Pikmin 2

Dim Labyrinth: Difference between revisions

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==Level information==
==Level information==
*;Enemies
*'''Theme''': Soil
**[[Breadbug]]s  
*'''Enemies''':
**[[Breadbug]]s
**[[Female Sheargrub]]s
**[[Shearwig]]s (under marbles)
**[[Shearwig]]s (under marbles)
**[[Female Sheargrub]]s
*'''Hazards''':
**None
*'''Treasures''':
**None
*'''Plants''':
**None
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
 
{{sublevel technical
|cave        = vs_9_meiro
|enemymax    = 35
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 8
|geyser      = No
|unitfile    = vs_9_tsuchi.txt
|lightfile  = muraon_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
}}
}}


{{2P}}
{{2P}}

Revision as of 10:57, January 9, 2014

Breadbugs in the Dim Labyrinth

The Dim Labyrinth is a maze-like level in 2-Player Mode. It has many Breadbugs which will try to steal your marble. You cannot recover your own marble if the Breadbugs steal it, but it becomes an ideal hiding spot, at least until your opponent finds and kills the Breadbug. This strategy can be flipped around; if your opponent has a Breadbug take their marble, see which Breadbugs' routes go near their onion and defeat them, their marble should appear, which is very useful if it is far from their base and they do not know where it is. Be careful not to get lost in the area.

The Dim Labyrinth is a dark and gloomy area, meaning the overview of the camera may be handy. Most players complain when playing in this area as some long passages just lead to eggs, however some may hold sprays or nectar for your thirsty Pikmin. The Breadbugs are usually in this area trotting around. There can be many Breadbugs in a single configuration, maybe from 4, all the way up to around 6 Breadbugs.

Yellow Marbles are scattered well around the maze. Use your exploration skills to track them down, if playing for yellow marbles. If your playing for just the opponents marble, make sure you stay well hidden. To make things fair, you & your opponent could uproot all the yellow marbles and allow the Breadbugs to drag them away.

The best thing in this area is probably the Breadbug stealing your marble. At least for the time being, your opponent is unable to capture your marble. They may decide to hunt down all the Breadbugs in the area. If they find the one with your marble held in its nest, you could be in dire straights. Still, it is always best to let the Breadbug drag away your marble as it is a well good hiding spot.

If you happen to get lost and are unable to find your way back to your onion, you should get your Pikmin to carry an object and follow them back to your onion. Pikmin always take things back to their onions, so follow them back if you get lost.

Having a ghost activated when your opponent is nearby is ideal for hiding Pikmin in the darkness - Hide them in hollow passages to give your enemy a shock when attempting to grab a marble/cherries etc.

To get rid of the Breadbugs easily, just let them carry an object then swarm it. preferably not Sheargrub carcasses, as only a maximum of 1 Pikmin is able to carry it. Try carrying a yellow marble back and them hammer it with Pikmin after it has made it to the onion. It should have very little health then, but note that once it has taken something back into its nest it will be fully regenerated the next time it reappears.

Level information

Technical sublevel information
Internal cave name vs_9_meiro
"Main" object maximum (?) 35
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 8
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_9_tsuchi.txt
Lighting file (?) muraon_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode1_5_tsuchi
room_hitode2_5_tsuchi
room_hitode3_4_tsuchi
room_hitode4_4_tsuchi
Room with 5 exits Room with 5 exits Room with 4 exits Room with 4 exits

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