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{{DISPLAYTITLE:''Pikmin 3''}}
{{Featured|June 16th, 2013}}{{Infobox game
{{Infobox game
|name = Pikmin 3
|name=Pikmin 3
|console = [[Wii U]]
|image=Pikmin3NABoxart.jpg
|developer = Nintendo EAD
|size=250px
|publisher = [[Nintendo]]
|caption=North American boxart
|genre = RTS
|jname=ピクミン3
|japan = 13th July, 2013
|rating=E10+
|northamerica = 4th August, 2013
|console=Wii U
|europe = 26th July, 2013
|developer=[[Nintendo EAD]]
|australia = 27th July, 2013
|publisher=Nintendo
|prequel = ''[[Pikmin 2]]''|image = Pikmin3Boxart.png
|genre=Real-time strategy
|size = 250px|jpname = ピクミン 3
|predecessor=[[Pikmin 2]]
|ratings = E 10+}}'''''Pikmin 3''''' is the third installment in the ''Pikmin'' franchise. It was released on July 13th, 2013 in Japan, July 26th, 2013 in Europe, July 27th, 2013 in Australia, and August 4th, 2013 for America for the Nintendo [[Wii U]] console.
|jp=July 13, 2013
 
|na=August 4, 2013
Elements new to the series include two new Pikmin types, the ability to throw [[Leader|leaders]], using three leaders at a time, several different control schemes, and a handy information terminal, the [[KopPad]]. It is the first original entry in the Pikmin franchise in 9 years, since the original release of'' [[Pikmin 2]]'' on the Gamecube in 2004.
|eu=July 26, 2013
|au=July 27, 2013
}}
'''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]], that was released for the [[Wii U]] on July 13, 2013 in Japan,<ref>[http://www.nintendo.co.jp/wiiu/software/pikmin3.html ''Pikmin 3'''s official website]</ref> on July 26, 2013 in Europe,<ref>[http://www.nintendo.co.uk/News/2013/June/Get-the-latest-on-upcoming-and-future-titles-with-Nintendo-Direct-E3--765437.html Get the latest on upcoming and future titles with Nintendo Direct @E3!]</ref>, on July 27, 2013 in Australia,<ref>[http://www.nintendo.com.au/index.php?action=news&nid=2927&pageID=6 New Adventures in the Super Mario, Donkey Kong, The Legend of Zelda, Luigi, Pokémon and Pikmin Franchises All Coming This Year for Wii U and Nintendo 3DS]</ref> and on August 4, 2013 in North America.<ref>[http://www.nintendoworldreport.com/news/33889 2013 - ''Pikmin 3'' Out in August]</ref> It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref> Major new elements announced include [[Rock Pikmin]], [[Winged Pikmin]] and three [[leader]]s. In the Nintendo Direct of May 17, 2013, it is shown that the storyline in entirely separate from [[Pikmin (game)|''Pikmin'']] and ''[[Pikmin 2]]'' and features three different captains: Alph, Brittany, and Charlie.


==Plot==
==Plot==
The planet of [[Koppai]] is facing an inevitable doomsday due to a booming population growth, and a "general lack of planning" that resulted in the depletion of all food resources. Just when they were about to lose hope when the [[SPERO]]s returned with no data, the final one arrives with coordinates to [[PNF-404]], which the Koppaites believe to be an uncharted planet.
[[File:Pikmin 3 Captains.png|thumbnail|left|The three captains in ''Pikmin 3'': Alph, Brittany, and Charlie.]]
 
On the Galactic Date 20XX [[Koppai|Planet Koppai]] is facing a food shortage and desperately sends out [[SPERO]]s in search of edible matter. The last planet they search with SPERO #3 is [[Planet of the Pikmin|PNF-404]], and they detect an abundance of food and life. So three brave astronauts are sent to the planet to gather as much food as possible before the supply runs out in 100 days. The crew of the SS Drake consists of Alph, the ship's engineer, the botanist Brittany, and the captain, Charlie. During the descent, they crash land on [[PNF-404]] and get separated, discovering the [[Pikmin Family|Pikmin]]. They reunite and find some fruit, and must use the Pikmin to retrieve it due to its gargantuan size. After the fruit is analyzed, it is turned into juice, which the leaders drink throughout the day. The seeds of the fruit are sent back to Koppai to grow the fruit there, in hopes of ending the food crisis.
Three explorers are sent to PNF-404 to retreive seeds to bring back and cultivate on Koppai; [[Alph]], a young engineer, [[Brittany]], a botanist, and [[Charlie]], the captain of their ship, the [[S.S. Drake]]. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the three explorers before plummeting to the surface of the planet.
 
Charlie wakes up in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which he quickly befriends. However, this friendship is cut short when Charlie enters a cave and is swallowed by [[Vehemoth Phosbat|a large, invisible creature]]...
 
Alph wakes up in the [[Tropical Wilds]], where he discovers a red [[Onion]] and its Pikmin, which he quickly uses to help him find the S.S. Drake, which has landed safely, aside from missing a component that renders it incapable of activating its Warp Drive...
 
Brittany lands in the [[Garden of Hope]] and finds herself trapped until Alph rescues her by using the newly-discovered [[Rock Pikmin]]. Later they arrive at the Distant Tundra where Brttany is ejected from the Drake again due to a storm. She lands in a cave and finds yellow pikmin. With the yellows, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the [[Vehemoth Phosbat]], and after defeating it, they free Captain Charlie. Charlie reveals that he found a data file stating that [[Captain Olimar]] has the Cosmic Drive Key.
 
Later on, the explorers began to receive signals from an unknown source. This eventually leads them to find that [[Louie]] has crashed onto the planet, whom they rescue from the [[Scornet Maestro]]. The day after rescuing him, he steals all their juice and tries to escape to [[The Ship]], only to be eaten by a [[Quaggled Mireclops]] and rescued again by the three explorers. After this second encounter, he is tied up to prevent him from causing the leaders trouble again, and he gives them the coordinates to the [[Formidable Oak]], where his colleague is being held captive.
 
Upon arriving at the final area, the explorers learn that Louie's colleague, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more treasure in order to buy back the [[S.S. Dolphin]], but ended up crashing and completely destroying his ship. Alone on the surface, he was abducted by a large, overprotective creature called a [[Plasm Wraith]], which tries to mother him and refuses to let him go. Eventually, the three explorers from Koppai free Olimar from the Wraith and escape with him on the S.S. Drake as the Wraith screams at them for taking Olimar away.


In the game's closing moments, the Narrator implies the crashing of both ships was not by accident, and Alph also states that Louie was accidentally left behind yet again. At the end of the credits, the Pikmin are seen singing and cooexisting with both themselves and the creatures of the Pikmin planet. However, this is interrupted when the Pikmin spot a flaming object crashing onto the surface of the planet...
Charlie crash lands in a [[Areas#Terrain|snowy]] area, near some [[Yellow Pikmin]]. After finding his way into a cave, he battles off some small enemies, which can be assumed to be related to the Vehemoth Phosbat, until a real Vehemoth Phosbat is seen swooping by ominously. The Yellow Pikmin accompanying Charlie run off, and he shows a worried expression when he realizes the presence of his foe. Meanwhile, Alph is in a forest area, where three [[Red Pikmin]] are trying to reach the [[Onion]]. Alph can throw them up to it, which makes the Onion fall with the Pikmin's weight. Alph has also been separated from his communication tablet, known as the [[KopPad]], which can be found on an out-of-reach ledge. After issuing some Pikmin to continue the half-made bridge, it can be reached, allowing the player to access the area's map using the GamePad. Some time later, after pushing a [[cardboard box]] out of the way, Alph is finally reunited with the trio's ship, the S.S. Drake, and the first day ends. <ref>[http://www.nintendo.co.jp/nintendo_direct/20130626/index.html Pikmin 3 Direct on the 26th of June, 2013]</ref>


==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; the Winged Pikmin, which hover low above the ground; and new [[hazards]] such as ice and magma, which require new tactics to overcome.  Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build [[bridge]]s.


While ''Pikmin 3'' contains many elements that have already composed the ''Pikmin'' series, it also introduces some new, complex mechanics that make it stand out from its predecessors:
The Pikmin [[captain|leaders]] in ''Pikmin 3'' are able to throw other leaders (though at a lower angle than Pikmin), allowing for new puzzles. Throwing a leader has a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.
 
*''Pikmin 3 ''has a time limit like the first game. However, this time limit can be extended based on how many food reserves the player has left, which can be restored by collecting fruit. The player can extended their playtime up to 99 days by collecting all of the game's fruit.
 
*''Pikmin 3 ''has overhauled the battle mechanics of the series; rather than throwing Pikmin onto the body of a larger enemy, the Pikmin can now be aimed to latch onto specific parts of enemies, which can cause different reactions and different amounts of damage. For example, throwing a Pikmin directly at a [[Bulborb]]'s eye will cause it to recoil and spit out any snatched Pikmin.
 
*''Pikmin 3'''graphical design is much more detailed and much more natural-looking, thanks to the enhanced resolution the Wii U provides.
 
*''Pikmin 3 ''changes the way Pikmin follow the player; rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. However, they will still be thrown accordingly, depending on which Pikmin the player is holding.
 
*''Pikmin 3 ''removes the C-stick feature present in the original two games. Instead, Pikmin will now all "charge" at a target upon command. They will also now automatically follow the leaders precisely, which prevents them getting stuck in corners when the player makes a sharp turn while walking.
 
*''Pikmin 3 ''has revamped the health of enemies. Bosses, as well as enemies, retain their damage overnight, and the carcasses of bosses will remain in their arenas for a day after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
 
*''Pikmin 3 ''changes the way the player manages Pikmin. Unlike in the first two games, all [[Onion]]s discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
 
*''Pikmin 3 ''removes poison as a hazard, as [[Purple Pikmin]] and [[White Pikmin]] are only present in Mission Mode. Also, electricity has been nerfed to no longer kill Pikmin, and instead just leaves them on the ground, completely immobilized until they are called back.
 
==Mission Mode and Bingo Battle==
 
 
''Main Article: [[Mission Mode]]:''
 
In'' Pikmin 3'', the Challenge Mode, now called [[Mission Mode]], features three modes to play: Collect the Fruit, Battle Enemies, and Defeat Bosses. Each challenge is 5-15 minutes long and provides the player with a set number of Pikmin.
 
''Main Article: [[Bingo Battle]]:''


[[Bingo Battle]] mode is the'' Pikmin 3'' version of the 2-P Battle Mode from ''[[Pikmin 2]]''. In this mode, Two players, who play as [[Alph]] and [[Olimar]], are each given a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to not only collect the items needed to make a bingo, but also to ensure their opponent cannot win.
After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.


[[File:Gamepad.jpg|thumb|The Wii U gamepad as the map screen.]]
Another new feature allows the captains and Pikmin to quickly roll side to side. This is unlocked by obtaining the [[Dodge Whistle]], which is found in the [[Distant Tundra]].


==Controls==
==Controls==
''Pikmin 3'' features a total of '''6''' different control schemes.
Nintendo has made it possible to use a variety of different control schemes, all to fit the needs of the players. The player can use the Wii U GamePad, the Wii Remote and Nunchuk, or the Wii U Pro Controller. Each different controller has similar a format that allows for a smooth experience using any one.
===Wii U Gamepad+TV===
With this control scheme, the player can play the game using the gamepad as a controller while using the TV for the game's display. This control scheme will allow the player to play in a similar fashion to the original Gamecube port of the first game. The HUD will be displayed on the Gamepad's screen.
===Wii U Pro Controller===
The Wii U Pro Controller will allow for a more "traditional" feel to controlling the game. It will work the same way as the Gamepad + TV scheme, but the HUD will be displayed on the TV. It will play similar to the GameCube controller from the GCN versions of ''Pikmin'' and ''Pikmin 2''.


===Wii Remote Plus+Nunchuk+Gamepad===
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the ''[[New Play Control!]]'' titles, or using the Wii U GamePad controller. ''Pikmin 3'' adds the ability to lock-on to a target. Shaking the Nunchuk while locked-on will make all Pikmin in the squad rush the target. This is effectively the replacement for player-controllered swarming, as swarming is no longer possible in Pikmin 3.
This control scheme uses the Wii Remote Plus and Nunchuck for motion controls, while the HUD and overhead map is displayed on the Gamepad's screen. In this scheme, the gamepad acts as a monitor that the player can configure and utilize to better accomodate themselves with the game's areas.
===Wii Remote Plus+Nunchuck===
The game's main controls use the Wii Remote Plus and Nunchuck. The Wii U Gamepad will always display a full overhead map and a HUD, allowing for a less-cluttered screen. Using the precise movements of the Wii Remote Plus, the cursor can be aimed specifically at enemy's weak points.


===Wii U Gamepad===
The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.
The game can also be played entirely off-screen using only the Wii U GamePad. Using this control scheme, the game can be played in a more mobile, wireless form. The left analog stick can be used to walk while the right one will move the cursor, which will make the gameplay similar to the original Gamecube ports of the first 2 games.<ref>http://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004ehttp://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004e</ref>
===Touchscreen Mode===
[[File:Pikmin3_NewTouchscreenGUI.jpg|thumb|The Touchscreen-based control scheme.]]
This mode was added via a patch rolled out on May 29th, 2014, and uses the Gamepad-only control method. But instead of using the buttons of the gamepad, the touchscreen becomes fully integrated and replaces all button functions aside from L, which functions as the new whistle/pluck button. In the new control scheme, the controls are very similar to that of [[Pikmin Adventure]]'s controlls, as Pikmin are now thrown by simply tapping the screen at ther desired point. There are new features on the GUI that allow for the player to easily switch between captains, manage Pikmin, use [[Ultra-Spicy Spray]], and use the [[KopPad]]'s apps. 


==Locations==
Using the Wii U Pro Controller is similar to the GameCube Controls for ''[[Pikmin 2]]''. The cursor is usually in front of the active captain, albeit further than past games, and has a much more sensitive movement. This can prove useful for many quick movements but can cause some difficulties with bosses.
* [[Tropical Wilds]]


* [[Garden of Hope]]
When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed.  A button press zooms in the camera and displays its name.  In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger. If the cursor is aimed at an object which the Pikmin can interact with, it turns into a target. The number of the Pikmin closest to you is displayed on the cursor.


* [[Distant Tundra]]
Another new control feature makes use of the GamePad as a map. The player can scroll through the entire area while the game is automatically paused. This map can also be used to make a captain walk at a decreased speed to a specified location without the player having to take control of the character.


* [[Twilight River]]
==New enemies==
*'''Arachnode''': A spider-like creature that constructs a web, which traps anything that gets caught in it.
*'''[[Armored Mawdad]]''': a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin. It is the boss of the Garden of Hope.
*'''Arctic Cannon Beetle Larva''': A snowy variety of [[Lithopod]] that shoots snowballs, instead of boulders.
*'''Baldy Long Legs''': An Arachnorb similar in appearance to the [[Beady Long Legs]], except its feet are larger.
*'''[[Bearded Amprat]]''': A rodent with an electric defense, that must be defeated by Yellow Pikmin.
*'''Bugeyed Crawmad''': A large Crawmad that has an elongated body and eyes situated on dangling eyestalks.
*'''Calcified Crushblat''': A frog-like creature that can protect itself with a crystalline shell.
*'''Dessicated Skitter Leaf''': [[Skitter Leaf]]-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
*'''Joustmite''': A ground-based enemy in similar appearance to the [[Cloaking Burrow-nit]]. It attacks similarly, but has a fleshy weak spot hanging out of its rear. Flying variations, called '''Flighty Joustmites''', appear as well.
*'''Medusal Slurker''': a Jellyfloat-like creature that attacks in the same way.
*'''Necterous Dandelfly''': A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
*'''Peckish Aristocrab''': A large fiddler crab enemy with an oversized claw that it uses to grab Pikmin with to eat them.  It moves the claw around to block thrown Pikmin, and can expel bubbles which trap Pikmin and captains and float away, popping after a while and dropping anything they contain.
*'''[[Plasm Wraith]]''': a Waterwraith-like enemy that is golden in appearance which abducts [[Captain Olimar]]. It is the final boss of ''Pikmin 3''.
*'''Puckering Blinnow''': A fish enemy that swims very quickly.
*'''Pyroclasmic Slooch''': a magma slug that attacks by licking up Pikmin with its tongue.
*'''[[Quaggled Mireclops]]''': An Arachnorb-like boss with four hooved legs supporting its enormous body. It is the second boss of the Garden of Hope.
*'''Sandbelching Meerslug''': A worm-like boss that hides in the sand and uses it to attack the Pikmin. It is the boss of the Tropical Wilds.
*'''Scornet''': Flying bee-like enemies that defend the Scornet Maestro.
*'''Scornet Maestro''': A flying bee-like boss that abducts [[Louie]] and controls the Scornets using its harp-like beak. It is the boss of the Twilight River.
*'''Shaggy Long Legs''': An Arachnorb that is covered in hair.
*'''Skeeterskate''': 3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
*'''Skutterchuck''': A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
*'''Sputtlefish''': A transparent squid-like enemy that lives underwater and releases poison.
*'''Swarming Sheargrub''': A type of Mandiblard that is quicker than other species and drinks [[nectar]].
*'''[[Vehemoth Phosbat]]''': A large bat-like enemy that attacks by creating a tornado to suck Pikmin in.  It is decorated with many coloured lights, and can become invisible by turning these off. It is the boss of the Distant Tundra.
*'''Waddlepus''': A starfish-like enemy that uses bubbles to trap Pikmin, similar in fashion to the Peckish Aristocrab.
*'''[[Whiptongue Bulborb]]''': a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
*Flying butterfly-like creatures that look a little different to [[Unmarked Spectralid]]s; they stop and rest on Bulborbs' backs, much like how Unmarked Spectralids did in the Piklopedia in the second game.


* [[Formidable Oak]]
==New obstacles==
*'''Dirt Wall''': A wall that appears like a sandcastle wall, and shows darker dirt when broken down.
*'''Crystal Wall''': A wall of crystal that [[Rock Pikmin]] can break.
*'''Bamboo Gate''': A gate [[Winged Pikmin]] can lift and must stay on it for Pikmin and Captains to pass.
*'''Crystal Nodule''': large crystals that Rock Pikmin can break. They may have items inside.
*'''Spotcap''': small mushrooms that block areas and can be broken by any Pikmin. They are destroyed instantly if Pikmin are thrown on top of them, similar in fashion to [[Dwarf Bulborb]]s.
*'''Kingcap''': a large Spotcap.
*'''Fragments''': piles of pieces used to make bridges.  A number above the pile shows how many pieces remain.
*'''Wire''': Unfinished wire that [[Yellow Pikmin]] can connect to and finish, turning lights on inside of caves.
*Lily pads that captains and the Pikmin can stand on.
*A clipboard or cabinet-like structure that can be raised up and opened by [[Winged Pikmin]].
*Boulders that Pikmin can push to roll down hills and break walls.
*Rectangular cans that can be weighed down similar to [[Scale]]s.


==Miiverse Support==
==New Pikmin==
[[File:Spec_ico.jpg|left|40px]]
;[[Rock Pikmin]]: Rock Pikmin are basically rocks that have a Pikmin stem, legs, and arms. This allows them to break hard materials when thrown that other Pikmin types cannot, such as Crystal Nodules and the armor of the [[Armored Mawdad]], and makes them immune to crushing attacks such as those of Skutterchucks and [[Armored Cannon Beetle Larva]]. In Challenge Mode, they are found in Medusal Slurkers, but it is unknown whether the same holds for Story Mode; in either case, the existence of grey [[Pellet]]s allows them to be grown like any other Pikmin type.
Like all Wii U Software, ''Pikmin 3'' has a Community for Nintendo Network Users to make posts about the game. All users can make posts, even those who don't own the game.
 
Using the [[KopPad]], it is possible to take highly-detailed pictures from the perspective of a [[Pikmin (Species)|Pikmin]] using the Wii U GamePad. You can then share your pictures over Nintendo's Miiverse service, on the ''Pikmin 3'' Community.


==New Pikmin==
;[[Winged Pikmin]]: Appearing pink in color with large blue insect-like eyes, the Winged Pikmin are unique in that they have wings. This enables them to fly over hazards and carry objects through the air with ease. While it has not been explicitly stated, the Winged Pikmin have a pink [[pellet]] that they can carry, so it is assumed that they have an [[Onion]].
[[File:RockPikminHD.png|thumb|150px|A Rock Pikmin. ]]
The new Pikmin featured in ''Pikmin 3'' have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. Two new Pikmin types are in the game.


==='''[[Rock Pikmin]]'''===
==Areas==
*'''Distant Tundra''': A snowy area where Charlie lands in and the Yellow Pikmin are discovered.
*'''Tropical Wilds''': Where Alph lands, and where the Red Pikmin are met.
*'''Garden of Hope''': A forest area where Brittany lands in and the Rock Pikmin are freed. Blue Pikmin are also discovered later in the game.
*'''Twilight River''': A river in autumn. Winged Pikmin are found here.
*'''Formidable Oak''': The final area, and home to the game's final boss, the Plasm Wraith.


{{Main|Rock Pikmin}}
==Other modes==
''Pikmin 3'' offers two modes other than the Story Mode.  In Mission Mode, there are three sub-modes: Collect the Fruit, Defeat Enemies, and Battle Bosses.


They take on the form of small polished pebbles, rather than plants. They are immune to attacks involving blunt force, such as Crushing or Piercing. When thrown, they deal a large amount of damage. They are used to destroy crystaline obstacles. 
Bingo Battle is a game that can be played 1v1 or 2v2. The players have a bingo card, and have to make a Bingo by collecting objects with their Pikmin. Certain objects are only found once, but some can be found multiple times.


[[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin. ]]
==Other elements==
==='''[[Pink Pikmin|Winged Pikmin]]'''===
*[[Common Glowcap]]s can be found mostly buried beneath the ground.  If a captain touches one of these, it emerges, rising to full height and shedding light on the nearby area.  The game features very dark areas, making these useful plants.
*''Pikmin 3'' seems to feature updated graphics that are different from the first and second game, which seemed to have a very similar style of graphics. In ''Pikmin 3'', there is much more texture, an example of which being that a Bulborb's spots seem to raise off the said Bulborb's back, rather than simply being markings on the back akin to the ladybug. Everything appears much glossier, and Pikmin stems seem to glow slightly.
*During the game, players will be able to take screenshots of the game from the Pikmins' point of view. Players can then post these screenshots onto Miiverse to share with other players.
[[File:WUPP Pikmin3 Ev05 scrn21.png|thumbnail|right|The fused red and grey Onion.]]
*Pikmin share a single artificial-looking [[Onion]], which changes between all available colors.
*It seems that captains now have in-game dialogue, as opposed to being limited to their notes. In a [[:File:Pikmin3 What Was That.png|recent screenshot]] captain Alph can be seen saying "What was that?", after spotting a Red Pikmin.


{{Main|Winged Pikmin}}They are small, pink Pikmin resembling bees that are capable of flight. This makes them immune to ground hazards, such as bodies of water, as they will simply fly over them. They are weak in battle.
==History==
{{Clear}}
''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects".


==Videos==
The game was originally made for [[Game Boy Advance]], and later [[Nintendo 3DS]], but [[Shigeru Miyamoto]] wasn't happy that either of these consoles allowed for the type of game he wanted to produce.<ref>[http://www.officialnintendomagazine.co.uk/50893/miyamoto-we-created-pikmin-on-3ds-and-gba/ Miyamoto: 'We created Pikmin on 3DS and GBA' - Official Nintendo Magazine]</ref> At some point it was planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with Nintendo's announcement of the Wii U at E3 2011, where ''Pikmin 3'' was confirmed for the new console.<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref>


The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html Cammie Dunaway: "''It's not the ''Pikmin'' that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new ''Pikmin'', as opposed to the classics that are being re-released on Wii.''" (''Pikmin 3'' confirmed - IGN)]</ref>


<gallery hideaddbutton="true">
Following ''Pikmin 3'''s release in Europe and Australia, the developers have been considering adding downloadable content to the game.<ref>[http://wiiudaily.com/2013/07/miyamoto-would-love-pikmin-3-dlc/ ''Pikmin 3'' DLC - Wii U Daily]</ref>
File:Wii U - Pikmin 3 E3 Trailer|E3 2012 Trailer
File:Pikmin 3 - E3 2012 Gameplay Presentation & Trailer HD|E3 2012: Demonstration                                           
File:Pikmin 3 Developer Direct|Developer Direct
File:E3 2013 Trailer|E3 2013 Trailer
</gallery>


==Gallery==
==Gallery==
 
<gallery>
<gallery captionalign="center" widths="150" position="center" orientation="none" bordersize="small" columns="dynamic" spacing="small">
<!--art-->
Pikmin3Boxart.png|American Box.
File:WiiU Pikmin3 1 illu01 E3.png
Pikmin3boxart.jpg|European box.
File:Pikmin 3 logo (red).png|Most recent logo.
pikmin 3 1.png|The three main playable Captains featured in Pikmin 3.
File:Tablet communicator.JPG|Alph holding the [[GPad]].
Pikmin3_logo_E3.png|Old logo for the game.
<!--other-->
Pikmin_3_logo_(red).png|The game's logo.
File:WUPP Pikmin3 Ev05 scrn14.png|Some Pikmin carrying a tangelo.
pikmin 3 (J) website prologue.JPG|The prologue as depicted on the official pikmin 3 Japanese website.
File:WUPP Pikmin3 Ev05 scrn12.png|Winged Pikmin carrying a pear.
spec_ico.jpg|Pikmin 3 Miiverse icon.
File:WUPP Pikmin3 Ev05 scrn21.png|The base, with the color-changing Onion.
WiiU_Pikmin3_1_illu01_E3.png
File:WUPP Pikmin3 Ev05 scrn07.png|S.S. Drake analyzes some fruit.
Pikmin 3 Flowers.jpg
File:Pikmin3 more battle (and Olimar).png|Bingo Battle mode, showing Pikmin's team colors.
Clayart Bulborb Run.jpg
File:Pikmin3 Map.png|Screenshot of the map that appears on the GamePad.
Pikmin 3 Models.jpg
<!--mechanics/obstacles-->
JP Back.JPG|The official back of the game for the Japanese Pikmin 3
File:Pikmin3 Glass Wall.png|[[Rock Pikmin]] breaking a crystal gate near a [[Crimson Candypop Bud]].
JP Side.JPG|The official side of the Japanese Pikmin 3 box.
File:Pikmin3Screen5.jpg|Pikmin constructing a bridge.
File:Pikmin3ScreenND17.jpg|Red Pikmin carrying gold rocks.
File:WUPP Pikmin3 Ev05 scrn16.png|Riding a lily pad near a new type of electric gate.
File:Pikmin3 New Wall Type.png|New wall type that [[Winged Pikmin]] can lift.
File:Pikmin3 Yellow Pikmin Current.png|[[Yellow Pikmin]] transferring a current between wires.
<!--enemies-->
File:Pikmin3Screen1.jpg|Pikmin battling an [[Armored Mawdad]].
File:Pikmin3Screen6.jpg|Whiptongue Bulborb.
File:DeadSkitterLeafPikmin3.png|Dessicated Skitter Leaf.
File:Pikmin3LavaSlug.jpg|Pikmin being eaten by Pyroclasmic Slooches.
File:Pikmin3ScreenND8.jpg|Peckish Aristocrab attacking the Pikmin.
File:Pikmin3 Rawr.png|Sandbelching Meerslug.
File:Pikmin3 Bee Thing Closeup.png|Scornets.
File:Pikmin3 That Thing.png|Vehemoth Phosbat, near a red Glowcap and a dangling light bulb.
File:Pikmin3 Emo-Long-Legs.png|Shaggy Long Legs.
</gallery>
</gallery>
==Trivia==
*Originally, the "3" in the game's logo was lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the [[Ultra-spicy Spray|Ultra Spicy Spray]].
*Unlike other ''Pikmin'' games, defeating the final boss of ''Pikmin 3'' immediately triggers the end of the game, without having to carry back any object. 
*This is the only game in the Pikmin series that does not contain any scientific notes on new flora and fauna.
*The fastest the game can be 100% completed is 10 days.


==References==
==References==
<references/>
<references/>


{{Games}}


[[De:Pikmin 3]]
http://www.nintendo.co.jp/wiiu/ac3j/
[[Category:Games]]
[[Category:Games]]
[[Category:Pikmin 3]]
[[Category:Pikmin 3| ]]
[[Category:Spoilers]]

Revision as of 13:34, June 9, 2014

Pikmin 3
File:Pikmin3NABoxart.jpg
North American boxart
Japanese name ピクミン3
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players {{{players}}}
Release date
Japan July 13, 2013
North America August 4, 2013
Europe July 26, 2013
Australia July 27, 2013
South Korea N/A
Related games
Predecessor Pikmin 2

Pikmin 3 is the third game in the Pikmin series, that was released for the Wii U on July 13, 2013 in Japan,[1] on July 26, 2013 in Europe,[2], on July 27, 2013 in Australia,[3] and on August 4, 2013 in North America.[4] It was revealed at E3 2012 along with a gameplay presentation and several playable demos on the showcase floor.[5] Major new elements announced include Rock Pikmin, Winged Pikmin and three leaders. In the Nintendo Direct of May 17, 2013, it is shown that the storyline in entirely separate from Pikmin and Pikmin 2 and features three different captains: Alph, Brittany, and Charlie.

Plot

File:Pikmin 3 Captains.png
The three captains in Pikmin 3: Alph, Brittany, and Charlie.

On the Galactic Date 20XX Planet Koppai is facing a food shortage and desperately sends out SPEROs in search of edible matter. The last planet they search with SPERO #3 is PNF-404, and they detect an abundance of food and life. So three brave astronauts are sent to the planet to gather as much food as possible before the supply runs out in 100 days. The crew of the SS Drake consists of Alph, the ship's engineer, the botanist Brittany, and the captain, Charlie. During the descent, they crash land on PNF-404 and get separated, discovering the Pikmin. They reunite and find some fruit, and must use the Pikmin to retrieve it due to its gargantuan size. After the fruit is analyzed, it is turned into juice, which the leaders drink throughout the day. The seeds of the fruit are sent back to Koppai to grow the fruit there, in hopes of ending the food crisis.

Charlie crash lands in a snowy area, near some Yellow Pikmin. After finding his way into a cave, he battles off some small enemies, which can be assumed to be related to the Vehemoth Phosbat, until a real Vehemoth Phosbat is seen swooping by ominously. The Yellow Pikmin accompanying Charlie run off, and he shows a worried expression when he realizes the presence of his foe. Meanwhile, Alph is in a forest area, where three Red Pikmin are trying to reach the Onion. Alph can throw them up to it, which makes the Onion fall with the Pikmin's weight. Alph has also been separated from his communication tablet, known as the KopPad, which can be found on an out-of-reach ledge. After issuing some Pikmin to continue the half-made bridge, it can be reached, allowing the player to access the area's map using the GamePad. Some time later, after pushing a cardboard box out of the way, Alph is finally reunited with the trio's ship, the S.S. Drake, and the first day ends. [6]

Gameplay

The gameplay of Pikmin 3 is largely similar to that of the other two games in the series in that players use the Pikmin to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; the Winged Pikmin, which hover low above the ground; and new hazards such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build bridges.

The Pikmin leaders in Pikmin 3 are able to throw other leaders (though at a lower angle than Pikmin), allowing for new puzzles. Throwing a leader has a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.

After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.

Another new feature allows the captains and Pikmin to quickly roll side to side. This is unlocked by obtaining the Dodge Whistle, which is found in the Distant Tundra.

Controls

Nintendo has made it possible to use a variety of different control schemes, all to fit the needs of the players. The player can use the Wii U GamePad, the Wii Remote and Nunchuk, or the Wii U Pro Controller. Each different controller has similar a format that allows for a smooth experience using any one.

Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the New Play Control! titles, or using the Wii U GamePad controller. Pikmin 3 adds the ability to lock-on to a target. Shaking the Nunchuk while locked-on will make all Pikmin in the squad rush the target. This is effectively the replacement for player-controllered swarming, as swarming is no longer possible in Pikmin 3.

The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.

Using the Wii U Pro Controller is similar to the GameCube Controls for Pikmin 2. The cursor is usually in front of the active captain, albeit further than past games, and has a much more sensitive movement. This can prove useful for many quick movements but can cause some difficulties with bosses.

When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed. A button press zooms in the camera and displays its name. In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger. If the cursor is aimed at an object which the Pikmin can interact with, it turns into a target. The number of the Pikmin closest to you is displayed on the cursor.

Another new control feature makes use of the GamePad as a map. The player can scroll through the entire area while the game is automatically paused. This map can also be used to make a captain walk at a decreased speed to a specified location without the player having to take control of the character.

New enemies

  • Arachnode: A spider-like creature that constructs a web, which traps anything that gets caught in it.
  • Armored Mawdad: a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin. It is the boss of the Garden of Hope.
  • Arctic Cannon Beetle Larva: A snowy variety of Lithopod that shoots snowballs, instead of boulders.
  • Baldy Long Legs: An Arachnorb similar in appearance to the Beady Long Legs, except its feet are larger.
  • Bearded Amprat: A rodent with an electric defense, that must be defeated by Yellow Pikmin.
  • Bugeyed Crawmad: A large Crawmad that has an elongated body and eyes situated on dangling eyestalks.
  • Calcified Crushblat: A frog-like creature that can protect itself with a crystalline shell.
  • Dessicated Skitter Leaf: Skitter Leaf-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
  • Joustmite: A ground-based enemy in similar appearance to the Cloaking Burrow-nit. It attacks similarly, but has a fleshy weak spot hanging out of its rear. Flying variations, called Flighty Joustmites, appear as well.
  • Medusal Slurker: a Jellyfloat-like creature that attacks in the same way.
  • Necterous Dandelfly: A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
  • Peckish Aristocrab: A large fiddler crab enemy with an oversized claw that it uses to grab Pikmin with to eat them. It moves the claw around to block thrown Pikmin, and can expel bubbles which trap Pikmin and captains and float away, popping after a while and dropping anything they contain.
  • Plasm Wraith: a Waterwraith-like enemy that is golden in appearance which abducts Captain Olimar. It is the final boss of Pikmin 3.
  • Puckering Blinnow: A fish enemy that swims very quickly.
  • Pyroclasmic Slooch: a magma slug that attacks by licking up Pikmin with its tongue.
  • Quaggled Mireclops: An Arachnorb-like boss with four hooved legs supporting its enormous body. It is the second boss of the Garden of Hope.
  • Sandbelching Meerslug: A worm-like boss that hides in the sand and uses it to attack the Pikmin. It is the boss of the Tropical Wilds.
  • Scornet: Flying bee-like enemies that defend the Scornet Maestro.
  • Scornet Maestro: A flying bee-like boss that abducts Louie and controls the Scornets using its harp-like beak. It is the boss of the Twilight River.
  • Shaggy Long Legs: An Arachnorb that is covered in hair.
  • Skeeterskate: 3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
  • Skutterchuck: A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
  • Sputtlefish: A transparent squid-like enemy that lives underwater and releases poison.
  • Swarming Sheargrub: A type of Mandiblard that is quicker than other species and drinks nectar.
  • Vehemoth Phosbat: A large bat-like enemy that attacks by creating a tornado to suck Pikmin in. It is decorated with many coloured lights, and can become invisible by turning these off. It is the boss of the Distant Tundra.
  • Waddlepus: A starfish-like enemy that uses bubbles to trap Pikmin, similar in fashion to the Peckish Aristocrab.
  • Whiptongue Bulborb: a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
  • Flying butterfly-like creatures that look a little different to Unmarked Spectralids; they stop and rest on Bulborbs' backs, much like how Unmarked Spectralids did in the Piklopedia in the second game.

New obstacles

  • Dirt Wall: A wall that appears like a sandcastle wall, and shows darker dirt when broken down.
  • Crystal Wall: A wall of crystal that Rock Pikmin can break.
  • Bamboo Gate: A gate Winged Pikmin can lift and must stay on it for Pikmin and Captains to pass.
  • Crystal Nodule: large crystals that Rock Pikmin can break. They may have items inside.
  • Spotcap: small mushrooms that block areas and can be broken by any Pikmin. They are destroyed instantly if Pikmin are thrown on top of them, similar in fashion to Dwarf Bulborbs.
  • Kingcap: a large Spotcap.
  • Fragments: piles of pieces used to make bridges. A number above the pile shows how many pieces remain.
  • Wire: Unfinished wire that Yellow Pikmin can connect to and finish, turning lights on inside of caves.
  • Lily pads that captains and the Pikmin can stand on.
  • A clipboard or cabinet-like structure that can be raised up and opened by Winged Pikmin.
  • Boulders that Pikmin can push to roll down hills and break walls.
  • Rectangular cans that can be weighed down similar to Scales.

New Pikmin

Rock Pikmin
Rock Pikmin are basically rocks that have a Pikmin stem, legs, and arms. This allows them to break hard materials when thrown that other Pikmin types cannot, such as Crystal Nodules and the armor of the Armored Mawdad, and makes them immune to crushing attacks such as those of Skutterchucks and Armored Cannon Beetle Larva. In Challenge Mode, they are found in Medusal Slurkers, but it is unknown whether the same holds for Story Mode; in either case, the existence of grey Pellets allows them to be grown like any other Pikmin type.
Winged Pikmin
Appearing pink in color with large blue insect-like eyes, the Winged Pikmin are unique in that they have wings. This enables them to fly over hazards and carry objects through the air with ease. While it has not been explicitly stated, the Winged Pikmin have a pink pellet that they can carry, so it is assumed that they have an Onion.

Areas

  • Distant Tundra: A snowy area where Charlie lands in and the Yellow Pikmin are discovered.
  • Tropical Wilds: Where Alph lands, and where the Red Pikmin are met.
  • Garden of Hope: A forest area where Brittany lands in and the Rock Pikmin are freed. Blue Pikmin are also discovered later in the game.
  • Twilight River: A river in autumn. Winged Pikmin are found here.
  • Formidable Oak: The final area, and home to the game's final boss, the Plasm Wraith.

Other modes

Pikmin 3 offers two modes other than the Story Mode. In Mission Mode, there are three sub-modes: Collect the Fruit, Defeat Enemies, and Battle Bosses.

Bingo Battle is a game that can be played 1v1 or 2v2. The players have a bingo card, and have to make a Bingo by collecting objects with their Pikmin. Certain objects are only found once, but some can be found multiple times.

Other elements

  • Common Glowcaps can be found mostly buried beneath the ground. If a captain touches one of these, it emerges, rising to full height and shedding light on the nearby area. The game features very dark areas, making these useful plants.
  • Pikmin 3 seems to feature updated graphics that are different from the first and second game, which seemed to have a very similar style of graphics. In Pikmin 3, there is much more texture, an example of which being that a Bulborb's spots seem to raise off the said Bulborb's back, rather than simply being markings on the back akin to the ladybug. Everything appears much glossier, and Pikmin stems seem to glow slightly.
  • During the game, players will be able to take screenshots of the game from the Pikmins' point of view. Players can then post these screenshots onto Miiverse to share with other players.
The fused red and grey Onion.
  • Pikmin share a single artificial-looking Onion, which changes between all available colors.
  • It seems that captains now have in-game dialogue, as opposed to being limited to their notes. In a recent screenshot captain Alph can be seen saying "What was that?", after spotting a Red Pikmin.

History

Pikmin 3 was first announced during E3 2008,[7] where Shigeru Miyamoto said, when asked about the Pikmin series, "We're making Pikmin." Nothing else about the Pikmin game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new Mario, Zelda and Pikmin projects".

The game was originally made for Game Boy Advance, and later Nintendo 3DS, but Shigeru Miyamoto wasn't happy that either of these consoles allowed for the type of game he wanted to produce.[8] At some point it was planned for the Wii[9], but this was changed with Nintendo's announcement of the Wii U at E3 2011, where Pikmin 3 was confirmed for the new console.[10]

The announcement of the New Play Control! Pikmin games[11] raised questions as to the feasibility of a Pikmin 3; following, in an IGN interview, it was made clear that the re-releases of Pikmin and Pikmin 2 are separate from Pikmin 3:[12]

Following Pikmin 3's release in Europe and Australia, the developers have been considering adding downloadable content to the game.[13]

Gallery

References