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m (Linked to Throw.) |
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If you get caught in the mandibles, it is possible to throw the trapped Pikmin out, but this is tricky and should only be used if already trapped. | If you get caught in the mandibles, it is possible to throw the trapped Pikmin out, but this is tricky and should only be used if already trapped. | ||
If just Pikmin are caught inside the Mawdad's mandibles, it is possible to save most of them by rapidly | If just Pikmin are caught inside the Mawdad's mandibles, it is possible to save most of them by rapidly [[throw]]ing any Rock Pikmin in your squad at the shell on its back. If the shell is damaged, the Mawdad will rear up and roar, freeing the Pikmin that were previously trapped. | ||
After the initial charge at the captain, the Mawdad will begin roaming around the arena and occasionally stopping for a few seconds it is recommend remain close to its midsection but not touching. If the Mawdad cannot see the captain, it will not charge, thus keeping any stray Pikmin safe from harm. Every time armor is damaged the Mawdad will rear up, and if the captain is struck by this he will lay on the ground for several seconds, leaving him vulnerable. | After the initial charge at the captain, the Mawdad will begin roaming around the arena and occasionally stopping for a few seconds it is recommend remain close to its midsection but not touching. If the Mawdad cannot see the captain, it will not charge, thus keeping any stray Pikmin safe from harm. Every time armor is damaged the Mawdad will rear up, and if the captain is struck by this he will lay on the ground for several seconds, leaving him vulnerable. |