Pikmin 3

Formidable Oak

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Formidable Oak
The landing site of the Formidable Oak.
Fruits 0
Pikmin available None
Requirements Save Louie from the Quaggled Mireclops
Music {{{music}}}

The Formidable Oak is the fifth and final area of Pikmin 3. It is home to the final boss, the Plasm Wraith. The area requires the use of all five Pikmin types discovered over the course of Story Mode. Most of the map is a massive cave system, in which the player must transport Olimar (using 5 to 10 Pikmin) through the maze of puzzles and enemies making sure the Plasm Wraith doesn't catch up to Olimar. After transporting Olimar outside, the final boss fight with the Plasm Wraith will automatically begin. There are no fruits to collect in this area, making it the only area that is possible to complete within a single day.

Plot

After Louie has been rescued from the Quaggled Mireclops, Louie discloses the location where he thinks Olimar is, which happens to be at the Formidable Oak. As they land in the area, they make their way up the termite hill, only to find an unconcious Olimar with a strange Golden creature standing over him. As the explorers approach the creature, it forms a protective bubble around Olimar, but with the help of the Pikmin, they free Olimar in seconds. Since they can't take the same path they took up the Termite hill to get back to the Drake, they venture through the cave, as Brittany guides the Pikmin to base through the cave.

As Alph and Charlie go into the cave with the remaining Pikmin, the gold creature comes in pursuit of them in a form known as the Mysterious Life Form. The Mysterious Life Form chases after the Pikmin carrying Olimar, and tries to take him back out to the termite hill. As such, Brittany tries to stall the creature as Alph and Charlie clear the way for Brittany.

They eventually make it to the end of the cave, in which they end up in a circular arena near base. As the Mysterious Life Form makes it out of the cave, it transforms into the Plasm Wraith and absorbs Olimar. The explorers begin to fight the wraith, and eventually the wraith flees to the termite hill, freeing Olimar. Olimar and the Koppaites have a conversation, in which Olimar apologies for the trouble Louie has caused them by gving a "piece of treasure", which is actually the Cosmic Drive Key. Olimar mentions how the Hocotate Ship is out of commision, so the Koppaites offer to drop Olimar off on Hocotate before venturing to Koppai. As they leave, they have a small conversation about the Pikmin, how much they helped them along the journey, and how their life will go on without them. Before they hit the atmosphere, they see the Plasm Wraith atop of the termite hill, roaring at the S.S. Drake.

Environment

File:Formidableoak.jpg
An view of the desert steppe climate found here.

The Formidable Oak is a large termite hill found in a desert/steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in Pikmin 3. It boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave. This area is also home to all known species of Candypop Buds in Pikmin 3. This cave is also home to some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they explode into plasm, possibly meaning that the only enemy in this area is the Plasm Wraith, and all other enemies are illusions. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the Smoky Progg's egg from the Distant Spring in Pikmin.

Enemies

To do: Find the exact numbers for the enemies and plants.
Care to do so?

* Plasm Wraith illusion

Plants and Fungi

Pikmin Drawings

Gallery

Trivia

  • This location's continental shape is based on India.
  • This is the only level in which Shearwigs and a Watery Blowhog appear in Story Mode. However, since they are just illusions created by the Plasm Wraith, it could be said they do not appear in Story Mode at all.
  • The music which plays outside during rain is similar to the music which plays at The Final Trial.
  • Because every creature here is an illusion, it could also be said that the only creatures here are a Nectarous Dandelfly and the Plasm Wraith. 
  • It is possible to get out of bounds here, making it so the player can go through the cave backwards. This makes it much easier to retrieve Captain Olimar and complete the game faster. However, actually having a captain climbing to the top of the Oak where the Plasm Wraith is first encountered will cause a severe gamebreaking sequence of displaced camera positioning and unused cutscenes.
  • Although it is said to be a tree, this level is actually one of several termite hills on this desert continent. Other hills like this can be seen in the background.
  • To completely finish the maze (Including Data Files), the only Pikmin required are Yellow Pikmin and Rock Pikmin. However, other Pikmin types are recommended for convenience. 
  • The area where the Plasm Wraith is fought has a similar pattern on the ground as the area where the Smoky Progg egg is found in The Distant Spring.
  • By using the camera to look upward, the player can notice that the cave inside the Oak has no roof.