Pikmin 3

Skutterchuck: Difference between revisions

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{{Template:Infobox enemy
{{Infobox enemy
|image = Skutterchuck.png
|pikmin3    = y
|size = 270px
|image      =  
|pikmin3 = y
|size        =  
|challenge = '''''Pikmin 3'''''<br>''Battle Enemies''<br>[[Twilight Hollow]] (x3)<br>[[Twilight River Remix]] (x2)<br>[[Fortress of Festivity]]<br>[[The Rustyard]] (x4)<br>[[Clockwork Chasm]]<br>''Collect Treasure''<br>[[Tropical Forest]]<br>[[Shaded Garden]] (x3)<br>[[The Rustyard]] (x2)<br>[[Clockwork Chasm]] (x2)
|areas      = [[Garden of Hope]], [[Tropical Wilds]]
|weight = 3
|weight     = 3
|max_pikmin = 6
|max_pikmin = 6
|value = 5
|seeds      = 3
|attacks = Chucks Crystal balls|seeds3 =
|attacks     = Throws [[Crystal Nodules]]
|areas = '''''Pikmin 3'''''<br>[[Tropical Wilds]]<br>[[Garden of Hope]]
}}
|seeds1 = |seeds = 3}}The '''Skutterchuck '''is a small bipedal insectoid creature featured in ''[[Pikmin 3]]''. They have a habit of picking up objects similar to [[Dweevil]]s. However, this creature particularly picks up round crystalline stones to defend itself. If the player uses a [[Rock Pikmin]] to break the stone, it will quickly scurry away.


The Skutterchuck has many insectoid features, such as 5-jointed hindlegs and a pair of antennea. It also has 2 yellow cephlapodean eyes. Its head appears to be concave, allowing it to hold the pebbles. If Pikmin continue to attack it after there are no more pebbles for it to pick up, it will thrust itself upward to launch the attacking Pikmin high into the air. When it dies, it flips over and curls its legs in the same generic fashion most insects die.
The '''Skutterchuck''' is an enemy first encountered in ''[[Pikmin 3]]''. The creature has a black wafer-like body with an orange underside. It uses its odd shape to scoop up and carry around [[Crystal Nodules]], and for throwing the load at an approaching enemy. If not provoked, Skutterchucks may fold in their thin legs and lie dormant on the ground with their crystal as protection and camouflage. Otherwise they wander around in a small area, searching for nearby Crystal Nodules and picking them up if they have none.


They are relatively uncommon creatures (in the story), only appearing in two areas. One of these, a piece of land next to a bridge located in the [[Garden of Hope]] , gives one and only one appearance for them, as they do not respawn once defeated here.
== Strategy ==
A single [[Rock Pikmin]] is enough to destroy the crystal if it is [[throw]]n onto it. Another thrown directly afterward onto the now naked Skutterchuck will kill it in one hit.


==Battle Strategy==
Other Pikmin types can also be used to attack the underside of the creature. The Skutterchuck may shake them off and attempt to throw rocks onto them, but it rarely hits on time. This method takes a bit longer, and destroying all crystals with Rock Pikmin before killing the enemies leaves the Skutterchucks helpless.
{{Subjective}}
Most types of Pikmin are ineffective for fighting the Skutterchuck; if they are thrown on one's back, it will scurry away madly, preventing any more from be thrown on, or pick up a Crystal Ball to defend itself. Because of this, Rock Pikmin are the best to use for fighting the creatures. One rock will break the crystal upon the creature's back, and then one hit on the body will defeat it. Rock Pikmin are also immune to being crushed, thus they evade the Skutterchuck's only attack, flinging the crystal off of its back, with the aim of crushing the player's Pikmin. This attack, however, can travel a good distance, so it is best to take caution if the player is passing by a group of the creatures, especially if leafed Pikmin are included in their army.
 
When they are in a group, it's possible to take advantage of the Skutterchuck's attack.  If a captain is positioned near another enemy, the Skutterchuck will throw its crystal at the player, and the ball will easily crush the other creature.
 
 
 
==Trivia==
*It is possible to make a Skutterchuck kill itself if its rock lands back on it.
*If all Crystal Nodules in an area are destroyed, the Skutterchucks will not respawn. 
*Technically the Skutterchuck could be considered harmless, because without the Crystals it cannot hurt pikmin.
 
==Gallery==
<gallery>
Pikmin3 SkutterchuckinTropicalForest.png|A Skutterchuck in the Tropical Forest, a level in Mission Mode.
ZlCfzREdtX4ilSj1F3.jpg
zlCfzRE3Zs4TNFdJTF.jpeg|A Skutterchuck without a Crystal Nodule on its back.
image.jpg|A Skutterchuck being scanned in the beta version of the game.
</gallery>
 
==References==
<references/>{{enemies}}
[[Category:Pikmin 3 Enemies]]
[[Category:Pikmin 3]]
[[Category:Garden of Hope]]
[[Category:Twilight Hollow]]
[[Category:Tropical Wilds]]
[[Category:Crushing Enemies]]

Revision as of 17:12, July 2, 2014

Skutterchuck
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Garden of Hope, Tropical Wilds
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Throws Crystal Nodules

The Skutterchuck is an enemy first encountered in Pikmin 3. The creature has a black wafer-like body with an orange underside. It uses its odd shape to scoop up and carry around Crystal Nodules, and for throwing the load at an approaching enemy. If not provoked, Skutterchucks may fold in their thin legs and lie dormant on the ground with their crystal as protection and camouflage. Otherwise they wander around in a small area, searching for nearby Crystal Nodules and picking them up if they have none.

Strategy

A single Rock Pikmin is enough to destroy the crystal if it is thrown onto it. Another thrown directly afterward onto the now naked Skutterchuck will kill it in one hit.

Other Pikmin types can also be used to attack the underside of the creature. The Skutterchuck may shake them off and attempt to throw rocks onto them, but it rarely hits on time. This method takes a bit longer, and destroying all crystals with Rock Pikmin before killing the enemies leaves the Skutterchucks helpless.