User:Yoshi/Pikmin 2 guide: Difference between revisions

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{{spoiler section|title=Day 4 Awakening Wood|body=Well today you'll have to rush things first you take the whites to the flower pots and did on top of them you'll find a treasure take it back to the ship. Now you head to the gate by the snagret hole have the whites deal with this one now if you worked on one of the walls yesterday your okay but if you didn't I gues your SOL anyway get the luck wafer on top of the cliff to get ontop of the cliff throw all your pikmin EXEPT one on top the cliff then walk on the low platform and then throw the last pikmin on the higher platform. Well thats the east of the parking lot a.k.a. the landing site now your of to the west to snagret trail well dont just barge in there kill the creeping crysanthium then distract the other one and get the sheargrubs then deal with the other crysanthium once you killed them DO NOT let the pikmin carry them back make a bridge then put all of your pikmin on carrying the geographic projection and that covers day 4 see you in the morning.}}
{{spoiler section|title=Day 4 Awakening Wood|body=Well today you'll have to rush things first you take the whites to the flower pots and did on top of them you'll find a treasure take it back to the ship. Now you head to the gate by the snagret hole have the whites deal with this one now if you worked on one of the walls yesterday your okay but if you didn't I gues your SOL anyway get the luck wafer on top of the cliff to get ontop of the cliff throw all your pikmin EXEPT one on top the cliff then walk on the low platform and then throw the last pikmin on the higher platform. Well thats the east of the parking lot a.k.a. the landing site now your of to the west to snagret trail well dont just barge in there kill the creeping crysanthium then distract the other one and get the sheargrubs then deal with the other crysanthium once you killed them DO NOT let the pikmin carry them back make a bridge then put all of your pikmin on carrying the geographic projection and that covers day 4 see you in the morning.}}


{{spoiler section|title=Day 5 Perplexing Pool|body=Day 5 all i'm gonna say for now is that you kneed all your whites and 20 reds TO BE CONTINUED}}
{{spoiler section|title=Day 5 Perplexing Pool|body=Day 5 you kneed all your whites and 20 reds well let me think oh yeah you take the pikmin to the platforms you know the drill from Day 4 hope for luck because your about to fight a Fiery Bulblax with 20 reds thats right 20 well if you made it send the whites to the gate and make sure the reds ignore the dead body and send them to there onion whites? well keep them with you oh and make sure you kill the Snitchbug and then you can have the yellow pikmin TO BE CONTINUED}}


[[Category:Walkthroughs]]
[[Category:Walkthroughs]]

Revision as of 12:36, April 18, 2007

A guide for Pikmin 2 by Yoshi

Warning: the following text contains major spoilers.
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Warning: the following text contains major spoilers.
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Warning: the following text contains major spoilers.
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Warning: the following text contains major spoilers.
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