Wii: Difference between revisions
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[[File:Wiimotea.png|thumb|A | {{game icons|p=y|p2=y}} | ||
The ''' | [[File:Wiimotea.png|thumb|A Wii.]] | ||
The '''Wii''' is [[Nintendo]]'s fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing [[Nintendo GameCube]] games and so can play both ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. The respective ''[[New Play Control!]]'' versions of each of these are specifically for the Wii, and use its motion controls. ''[[Super Smash Bros. Brawl]]'' is also played on this console, which has Olimar and Pikmin as a playable character. | |||
In 2008 it was announced that [[Pikmin 3]] was planned for the Wii.<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref> However, at E3 2011 it was announced that Pikmin 3 would instead be released on the [[Wii U]].<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref> | |||
== Controller == | == Controller == | ||
[[File:Pm2 whats new.png|thumb|right|Clay versions of the | [[File:Pm2 whats new.png|thumb|right|Clay versions of the Wii Remote and Nunchuck.]] | ||
The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two | The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the [[Pikmin series|''Pikmin'' series]] use the following general control scheme: | ||
{|class="wikitable" | |||
| | |||
|align="center"|''Pikmin'' | |||
|align="center"|''Pikmin 2'' | |||
|- | |||
!A | |||
|colspan="2"|Punch, grab/throw, pluck | |||
|- | |||
!B | |||
|colspan="2"|[[Whistle]], change Pikmin type when holding | |||
|- | |||
!D-pad up | |||
|colspan="2"|Change camera angle | |||
|- | |||
!D-pad left/right | |||
|colspan="2"|Change zoom | |||
|- | |||
!D-pad down | |||
|colspan="2"|Move Pikmin towards cursor | |||
|- | |||
!+ | |||
|[[Radar]] | |||
|Pause, open [[Olimar's notes]] | |||
|- | |||
!- | |||
|Pause | |||
|Switch [[captain]], open [[Sales Pitch]]/[[Louie's Notes]] | |||
|- | |||
!Z | |||
|colspan="2"|Point camera towards cursor | |||
|- | |||
!C | |||
|Dismiss Pikmin | |||
|Dismiss Pikmin, lie down | |||
|- | |||
!Analog stick | |||
|colspan="2"|Move captain | |||
|- | |||
!Pointer | |||
|colspan="2"|Move cursor | |||
|- | |||
!1 | |||
|N/A | |||
|[[Ultra-bitter spray]] | |||
|- | |||
!2 | |||
|Lie down | |||
|[[Ultra-spicy spray]] | |||
|} | |||
==References== | |||
<references/> | |||
[[Category:Consoles]] | |||
[[ |
Revision as of 19:27, August 22, 2013
The Wii is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing Nintendo GameCube games and so can play both Pikmin and Pikmin 2. The respective New Play Control! versions of each of these are specifically for the Wii, and use its motion controls. Super Smash Bros. Brawl is also played on this console, which has Olimar and Pikmin as a playable character.
In 2008 it was announced that Pikmin 3 was planned for the Wii.[1] However, at E3 2011 it was announced that Pikmin 3 would instead be released on the Wii U.[2]
Controller
The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the Pikmin series use the following general control scheme:
Pikmin | Pikmin 2 | |
A | Punch, grab/throw, pluck | |
---|---|---|
B | Whistle, change Pikmin type when holding | |
D-pad up | Change camera angle | |
D-pad left/right | Change zoom | |
D-pad down | Move Pikmin towards cursor | |
+ | Radar | Pause, open Olimar's notes |
- | Pause | Switch captain, open Sales Pitch/Louie's Notes |
Z | Point camera towards cursor | |
C | Dismiss Pikmin | Dismiss Pikmin, lie down |
Analog stick | Move captain | |
Pointer | Move cursor | |
1 | N/A | Ultra-bitter spray |
2 | Lie down | Ultra-spicy spray |