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(Pointed out that all enemies have a 1.0 petrification duration multiplier.) |
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== Petrification == | == Petrification == | ||
{{ToDo|Also, confirm that petrified enemies really have less defense. Exact values for that and the drops would be nice.}} | {{ToDo|Also, confirm that petrified enemies really have less defense. Exact values for that and the drops would be nice. Finally, add the chances of drops for bosses and the Titan Dweevil.}} | ||
This spray can be deployed by pressing {{button|gcn|Padup|wii|1}}. Any [[enemy]] in front of the captain turns into stone, and with that becomes immobilized. When an enemy is defeated during petrification, it will crumble to dust and leave behind one dosage of a liquid, this being either [[nectar]] or a [[spray]]. [[Enemy#Boss|Bosses]], however, will drop five doses of liquid. The [[Titan Dweevil]] will drop ten doses. The perceived chances of a single drop being nectar or a spray are as follows: <ref>These values are obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]], rounded to what are the most likely real values.</ref> | This spray can be deployed by pressing {{button|gcn|Padup|wii|1}}. Any [[enemy]] in front of the captain turns into stone, and with that becomes immobilized. When an enemy is defeated during petrification, it will crumble to dust and leave behind one dosage of a liquid, this being either [[nectar]] or a [[spray]]. [[Enemy#Boss|Bosses]], however, will drop five doses of liquid. The [[Titan Dweevil]] will drop ten doses. The perceived chances of a single drop being nectar or a spray are as follows: <ref>These values are obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]], rounded to what are the most likely real values.</ref> | ||