Pikmin (game)

Patent US7762893

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Artwork by Yuji Kando and Yutaka Hirameki used in a 2006 patent to demonstrate the concept behind a Pikmin-type game running on the Nintendo DS.
An illustration used in the patent
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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"US7762893" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the Pikmin series on a device that bears a remarkable resemblance to the Nintendo DS.[1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2], who respectively are the main programmers and level designers for Pikmin and Pikmin 2.

According to the patent, gameplay would involve players controlling Pikmin-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.[3]

See also

References

  1. ^ Prototype Database on The Kyoto Report[dead link]
  2. ^ United States Patent: 7762893 on United States Patent and Trademark Office
  3. ^ Patented Game Mechanics That Might Surprise You, Page 11 on GameSpot[dead link]

External links