Template:Sublevel technical: Difference between revisions

Added a special case for 2-Player Battle caves.
m (Made it so single-unit sublevels don't make the table look weird.)
(Added a special case for 2-Player Battle caves.)
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| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
|-
|-
! colspan = 3 | Unit file
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
|-
! colspan = 3 | Number of rooms
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
| colspan = 3 | {{{rooms}}}
| colspan = 3 | {{{rooms}}}
|-
|-
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| colspan = 3 | {{{hiddenfloor}}}
| colspan = 3 | {{{hiddenfloor}}}
|-
|-
! colspan = 6 | [[Cave units]] {{tt|(?)|2=The floor is made up of the following units. Units with bold names are considered 'rooms'.}}
! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, comprised and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
|-
|-
{{{units|}}}
{{{units|}}}
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<pre>
<pre>
{{sublevel technical
{{sublevel technical
|2p          = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether.
|cave        = Internal cave name file
|cave        = Internal cave name file
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)