Template:P2 enemy technical: Difference between revisions

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(Added five first parameters.)
m (Blah.)
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! Value
! Value
|-
|-
{{p2 enemy property | s001 | friction(not used) | Friction | {{{s001}}} }}
{{p2 enemy property | s000 | friction(not used) | Friction | {{{s000}}} }}
|-
|-
{{p2 enemy property | s002 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s002}}} }}
{{p2 enemy property | s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} }}
|-
|-
{{p2 enemy property | s003 | faceDirAdjust | Unknown | {{{s003}}} }}
{{p2 enemy property | s002 | faceDirAdjust | Unknown | {{{s002}}} }}
|-
|-
{{p2 enemy property | s004 | accel | Acceleration | {{{s004}}} }}
{{p2 enemy property | s003 | accel | Acceleration | {{{s003}}} }}
|-
|-
{{p2 enemy property | s005 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s005}}} }}
{{p2 enemy property | s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} }}
|-
|-
{{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }}
{{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }}

Revision as of 14:16, July 15, 2014

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

See the table for a list of properties. Each property parameter in the template is named after the property's ID.

{{p2 enemy technical
|name = Internal name
|s00* = 
|fp*  =
|ip0* = 
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}