44,479
edits
m (Made it so single-unit sublevels don't make the table look weird.) |
(Added a special case for 2-Player Battle caves.) |
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| colspan = 3 | {{{clog}}} | | colspan = 3 | {{{clog}}} | ||
|- | |- | ||
! colspan = 3 | Unit file | ! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }} | ||
| colspan = 3 | {{{unitfile}}} | | colspan = 3 | {{{unitfile}}} | ||
|- | |- | ||
! colspan = 3 | Number of rooms | ! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }} | ||
| colspan = 3 | {{{rooms}}} | | colspan = 3 | {{{rooms}}} | ||
|- | |- | ||
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| colspan = 3 | {{{hiddenfloor}}} | | colspan = 3 | {{{hiddenfloor}}} | ||
|- | |- | ||
! colspan = 6 | [[Cave units]] {{tt|(?)|2 | ! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, comprised and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }} | ||
|- | |- | ||
{{{units|}}} | {{{units|}}} | ||
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<pre> | <pre> | ||
{{sublevel technical | {{sublevel technical | ||
|2p = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether. | |||
|cave = Internal cave name file | |cave = Internal cave name file | ||
|enemymax = Maximum number of enemies ({f002}, 敵最大数) | |enemymax = Maximum number of enemies ({f002}, 敵最大数) |