New Play Control! Pikmin: Difference between revisions
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*The Player can now press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first learned in the gamecube version of [[Pikmin 2]]. | *The Player can now press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first learned in the gamecube version of [[Pikmin 2]]. | ||
*During the Bad Ending, Olimar's Ship make different malfunctioning noises. | *During the Bad Ending, Olimar's Ship make different malfunctioning noises. | ||
*The Credits play differently; Instead of going from the bottom of the screen to the top, | *The Credits play differently; Instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionaly pass the screen in the background. | ||
* Olimar can no longer lay down. | * Olimar can no longer lay down. | ||
Revision as of 05:10, May 1, 2010
New Play Control! Pikmin is a re-release of Pikmin in the New Play Control! range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.
Changes
- The game now has widescreen support.
- A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the Pikmin at a greater distance.
- An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the Libra Glitch.
- Some sound effects are played by the Wii remote speaker.
- Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
- Only the "tails" of Pikmin spirits are blue, rather than being completely blue as they are in the Gamecube version.
- Yellow Pikmin holding bomb-rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
- The Enemy Reel is presented differently. The Enemy Reel plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel.
- Pikmin last longer when on fire or drowning.
- The carrying numbers are like in Pikmin 2, which means they show the color of the onion they are carried to.
- The Player can now press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first learned in the gamecube version of Pikmin 2.
- During the Bad Ending, Olimar's Ship make different malfunctioning noises.
- The Credits play differently; Instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionaly pass the screen in the background.
- Olimar can no longer lay down.
External Links
- Official New Play Control! Pikmin website (North American).
- Official Pikmin (Wii de Asobu) website (Japanese).
- Video Demo of the game.