChild(source_select);
add_option("none", "N/A", source_select);
add_option("self", "I made this myself", source_select);
add_option("web", "Off a website", source_select);
specific_source_span = document.createElement("span");
source_span.appendChild(specific_source_span);
specific_source_text = document.createElement("input");
specific_source_text.onchange = create_final_result;
specific_source_span.appendChild(document.createTextNode(" Please link to the page: "));
specific_source_span.appendChild(specific_source_text);
source_tr = add_field("Source:", source_span, table);
}
function create_license_list(table) {
license_select = document.createElement("select");
license_select.name = "license";
license_select.onchange = create_final_result;
add_option("unknown", "I don't know...", license_select);
add_option("fairuse", "Fair use", license_select)
add_option("cc-a2.5", "CC-Attribution 2.5", license_select);
add_option("pd", "Public domain", license_select);
license_tr = add_field("License:", license_select, table);
}
function handle_type_choice() {
handle_game_choice();
handle_subject_choice();
handle_source_choice();
update_fields();
}
function handle_game_choice() {
clear_el(mode_select);
var modes = [];
var cur_game = get_option(game_select);
if(cur_game == "p1" || cur_game == "npcp1") {
modes = [
"Story mode",
"Challenge Mode"
];
} else if(cur_game == "p2" || cur_game == "npcp2") {
modes = [
"Story mode",
"Challenge Mode",
"2-Player Battle"
];
} else if(cur_game == "p3") {
modes = [
"Story mode",
"Mission Mode",
"Bingo Battle"
];
}
add_option("N/A", "N/A", mode_select);
for(m = 0; m < modes.length; m++) {
add_option(modes[m], modes[m], mode_select);
}
has_mode = (modes.length > 0);
handle_mode_choice();
}
function handle_mode_choice() {
clear_el(location_select);
var locations = [];
var cur_game = get_option(game_select);
var cur_mode = get_option(mode_select);
if(cur_game == "p1" || cur_game == "npcp1") {
locations = [
"The Impact Site",
"The Forest of Hope",
"The Forest Navel",
"The Distant Spring",
"The Final Trial"
];
} else if(cur_game == "p2" || cur_game == "npcp2") {
locations = [
"Valley of Repose",
"Awakening Wood",
"Perplexing Pool",
"Wistful Wild",
"Story mode cave"
];
} else if(cur_game == "p3") {
locations = [
"Tropical Wilds",
"Garden of Hope",
"Distant Tundra",
"Twilight River",
"Formidable Oak"
];
}
locations.splice(0, 0, "N/A");
for(l = 0; l < locations.length; l++) {
add_option(locations[l], locations[l], location_select);
}
has_location = (locations.length > 0);
update_fields();
}
function handle_location_choice() {
update_fields();
}
function handle_subject_choice() {
var cur_subject = get_option(subject_select);
if(cur_subject == "character" || cur_subject == "pikmin" || cur_subject == "enemy") {
specific_subject_span.style.display = "inline";
} else {
specific_subject_span.style.display = "none";
}
update_fields();
}
function handle_source_choice() {
var cur_source = get_option(source_select);
if(cur_source == "web") {
specific_source_span.style.display = "inline";
} else {
specific_source_span.style.display = "none";
}
update_fields();
}
function update_fields() {
var cur_type = get_option(type_select);
var cur_game = get_option(game_select);
var cur_mode = get_option(mode_select);
var cur_source = get_option(source_select);
has_game = false;
has_mode = false;
has_location = false;
has_subject = false;
has_misc = false;
has_source = false;
has_license = false;
if(
cur_type == "screenshot" || cur_type == "boxart" ||
cur_type == "concept" || cur_type == "texture" ||
cur_type == "audio" || cur_type == "logo" || cur_type == "map"
) {
has_game = true;
}
if(cur_type == "screenshot") {
if(get_game_has_location(cur_game)) {
has_mode = true;
has_location = true;
has_subject = true;
has_misc = true;
}
if((cur_game == "p2" || cur_game == "npcp2") && cur_mode != "Story mode") {
has_location = false;
}
if(cur_game == "p3" && cur_mode != "Story mode") {
has_location = false;
}
if(cur_mode == "N/A") {
has_location = false;
}
} else if (cur_type == "concept") {
has_location = get_game_has_location(cur_game);
has_subject = true;
has_misc = true;
} else if (cur_type == "map") {
has_location = get_game_has_location(cur_game);
has_source = true;
has_license = true;
} else if (cur_type == "icon") {
has_source = true;
has_license = true;
} else if (cur_type == "real" || cur_type == "user" || cur_type == "wiki") {
has_source = true;
has_license = true;
}
game_tr.style.display =
has_game ? "table-row" : "none";
mode_tr.style.display =
has_game && has_mode ? "table-row" : "none";
location_tr.style.display =
has_game && has_location ? "table-row" : "none";
subject_tr.style.display =
has_subject ? "table-row" : "none";
misc_tr.style.display =
has_misc ? "table-row" : "none";
source_tr.style.display =
has_source ? "table-row" : "none";
license_tr.style.display =
has_license ? "table-row" : "none";
create_final_result();
}
function get_game_has_location(g) {
var r =
g == "p1" || g == "npcp1" ||
g == "p2" || g == "npcp2" ||
g == "p3";
return r;
}
function create_final_result() {
var t = "";
var cur_type = get_option(type_select);
var cur_game = get_option(game_select);
var cur_mode = get_option(mode_select);
var cur_location = get_option(location_select);
var cur_subject = get_option(subject_select);
var cur_misc = get_option(misc_select);
var cur_source = get_option(source_select);
var cur_license = get_option(license_select);
t += "{{file info\n";
t += "|summary = " + description_textarea.value + "\n";
t += "|type = " + cur_type + "\n";
if(has_game && cur_game != "none") {
t += "|game = " + cur_game + "\n";
}
if(has_location && cur_location != "N/A") {
t += "|location = " + cur_location + "\n";
}
if(has_source && cur_source != "N/A") {
t += "|source = " + (cur_source == "self" ? "self" : specific_source_text.value) + "\n";
}
if(has_license) {
t += "|license = " + cur_license + "\n";
}
t += "}}\n\n"
if(has_mode) {
if(cur_mode != "N/A" && cur_mode != "Story mode") {
t += "[[Category:" + cur_mode + " images]]\n";
}
}
if(has_subject && cur_subject != "N/A") {
if(cur_subject == "pikmin" || cur_subject == "character" || cur_subject == "enemy") {
t += "[[Category:" + specific_subject_text.value + " images]]\n";
} else if(cur_subject == "ship_part") {
t += "[[Category:Ship part images]]\n";
} else if(cur_subject == "treasure") {
t += "[[Category:Treasure images]]\n";
} else if(cur_subject == "fruit") {
t += "[[Category:Fruit images]]\n";
} else if(cur_subject == "onion") {
t += "[[Category:Onion images]]\n";
} else if(cur_subject == "plant") {
t += "[[Category:Vegetation images]]\n";
} else if(cur_subject == "obstacle") {
t += "[[Category:Obstacle images]]\n";
}
}
if(has_misc) {
if(cur_misc == "glitch") {
t += "[[Category:Glitch images]]\n";
} else if(cur_misc == "prerelease") {
t += "[[Category:Prerelease images]]\n";
} else if(cur_misc == "menu") {
t += "[[Category:Menu images]]\n";
} else if(cur_misc == "promotional") {
t += "[[Category:Promotional material]]\n";
}
}
//NOTE: This code is only valid until Pikmin for Nintendo 3DS releases
if(has_game && cur_game == "p3ds") {
t += "[[Category:Pikmin for Nintendo 3DS prerelease images]]\n";
}
if(t.substr(t.length - 2) == "\n\n") {
t = t.slice(0, t.length - 1);
}
final_textarea.value = t;
}
function hide_license(table) {
document.getElementById("wpLicense").parentNode.parentNode.style.display = "none";
}
function setup_final(table) {
var final_toggler_div = document.createElement("div");
final_toggler_div.style.marginTop = "64px";
final_toggler_a = document.createElement("a");
final_toggler_a.href = "#";
final_toggler_a.innerHTML = "Show"
final_toggler_a.onclick = function(e) { e.preventDefault(); toggle_final(); };
final_toggler_div.appendChild(document.createTextNode("["));
final_toggler_div.appendChild(final_toggler_a);
final_toggler_div.appendChild(document.createTextNode("] final result box (if you need fine tuning)"));
add_field("", final_toggler_div, table);
final_tr = document.getElementById("wpUploadDescription").parentNode.parentNode;
final_textarea = final_tr.getElementsByTagName("textarea")[0];
final_tr.style.display = "none";
}
function replace_uploadtext() {
var uploadtext = document.getElementById("uploadtext");
clear_el(uploadtext);
uploadtext.innerHTML =
"<p>Use this form to upload new files. Please follow every step in the form. " +
"Also, use a descriptive name, like <code>Pikmin 3 Burgeoning Spiderwort closeup.jpg</code> " +
"instead of <code>xGFW34.JPG</code>, and make sure " +
"your file does not <a href=\"/Special:ListFiles\">already exist</a>.</p>" +
"<p>Helpful links:</p>" +
"<ul><li><a href=\"/Help:Files\">Help about files</a></li>" +
"<li><a href=\"/Special:Log/upload\">Upload log</a></li>" +
"<li><a href=\"/Special:Log/delete\">Delete log</a></li></ul>";
}
function create_script_notification() {
var notification_div = document.createElement("div");
notification_div.style.float = "right";
notification_div.style.margin = "10px";
notification_div.style.border = "1px solid";
notification_div.style.padding = "2px";
notification_div.style.fontSize = "75%";
notification_div.style.fontStyle = "italic";
notification_div.innerHTML = "This page is running the <a href=\"/User:Espyo/PikipediaUpload\">PikipediaUpload</a> script.";
var upload_text = document.getElementById("uploadtext");
upload_text.parentNode.insertBefore(notification_div, upload_text);
}
function toggle_final() {
if(final_tr.style.display == "none") {
final_tr.style.display = "table-row";
final_toggler_a.innerHTML = "Hide";
} else {
final_tr.style.display = "none";
final_toggler_a.innerHTML = "Show";
}
}
function clear_el(el) {
while(el.firstChild){
el.removeChild(el.firstChild);
}
}
function get_option(sel) {
if (sel.options.length == 0) return null;
return sel.options[sel.selectedIndex].value;
}
function add_option(value, innerHTML, parent, selected) {
var opt = document.createElement("option");
opt.value = value;
opt.innerHTML = innerHTML;
parent.appendChild(opt);
if(typeof(selected) != "undefined") {
opt.setAttribute("selected", "");
}
return opt;
}
function add_optgroup(label, parent) {
var optgroup = document.createElement("optgroup");
optgroup.label = label;
parent.appendChild(optgroup);
return optgroup;
}
function add_field(label, content, table) {
var tr = document.createElement("tr");
var td1 = document.createElement("td");
td1.className = "mw-label";
td1.innerHTML = label;
tr.appendChild(td1);
var td2 = document.createElement("td");
td2.className = "mw-input";
td2.appendChild(content);
tr.appendChild(td2);
var ref = table.children[table.children.length - 3];
table.insertBefore(tr, ref);
return tr;
}
main();
//</nowiki>
/* Test if an element has a certain class **************************************
*
* Description: Uses regular expressions and caching for better performance.
* Maintainers: [[Wikipedia:User:Mike Dillon]], [[Wikipedia:User:R. Koot]], [[Wikipedia:User:SG]]
*/
var hasClass = (function () {
var reCache = {};
return function (element, className) {
return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);
};
})();
/** Collapsible tables *********************************************************
*
* Description: Allows tables to be collapsed, showing only the header. See
* [[Wikipedia:NavFrame]].
* Maintainers: [[User:R. Koot]]
*/
var autoCollapse = 2;
var collapseCaption = "hide";
var expandCaption = "show";
function collapseTable( tableIndex )
{
var Button = document.getElementById( "collapseButton" + tableIndex );
var Table = document.getElementById( "collapsibleTable" + tableIndex );
if ( !Table || !Button ) {
return false;
}
var Rows = Table.rows;
if ( Button.firstChild.data == collapseCaption ) {
for ( var i = 1; i < Rows.length; i++ ) {
Rows[i].style.display = "none";
}
Button.firstChild.data = expandCaption;
} else {
for ( var i = 1; i < Rows.length; i++ ) {
Rows[i].style.display = Rows[0].style.display;
}
Button.firstChild.data = collapseCaption;
}
}
function createCollapseButtons()
{
var tableIndex = 0;
var NavigationBoxes = new Object();
var Tables = document.getElementsByTagName( "table" );
for ( var i = 0; i < Tables.length; i++ ) {
if ( hasClass( Tables[i], "collapsible" ) ) {
var Header = null;
/* the editor can override which table header element gets the button with a class */
var OverrideHeader = Tables[i].getElementsByClassName("collapsiblebutton");
if(OverrideHeader) OverrideHeader = OverrideHeader[0];
if(OverrideHeader) Header = OverrideHeader;
/* only add button and increment count if there is a header row to work with */
if (!Header){
var HeaderRow = Tables[i].getElementsByTagName( "tr" )[0];
if (!HeaderRow) continue;
Header = HeaderRow.getElementsByTagName( "th" )[0];
if (!Header) continue;
}
NavigationBoxes[ tableIndex ] = Tables[i];
Tables[i].setAttribute( "id", "collapsibleTable" + tableIndex );
var Button = document.createElement( "span" );
var ButtonLink = document.createElement( "a" );
var ButtonText = document.createTextNode( collapseCaption );
Button.style.styleFloat = "right";
Button.style.cssFloat = "right";
Button.style.fontWeight = "normal";
Button.style.textAlign = "right";
Button.style.width = "6em";
Button.style.marginLeft = "-100%";
Button.setAttribute( "class", "collapsible-button" );
ButtonLink.style.color = Header.style.color;
ButtonLink.setAttribute( "id", "collapseButton" + tableIndex );
ButtonLink.setAttribute( "href", "javascript:collapseTable(" + tableIndex + ");" );
ButtonLink.appendChild( ButtonText );
Button.appendChild( document.createTextNode( "[" ) );
Button.appendChild( ButtonLink );
Button.appendChild( document.createTextNode( "]" ) );
Header.insertBefore( Button, Header.childNodes[0] );
tableIndex++;
}
}
for ( var i = 0; i < tableIndex; i++ ) {
if ( hasClass( NavigationBoxes[i], "collapsed" ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], "autocollapse" ) ) ) {
collapseTable( i );
}
}
}
$( createCollapseButtons );
/* Content tabber, version 1.0.5 by Greenpickle (GPL3) */
var switchableAnchorPrefix = '';
var switchableClass = 'switchable';
var switchableSectionClass = 'switch';
var switchableTabsClass = 'switchabletabs';
var switchableSectionTitleAttr = 'title';
function initialiseSwitchable () {
// get the elements we care about
switchable = myGetElementsByClassName(document, switchableClass);
// some functions
switchable.createTab = function (label, isAnchor, i, j) {
var tab = document.createElement('li');
var child;
if (isAnchor) {
child = document.createElement('a');
child.href =
'javascript:switchable.setVisible(' + i + ', ' + j + ');';
} else child = document.createElement('strong');
child.appendChild(document.createTextNode(label));
tab.appendChild(child);
return tab;
}
switchable.getVisible = function (i) {
var visible = this[i].getAttribute('visiblesection');
if (visible) visible = parseInt(visible);
if (visible === null || isNaN(visible)) {
visible = 0;
this[i].setAttribute('visiblesection', visible.toString());
}
return Math.max(0, Math.min(visible, this[i].sections.length - 1));
}
switchable.updateVisible = function (i) {
if (isNaN(parseInt(i))) {
// update all switchables if no valid number given
for (var i = 0; i < this.length; i++)
this.updateVisible(i);
} else {
var visible = this.getVisible(i);
var sections = this[i].sections;
var tc = this[i].tabContainer;
var currentTab;
for (var j = 0; j < sections.length; j++) {
if (j == visible) {
// change 'show' link
currentTab = this.createTab(sections[j].sectionName,
false);
currentTab.j = j;
tc.replaceChild(currentTab, tc.tabs[j]);
// show section
sections[j].style.display = '';
} else {
// change 'show' link
if (tc.currentTab !== undefined && tc.currentTab.j == j)
tc.replaceChild(tc.tabs[j], tc.currentTab);
// hide section
sections[j].style.display = 'none';
}
}
if (currentTab !== undefined) tc.currentTab = currentTab;
}
}
switchable.setVisible = function (i, j) {
this[i].setAttribute('visiblesection', j);
this.updateVisible(i);
}
// initialise
for (var i = 0; i < switchable.length; i++) {
var sections = myGetElementsByClassName(switchable[i],
switchableSectionClass);
switchable[i].sections = sections;
// create show/hide anchors
var tabContainer = document.createElement('ul');
tabContainer.className = switchableTabsClass;
switchable[i].appendChild(tabContainer);
switchable[i].tabContainer = tabContainer;
tabContainer.tabs = [];
for (var j = 0; j < sections.length; j++) {
// re-append section to place it after links
switchable[i].appendChild(sections[j]);
// use section's name if it has one
var sectionName = sections[j].getAttribute(
switchableSectionTitleAttr);
if (!sectionName) sectionName = j.toString();
sections[j].sectionName = sectionName;
// create anchor
var tab = switchable.createTab(
switchableAnchorPrefix + sectionName, true, i, j);
tabContainer.appendChild(tab);
tabContainer.tabs.push(tab);
}
}
this.switchable = switchable;
// initial show/hide
switchable.updateVisible();
}
initialiseSwitchable();
// I'd extend Node.prototype, but apparently IE fails...
function myGetElementsByClassName (node, cls) {
var result = [];
var pool = node.getElementsByTagName("*");
var re = new RegExp('\\b' + cls + '\\b');
for (var i = 0; i < pool.length; i++)
if (re.test(pool[i].className)) result.push(pool[i]);
return result;
}
/* table.hideable, version 1.1.1 by Greenpickle (GPL3) */
var hideImageURL = 'http://www.pikminwiki.com/images/9/96/Hide.png';
var showImageURL = 'http://www.pikminwiki.com/images/1/15/Show.png';
var hideableColClass = 'hideable';
var hiddenColClass = 'hidden';
var hideableShowClass = 'showcol';
function getElementsByTagNames (node) {
// return an array of elements in the node with the given tag names
var nodes = [];
for (var i = 1; i < arguments.length; i++) {
var newNodes = node.getElementsByTagName(arguments[i]);
try {
// no idea where this'll fail if it does
newNodes = Array.prototype.slice.call(newNodes);
nodes = nodes.concat(newNodes);
} catch (e) {
// do it the slow way
for (var j = 0; j < newNodes.length; j++) nodes.push(newNodes[j]);
}
}
return nodes;
}
function matchTagName (node) {
// check if node.tagName is one of given names, case-insensitively
if (node.tagName === undefined) return false;
tag = node.tagName.toLowerCase();
for (var i = 1; i < arguments.length; i++) {
if (arguments[i].toLowerCase() == tag) return true;
}
return false;
}
function getContainer (node, tag) {
// return nearest parent with given tag name
tag = tag.toLowerCase();
var container = node;
do {
container = container.parentNode;
if (container === document) return undefined;
} while (container.tagName.toLowerCase() != tag);
return container;
}
function nextElement (e) {
do e = e.nextSibling;
while (e !== null && e.nodeType != 1);
return e;
}
function previousElement (e) {
do e = e.previousSibling;
while (e !== null && e.nodeType != 1);
return e;
}
var hasClass = (function () {
var reCache = {};
return function (element, className) {
return (reCache[className] ? reCache[className] : (reCache[className]
= new RegExp("(?:\\s|^)" + className + "(?:\\s|$)")))
.test(element.className);
};
})();
var hideable = {};
hideable.showCallback = function () {
hideable.show(this.parentNode);
return false;
};
hideable.hideCallback = function () {
hideable.hide(this.parentNode);
return false;
};
hideable.createLink = function (isHide) {
// create a show/hide link
var lnk = document.createElement('a');
lnk.href = '#';
lnk.onclick = isHide ? hideable.hideCallback : hideable.showCallback;
var img = document.createElement('img');
img.alt = isHide ? 'hide' : 'show';
img.src = isHide ? hideImageURL : showImageURL;
lnk.appendChild(img);
return lnk;
};
hideable.getColSpan = function (cell, orig) {
return orig ? cell.origColSpan || cell.colSpan : cell.colSpan;
};
hideable.setColSpan = function (cell, colSpan) {
if (cell.origColSpan === undefined)
// store original colspan
cell.origColSpan = cell.colSpan;
cell.colSpan = colSpan;
};
hideable.getCol = function (targetCell, orig) {
var row = getContainer(targetCell, 'tr');
if (row === undefined) throw('cell not in a table row');
// sum colspans along row
var col = 0;
var children = getElementsByTagNames(row, 'th', 'td');
for (var i = 0; i < children.length; i++) {
var cell = children[i];
if (cell === targetCell) break;
if (orig || cell.style.display != 'none')
// cell is not hidden, or we want hidden cells: add its colspan
col += hideable.getColSpan(cell, orig);
}
return col;
};
hideable.cellAtCol = function (row, targetCol, orig) {
var col = 0;
var cells = getElementsByTagNames(row, 'th', 'td');
for (var i = 0; i < cells.length; i++) {
var cell = cells[i];
if (orig || cell.style.display != 'none') {
// cell is not hidden, or we want hidden cells: add its colspan
col += hideable.getColSpan(cell, orig);
if (col > targetCol) return cell;
}
}
}
hideable.cellsInCol = function (cell) {
// return array of cells in the same column as the given one
if (!matchTagName(cell, 'td', 'th')) throw('not a table cell');
var table = getContainer(cell, 'table');
if (table === undefined) throw('cell not in a table');
var col = hideable.getCol(cell, true);
var rows = table.getElementsByTagName('tr');
var cells = [];
for (var i = 0; i < rows.length; i++) {
cells.push(hideable.cellAtCol(rows[i], col, true));
}
return cells;
};
hideable.hide = function (cell) {
var cells = hideable.cellsInCol(cell);
for (var i = 0; i < cells.length; i++) {
if (i == 0) {
// replace header with 'show' button
var showCell = document.createElement(cells[i].tagName);
showCell.colspan = cells[i].colSpan;
showCell.className = hideableShowClass;
showCell.appendChild(hideable.createLink(false));
hideable.hiddenHeaders[hideable.getCol(cells[i], false)] =
cells[i].parentNode.replaceChild(showCell, cells[i]);
} else {
// hide this column's cells
cells[i].style.display = 'none';
// expand next visible column's cells, if any, to this one
var expand = cells[i];
do expand = nextElement(expand);
while (expand !== null &&
(expand.nodeType != 1 || expand.style.display == 'none'))
if (expand === null) {
// couldn't find a next column: look for a previous one
expand = cells[i];
do expand = previousElement(expand);
while (expand !== null &&
(expand.nodeType != 1 || expand.style.display == 'none'))
}
if (expand !== null)
hideable.setColSpan(expand, expand.colSpan + cells[i].colSpan);
}
}
};
hideable.show = function (cell) {
var cells = hideable.cellsInCol(cell);
for (var i = 0; i < cells.length; i++) {
// show this column's cells
cells[i].style.display = '';
if (i == 0) {
// remove 'show' button
var col = hideable.getCol(cells[i], false);
var origCell = hideable.hiddenHeaders[col];
cells[i] = cells[i].parentNode.replaceChild(origCell, cells[i]);
} else {
cell = cells[i];
// work out where we want the ends of the cell to be
var leftEdge = hideable.getCol(cell, true);
var rightEdge = leftEdge + (cell.origColSpan || cell.colSpan);
var change = 0;
var prevCell = previousElement(cell);
while (prevCell !== null) {
if (prevCell.style.display == 'none')
// move left to cover hidden cells directly to the left
leftEdge -= prevCell.origColSpan || prevCell.colSpan;
else {
// shrink the first visible cell to the left if it covers
// any hidden cells we want this cell to cover
var pos = hideable.getCol(prevCell, false);
if (pos + prevCell.colSpan > leftEdge) {
change = pos + prevCell.colSpan - leftEdge;
hideable.setColSpan(prevCell, leftEdge - pos);
}
break;
}
prevCell = previousElement(prevCell);
}
var nextCell = nextElement(cell);
var flowRight = 0;
// need to explicitly set to undefined as we reuse it
var nextVisible = undefined;
while (nextCell !== null) {
if (nextCell.style.display == 'none')
// expand to cover hidden cells to the right
flowRight += nextCell.origColSpan || nextCell.colSpan;
else {
// until we encounter a visible one, which should cover
// them instead
flowRight = 0;
nextVisible = nextCell;
break;
}
nextCell = nextElement(nextCell);
}
rightEdge += flowRight;
// expand cell as far right as needed
hideable.setColSpan(cell, rightEdge - leftEdge);
change -= cell.colSpan;
if (nextVisible !== undefined)
// expand or shrink the visible cell directly to the right to
// adjust for the changes we've made
hideable.setColSpan(nextVisible, nextVisible.colSpan + change);
}
}
};
hideable.init = function () {
var tables = document.getElementsByTagName('table');
if (tables.length == 0) return;
hideable.hiddenHeaders = [];
// load images
new Image().src = hideImageURL;
new Image().src = showImageURL;
for (var i = 0; i < tables.length; i++) {
// operate on first row
var row = tables[i].getElementsByTagName('tr')[0];
var cells = getElementsByTagNames(row, 'th', 'td');
for (var j = 0; j < cells.length; j++) {
if (hasClass(cells[j], hideableColClass)) {
// add 'hide' button
cells[j].appendChild(hideable.createLink(true));
// hide column now if want to
if (hasClass(cells[j], hiddenColClass))
hideable.hide(cells[j]);
}
}
}
};
hideable.init();
// JavaScript countdown timer 2.0, by Splarka
//
// <span class="countdown" style="display:none;">
// Only <span class="countdowndate">January 01 2013 00:00:00 PST</span> until New years.
// </span>
// <span class="nocountdown">Javascript disabled.</span>
if ($('body.page-Main_Page').length) {
;(function (module, mw, $) {
'use strict';
var translations = $.extend(true, {
en: {
and: 'and',
second: 'second',
seconds: 'seconds',
minute: 'minute',
minutes: 'minutes',
hour: 'hour',
hours: 'hours',
day: 'day',
days: 'days'
}
}, module.translations || {}),
i18n = translations[
mw.config.get('wgContentLanguage')
] || translations.en;
var countdowns = [];
var NO_LEADING_ZEROS = 1;
function output (i, diff) {
/*jshint bitwise:false*/
var delta, result, parts = [];
delta = diff % 60;
parts.unshift(delta + ' ' + i18n[delta === 1 ? 'second' : 'seconds']);
diff = Math.floor(diff / 60);
delta = diff % 60;
parts.unshift(delta + ' ' + i18n[delta === 1 ? 'minute' : 'minutes']);
diff = Math.floor(diff / 60);
delta = diff % 24;
parts.unshift(delta + ' ' + i18n[delta === 1 ? 'hour' : 'hours' ]);
diff = Math.floor(diff / 24);
parts.unshift(diff + ' ' + i18n[diff === 1 ? 'day' : 'days' ]);
result = parts.pop();
if (countdowns[i].opts & NO_LEADING_ZEROS) {
while (parts.length && parts[0][0] === '0') {
parts.shift();
}
}
if (parts.length) {
result = parts.join(', ') + ' ' + i18n.and + ' ' + result;
}
countdowns[i].node.text(result);
}
function end(i) {
var c = countdowns[i].node.parent();
switch (c.attr('data-end')) {
case 'remove':
c.remove();
countdowns.splice(i, 1);
return;
case 'stop':
output(i, 0);
countdowns.splice(i, 1);
return;
case 'toggle':
var toggle = c.attr('data-toggle');
if (toggle && $(toggle).length) {
$(toggle).css('display', 'inline');
c.css('display', 'none');
countdowns.splice(i, 1);
return;
}
break;
case 'callback':
var callback = c.attr('data-callback');
if (callback && $.isFunction(module[callback])) {
output(i, 0);
countdowns.splice(i, 1);
module[callback].call(c);
return;
}
break;
}
countdowns[i].countup = true;
output(i, 0);
}
function update () {
var now = Date.now();
$.each(countdowns.slice(0), function (i, countdown) {
var diff = Math.floor((countdown.date - now) / 1000);
if (diff <= 0 && !countdown.countup) {
end(i);
} else {
output(i, Math.abs(diff));
}
});
if (countdowns.length) {
window.setTimeout(function () {
update();
}, 1000);
}
}
function getOptions (node) {
/*jshint bitwise:false*/
var text = node.parent().attr('data-options'),
opts = 0;
if (text) {
if (/no-leading-zeros/.test(text)) {
opts |= NO_LEADING_ZEROS;
}
}
return opts;
}
$(function () {
var countdown = $('.countdown');
if (!countdown.length) return;
$('.nocountdown').css('display', 'none');
countdown
.css('display', 'inline')
.find('.countdowndate')
.each(function () {
var $this = $(this),
date = (new Date($this.text())).valueOf();
if (isNaN(date)) {
$this.text('BAD DATE');
return;
}
countdowns.push({
node: $this,
opts: getOptions($this),
date: date,
});
});
if (countdowns.length) {
update();
}
});
}(window.countdownTimer = window.countdownTimer || {}, mediaWiki, jQuery));
}
/* Make it so users can click on "explain" spans to toggle their content.
Useful for mobile users, since there's no mouse-over. */
var explain_spans = document.getElementsByClassName("explain");
for(var e = 0; e < explain_spans.length; e++) {
explain_spans[e].onclick = function(){ toggleExplain(this); };
}
function toggleExplain(e) {
var old = e.getAttribute("oldContent");
if(old && old.length > 0) {
e.innerHTML = old;
e.setAttribute("oldContent", "");
e.style.textDecoration = "underline dotted";
} else {
e.setAttribute("oldContent", e.innerHTML);
e.innerHTML = e.getAttribute("title");
e.style.textDecoration = "underline dashed";
}
}
/* move game icons into #content for more consistent positioning */
$(function () {$('#game-icons').css('margin-top', '5px').insertBefore($('#firstHeading'))})
/* Pikan */
mw.loader.load('//www.pikminwiki.com/index.php?title=User:Espyo/pikan-core.js'
+ '&action=raw&ctype=text/javascript');
mw.loader.load('//www.pikminwiki.com/index.php?title=User:Espyo/pikan-pikipedia.js'
+ '&action=raw&ctype=text/javascript');