Pikmin 3

Bingo Battle

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E3 2013 screenshot showing gameplay of Bingo Battle.
The blue team carrying an Insect Condo to the Onion.

Like in Pikmin 2, Pikmin 3 has a 2-player competitive mode called Bingo Battle. The overall rules have changed, but many of the same concepts return. Player 1 controls a cyan team of Koppaites on the left side of the screen, while player 2 controls a pink team of Hocotatians on the right side. The game mode gets its name because of the bingo card both players have, which they can fill up by bringing the items on the square back to the Onion. Scoring a bingo is one of the ways to win.

Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. Plucking them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place.

Each player has an Onion, to which Pikmin can carry their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum on-field limit for each player is 50 Pikmin instead. Seeing as leaders cannot access the Onion's management menu, the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.

There are some special collectibles scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with punches, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning the L Stick on the Wii U GamePad / the Control Stick on the Nunchuk / the L Stick on the Wii U Pro Controller. Like in Pikmin 2, leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in Pikmin 2, leaders can be downed from Pikmin attacks, although it does take a while.

The Wii U GamePad provides a map of the area, and Off-TV Play cannot be enabled. The map shows the location of fruits, enemies, Cupid's Grenades, leaders and Pikmin. The color of the Pikmin's dots represent the Pikmin type, not the team.

Ways to win

There are four ways to become victorious:

  • Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player automatically wins.
  • Stealing the Victory Macaroon: By enabling the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win.
  • Causing a Pikmin extinction: If the player's entire population of Pikmin perishes, the opposing player wins. This cannot happen with an inter-Pikmin battle.
  • Leader down: If a leader loses all of their health, the other player's team wins, even if there is another living leader on the team.

Maps

There are 12 stages to choose from in Bingo Battle. When the stage is selected, one of three different layouts is randomly picked. Players only have the first stage available at the start of the saved game, but each time a battle is finished, the next level in the list is unlocked.

Options

Before starting, players must choose their control method. Players can choose any of the control schemes they could in Story mode, although only one player can use one controller. It is possible to re-establish the control types for each player by choosing the icon on the lower-right corner of the screen, but it is not possible to change controls mid-battle – the exception to this is toggling Stylus mode on the GamePad via the pause menu.

Before the battle starts, players can also set the following match options:

  • Victory Macaroon: Setting this to on will make each team start with their Victory Macaroon near their Onion. The default value is off.
  • Battle Type: Allows players to choose the number of starting leaders: one or two. The default value is 1 vs 1. Every other time this option is set to on, the secondary leader on player 1's team toggles between Brittany and Charlie.
  • Number of Pikmin: Allows players to choose the starting number of Pikmin (excluding those buried), for each team individually, in increments of five. If the chosen number of starting Pikmin plus the number of Pikmin buried in the wild exceeds 50, the number of starting Pikmin will be decreased accordingly. The option to start with 1 Pikmin is also available. The maximum amount is 50, and the default value is 5 for each team.

Bingo card

Each player starts with a 4 × 4 bingo card, that is randomly generated when the match starts. The card is filled with items that can be recovered in the current stage – fruits, enemies and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. When a line is one item away from being cleared, a dotted line appears on the HUD. This can happen for more than one line at once.

Any item that is held inside an enemy appears as a question mark, and is only transformed into its correct drawing once the unknown enemy that held it is defeated. If an item has already been recovered by the opponent, a no symbol appears on top of it.

Collectibles

Certain special collectibles appear on the stage.

Victory Macaroon

The Victory Macaroon is a macaron with a team-colored flag on top. Each one starts near its team's Onion, and is available for capture by the enemy's Pikmin. If the opponent delivers the macaroon to their own Onion, they are declared the victor. A player's Pikmin can carry their own macaroon back to their base, but because it cannot be delivered to the Onion, the Pikmin carrying it behave oddly – they alternate between celebrating a successful delivery and re-grabbing it, until they eventually settle down and leave the macaroon alone. The Victory Macaroons will only appear if the corresponding option is enabled.

Cupid's Grenade

Main article: Cupid's Grenade.

Cupid's Grenades randomly spawn about the stage, and delivering one to an Onion grants the player with an item spin on their roulette wheel. More than one spin can be queued, and the number of spins available is presented on the HUD. Up to five spins may be in queue, and after an item is used, the next spin in the queue instantly takes place. Cupid's Grenades stop spawning after Lucky Marbles begin doing so.

Golden Grenade

Main article: Golden Grenade.

Golden Grenades resemble Cupid's Grenades, but are completely golden. When one is delivered to an Onion, the corresponding player's roulette wheel spin queue is filled. As such, it is more efficient to first use the spins in queue before recovering a Golden Grenade.

Lucky Marble

A Lucky Marble is a golden marble, that resembles The President of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. If the player is one away before this powerup is activated, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed.

Lucky Marbles only begin appearing after the match has gone on for eight minutes. At this point, Cupid's Grenades stop spawning, and the music changes to a calmer mood.

Items

The lightning bolt item being used by player 2.

To do: Confirm if it's possible for Warp to send opponents to bad places, like for instance, a pool of water.
Care to do so?

A player can get items by carrying cherries back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press Paddown / Paddown / PCPaddown, or tap the item icon if on Stylus mode. These are the possible items:

Icon Name Description
Bingo Battle 10 icon.png +10 Pikmin Makes the user's Onion generate ten of the player's starting Pikmin.
Bingo Battle 5 icon.png +5 Rare Pikmin Makes the user's Onion spawn five of the type of Pikmin the player did not start with. This item is not available on maps that only have one type of Pikmin.
Bingo Battle Lightning icon.png Lightning Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all electric hazards in this game, it simply immobilizes them, and proves no direct harm to the Pikmin.
File:Bingo Battle Lucky Marble icon.png Lucky Marble Acts the same as if collecting a Lucky Marble.
Bingo Battle Rock Storm icon.png Rock Storm Causes four large boulders to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their Pikmin 2 counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll.
Bingo Battle Ultra-Spicy Spray icon.png Ultra-Spicy Spray Instantly makes the player's Pikmin gain the effects of an Ultra-Spicy Spray.
Bingo Battle Enemy Annihilator icon.png Enemy Annihilator Kills all on-screen enemies. Mini-boss enemies will not be hurt.
Bingo Battle Bomb icon.png Bomb Causes a Bomb Rock to spawn in front of the player's leader.
Bingo Battle Shuffle icon.png Shuffle Scrambles the opponent's bingo card. The items will never be shuffled in a way that triggers a victory.
Bingo Battle Mine icon.png Mine Spawns a mine in front of the active leader. Pikmin can carry these, just like Bomb Rocks. When the Pikmin is thrown, the mine sticks to wherever the Pikmin hits, and will only detonate when a captain walks by.
Bingo Battle Warp icon.png Warp Teleports the opponent to a random area on the map, along with any Pikmin under their control.
Bingo Battle Macaroon Recovery icon.png Macaroon Recovery Transports the player's macaroon back to their Onion, even if it is already nearby. This item is only available when playing with the "Victory Macaroon" option on.

Gallery

Trivia

  • Bingo Battle and Mission Mode are the only modes in which the player can find White and Purple Pikmin in Pikmin 3.
  • When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "KOP-pai, KOP-pai". When the Hococtatian team does this, the Pikmin chant "Hocotate", or "hoc-TETE, hoc-TETE."