Brawl Yard: Difference between revisions
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== Level information == | == Level information == | ||
* | *'''Theme''': Garden | ||
**[[Decorated Cannon Beetle]] | *'''Enemies''': | ||
**[[Cloaking Burrow-nit]] | **[[Decorated Cannon Beetle]]s | ||
**[[Skitter Leaf]] | **[[Cloaking Burrow-nit]]s | ||
**[[Shearwig]] | **[[Skitter Leaf|Skitter Leaves]] | ||
**[[ | **[[Female Sheargrub]]s | ||
**[[Shearwig]]s (under marbles) | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles | |||
*'''Plants''': | |||
**[[Clover]]s | |||
**[[Margaret]]s | |||
**[[Dandelion]]s | |||
*'''Others''': | |||
**[[Pellet Posy|Pellet Posies]] | |||
{{sublevel technical | |||
|2p = y | |||
|cave = vs_7_nobinobi | |||
|enemymax = 40 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 80 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = vs_7_kusachi.txt | |||
|lightfile = vs_7_light.ini | |||
|bg = "hiroba" (garden) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | |||
{{!}}- | |||
{{sublevel units | |||
|room_vs_mid_kusachi|Large three-way crossing (x2) | |||
|room_vs_big_kusachi|Room with upside-down bucket (x1) | |||
|item_cap_kusachi|Dead end with item (x7) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | |||
{{!}}- | |||
{{sublevel units | |||
|room_vs_mid_kusachi|Large three-way crossing (x1) | |||
|room_vs_big2_kusachi|Room with 5 exits (x1) | |||
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1) | |||
|item_cap_kusachi|Dead end with item (x4) | |||
|way2x2_kusachi|Long corridor (x3) | |||
|wayl_kusachi|Turning corridor (x1) | |||
}} | |||
{{sublevel units | |||
|way2_kusachi|Corridor (x1) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | |||
{{!}}- | |||
{{sublevel units | |||
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2) | |||
|room_vs_mid_kusachi|Large three-way crossing (x2) | |||
|way2_kusachi|Corridor (x4) | |||
|item_cap_kusachi|Dead end with item (x2) | |||
}} | |||
}} | |||
== Border glitch == | == Border glitch == |
Revision as of 10:43, January 9, 2014
Brawl Yard is a 2-Player mode arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the area, which can be used as shelter from the Decorated Cannon Beetles.
Level information
- Theme: Garden
- Enemies:
- Hazards:
- None
- Treasures:
- Crystallized Telekinesis inside the Decorated Cannon Beetles
- Plants:
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | vs_7_nobinobi | ||||
"Main" object maximum (?) | 40 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | vs_7_kusachi.txt | ||||
Lighting file (?) | vs_7_light.ini | ||||
Background (?) | "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
| ||||
Cave units (?) | |||||
Pattern 1 | |||||
Large three-way crossing (x2) | Room with upside-down bucket (x1) | Dead end with item (x7) | |||
Pattern 2 | |||||
Large three-way crossing (x1) | Room with 5 exits (x1) | Room with 2 circling paths (x1) | Dead end with item (x4) | Long corridor (x3) | Turning corridor (x1) |
Corridor (x1) | |||||
Pattern 3 | |||||
Room with 2 circling paths (x2) | Large three-way crossing (x2) | Corridor (x4) | Dead end with item (x2) |
Border glitch
There is also an interesting, albeit abusable glitch involved that allows Olimar and Louie to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the wall. They should attack it, and when it tackles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard.