Pikmin 2

New Play Control! Pikmin 2: Difference between revisions

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m (Noted that NPC! hides the total of treasures until they're all gotten.)
m (Linked to Menu.)
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*As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme.
*As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme.
*The Nintendo logo before the title screen is white.
*The Nintendo logo before the title screen is white.
*The title screen's copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo" (the end date being "2012" for the American version).
*The [[Menu#Title screen|title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo" (the end date being "2012" for the American version).
*In the GameCube version, the total number of treasures in an area, cave or the entire game, is available at all times (in the area selection screen, the cave entrance must first be approached, though). In ''New Play Control!'', the totals are kept a secret until the player collects all treasures in the cave, area, or game. This applies to the [[Menu#Data file selection|data file selection screen]], the screen that appears before entering a cave, the [[Menu#Area selection|area selection screen]], and the [[Menu#Cave exited|cave exit screen]].
*In the GameCube version, the total number of treasures in an area, cave or the entire game, is available at all times (in the area selection screen, the cave entrance must first be approached, though). In ''New Play Control!'', the totals are kept a secret until the player collects all treasures in the cave, area, or game. This applies to the [[Menu#Data file selection|data file selection screen]], the screen that appears before entering a cave, the [[Menu#Area selection|area selection screen]], and the [[Menu#Cave exited|cave exit screen]].
*On the [[Menu#Area selection|area selection screen]], a division bar and the debt's value in [[Poko]]s have been added at the top of the screen, if the debt has not been repaid yet. In addition, unvisited caves have their treasure numbers appear as "--/--" in ''Pikmin 2'', but are absent altogether in the ''New Play Control!'' remake.
*On the [[Menu#Area selection|area selection screen]], a division bar and the debt's value in [[Poko]]s have been added at the top of the screen, if the debt has not been repaid yet. In addition, unvisited caves have their treasure numbers appear as "--/--" in ''Pikmin 2'', but are absent altogether in the ''New Play Control!'' remake.

Revision as of 08:36, July 7, 2014

Pikmin 2
File:NewplaycontrolPikmin2AusCover.jpg
Australian boxart
Japanese name Wiiであそぶピクミン2
Console Wii
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players {{{players}}}
Release date
Japan March 15, 2009
North America June 10, 2012[1]
Europe April 24, 2009
Australia May 14, 2009
South Korea N/A
Related games
Predecessor New Play Control! Pikmin

New Play Control! Pikmin 2 is part of the New Play Control! series, a port of Pikmin 2 to the Wii. It was released in Japan, Europe, and Australia in 2009, then in North America in June 2012. Unlike the first game's Wii version, the box art for every region is the same as for the GameCube releases, within a New Play Control! border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of Nintendo Selects, so it has a different border to releases in other places. As with New Play Control! Pikmin, the main changes over the original GameCube game come in the form of enhanced controls.

Changes

Quite a few of the differences were also implemented in the remake of the first game, New Play Control! Pikmin. One unintended change is the inability to bypass the auto-save that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.

Graphics

  • The game now has widescreen support.
  • The cursor was graphically changed to look the same as in the previous remake title.
  • Arrows appear when the group is moved.
  • When a leader is behind the level's geometry, a silhouette with their color appears. Pikmin do not cast a silhouette.
  • The graphics have been slightly enhanced, overall.

Gameplay

  • The new control scheme allows the cursor to point at any point of the screen, allowing whistling from almost anywhere, specially when combined with the down-to-the-ground camera accessible by holding Padleftright. Throws are still limited in range.
  • When the camera is centered with the Z Button on the Nunchuk, it focuses to the direction the leader is facing, not the direction the cursor is at.
  • If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
  • The Man-at-Legs is invincible while rising from the ground.
  • The game camera is modified from the original game, allowing players to see more of their surroundings.[2]
  • B / the B Button on the Wii Remote can be used to automatically write all letters of the Ship's dialogs, in text boxes, but in the New Play Control! remake, the button can also be used to advance the page; only A can advance the page in the GameCube version.

Other

  • Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected treasure is rotated, the sound that plays when a new spray is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
  • As would be expected, the controls in text and images have been updated to reflect the Wii version's control scheme.
  • The Nintendo logo before the title screen is white.
  • The title screen's copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo" (the end date being "2012" for the American version).
  • In the GameCube version, the total number of treasures in an area, cave or the entire game, is available at all times (in the area selection screen, the cave entrance must first be approached, though). In New Play Control!, the totals are kept a secret until the player collects all treasures in the cave, area, or game. This applies to the data file selection screen, the screen that appears before entering a cave, the area selection screen, and the cave exit screen.
  • On the area selection screen, a division bar and the debt's value in Pokos have been added at the top of the screen, if the debt has not been repaid yet. In addition, unvisited caves have their treasure numbers appear as "--/--" in Pikmin 2, but are absent altogether in the New Play Control! remake.

Box art

External links

  • Official New Play Control! Pikmin 2 website (Europe).

References